#include "CNESShader.hpp"
#include "Graphics/CGraphics.hpp"
//#include "hecl/Pipeline.hpp"

namespace metaforce::MP1 {

//boo::ObjToken<boo::IShaderPipeline> CNESShader::g_Pipeline;

void CNESShader::Initialize() {
//  g_Pipeline = hecl::conv->convert(Shader_CNESShader{});
}

//boo::ObjToken<boo::IShaderDataBinding> CNESShader::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
//                                                                          boo::ObjToken<boo::IGraphicsBufferS> vbo,
//                                                                          boo::ObjToken<boo::IGraphicsBufferD> uniBuf,
//                                                                          boo::ObjToken<boo::ITextureD> tex) {
//  boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {uniBuf.get()};
//  boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
//  boo::ObjToken<boo::ITexture> texs[] = {tex.get()};
//  return ctx.newShaderDataBinding(g_Pipeline, vbo.get(), nullptr, nullptr, 1, bufs, stages, nullptr, nullptr, 1, texs,
//                                  nullptr, nullptr);
//}

void CNESShader::Shutdown() {
//  g_Pipeline.reset();
}

} // namespace metaforce::MP1