#pragma once #include #include "Runtime/rstl.hpp" #include "Runtime/Weapon/CProjectileInfo.hpp" #include "Runtime/World/CPatterned.hpp" #include "Runtime/World/CPathFindSearch.hpp" namespace urde::MP1 { class CAtomicAlpha : public CPatterned { static constexpr u32 skBombCount = 4; struct SBomb { std::string x0_locatorName; pas::ELocomotionType x10_locomotionType; float x14_scaleTime = FLT_MAX; SBomb(const std::string_view locator, pas::ELocomotionType locomotionType) : x0_locatorName(locator), x10_locomotionType(locomotionType) {} }; bool x568_24_inRange : 1 = false; bool x568_25_invisible : 1; bool x568_26_applyBeamAttraction : 1; float x56c_bomdDropDelay; float x570_bombReappearDelay; float x574_bombRappearTime; float x578_bombTime = 0.f; u32 x57c_curBomb = 0; CPathFindSearch x580_pathFind; CSteeringBehaviors x664_steeringBehaviors; CProjectileInfo x668_bombProjectile; CModelData x690_bombModel; rstl::reserved_vector x6dc_bombLocators; public: DEFINE_PATTERNED(AtomicAlpha) CAtomicAlpha(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, CAssetId, const CDamageInfo&, float, float, float, CAssetId, bool, bool); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Render(CStateManager&) override; void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; void Think(float, CStateManager&) override; void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; CPathFindSearch* GetSearchPath() override { return &x580_pathFind; } EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, const CWeaponMode& wMode, EProjectileAttrib) const override { return GetDamageVulnerability()->WeaponHits(wMode, false) ? EWeaponCollisionResponseTypes::AtomicAlpha : EWeaponCollisionResponseTypes::AtomicAlphaReflect; } bool Leash(CStateManager& mgr, float) override; bool AggressionCheck(CStateManager&, float) override; void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&) override; void Patrol(CStateManager&, EStateMsg, float) override; void Attack(CStateManager&, EStateMsg, float) override; CProjectileInfo* GetProjectileInfo() override { return &x668_bombProjectile; } }; } // namespace urde::MP1