#include "CWeaponMode.hpp" namespace urde { CWeaponMode::CWeaponMode(EWeaponType type, bool, bool) : x0_weaponType(type) { } CWeaponMode CWeaponMode::Invalid() { return CWeaponMode(EWeaponType::None, false, false); } CWeaponMode CWeaponMode::Phazon() { return CWeaponMode(EWeaponType::Phazon, false, false); } CWeaponMode CWeaponMode::Plasma() { return CWeaponMode(EWeaponType::Plasma, false, false); } CWeaponMode CWeaponMode::Wave() { return CWeaponMode(EWeaponType::Wave, false, false); } CWeaponMode CWeaponMode::BoostBall() { return CWeaponMode(EWeaponType::BoostBall, false, false); } CWeaponMode CWeaponMode::Ice() { return CWeaponMode(EWeaponType::Ice, false, false); } CWeaponMode CWeaponMode::Power() { return CWeaponMode(EWeaponType::Power, false, false); } CWeaponMode CWeaponMode::Bomb() { return CWeaponMode(EWeaponType::Bomb, false, false); } }