#ifndef __URDE_CGAMECAMERA_HPP__ #define __URDE_CGAMECAMERA_HPP__ #include "World/CActor.hpp" #include "zeus/CTransform.hpp" namespace urde { class CGameCamera : public CActor { public: CGameCamera(TUniqueId, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, float, float, float, float, TUniqueId, bool, u32); const zeus::CTransform& GetTransform() const {return x34_transform;} }; } #endif // __URDE_CGAMECAMERA_HPP__