#ifndef __URDE_CCOLLISIONACTOR_HPP__ #define __URDE_CCOLLISIONACTOR_HPP__ #include "World/CPhysicsActor.hpp" namespace urde { class CCollisionActor : public CPhysicsActor { public: CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, bool, float); CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, bool, float); CCollisionActor(TUniqueId, TAreaId, TUniqueId, bool, float, float); }; } #endif // __URDE_CCOLLISIONACTOR_HPP__