#pragma once #include "Runtime/World/CPhysicsActor.hpp" #include "Runtime/World/CDamageInfo.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path #include namespace urde::MP1 { struct SGrenadeVelocityInfo { private: float x0_mass; float x4_speed; public: explicit SGrenadeVelocityInfo(CInputStream& in) : x0_mass(in.readFloatBig()), x4_speed(in.readFloatBig()) {} [[nodiscard]] float GetMass() const { return x0_mass; } [[nodiscard]] float GetSpeed() const { return x4_speed; } }; struct SBouncyGrenadeData { private: SGrenadeVelocityInfo x0_velocityInfo; CDamageInfo x8_damageInfo; CAssetId x24_elementGenId1; CAssetId x28_elementGenId2; CAssetId x2c_elementGenId3; CAssetId x30_elementGenId4; u32 x34_numBounces; u16 x38_bounceSfx; u16 x3a_explodeSfx; public: SBouncyGrenadeData(const SGrenadeVelocityInfo& velocityInfo, const CDamageInfo& damageInfo, CAssetId elementGenId1, CAssetId elementGenId2, CAssetId elementGenId3, CAssetId elementGenId4, u32 numBounces, u16 bounceSfxId, u16 explodeSfxId) : x0_velocityInfo(velocityInfo) , x8_damageInfo(damageInfo) , x24_elementGenId1(elementGenId1) , x28_elementGenId2(elementGenId2) , x2c_elementGenId3(elementGenId3) , x30_elementGenId4(elementGenId4) , x34_numBounces(numBounces) , x38_bounceSfx(bounceSfxId) , x3a_explodeSfx(explodeSfxId){}; [[nodiscard]] const SGrenadeVelocityInfo& GetUnkStruct() const { return x0_velocityInfo; } [[nodiscard]] const CDamageInfo& GetDamageInfo() const { return x8_damageInfo; } [[nodiscard]] CAssetId GetElementGenId1() const { return x24_elementGenId1; } [[nodiscard]] CAssetId GetElementGenId2() const { return x28_elementGenId2; } [[nodiscard]] CAssetId GetElementGenId3() const { return x2c_elementGenId3; } [[nodiscard]] CAssetId GetElementGenId4() const { return x30_elementGenId4; } [[nodiscard]] u32 GetNumBounces() const { return x34_numBounces; } [[nodiscard]] u16 GetBounceSfx() const { return x38_bounceSfx; } [[nodiscard]] u16 GetExplodeSfx() const { return x3a_explodeSfx; } }; class CBouncyGrenade : public CPhysicsActor { private: SBouncyGrenadeData x258_data; u32 x294_numBounces; TUniqueId x298_parentId; float x29c_ = 0.f; std::unique_ptr x2a0_elementGen1; std::unique_ptr x2a4_elementGen2; std::unique_ptr x2a8_elementGen3; std::unique_ptr x2ac_elementGen4; float x2b0_explodePlayerDistance; bool x2b4_24_exploded : 1 = false; bool x2b4_25_ : 1 = false; public: CBouncyGrenade(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParams, TUniqueId parentId, const SBouncyGrenadeData& data, float velocity, float explodePlayerDistance); void Accept(IVisitor& visitor) override { visitor.Visit(this); } void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override; void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr) override; [[nodiscard]] std::optional GetTouchBounds() const override; void Render(CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override; void Touch(CActor& act, CStateManager& mgr) override; private: void Explode(CStateManager& mgr, TUniqueId uid); }; } // namespace urde::MP1