#ifndef __URDE_CTEXTRENDERBUFFER_HPP__ #define __URDE_CTEXTRENDERBUFFER_HPP__ #include "zeus/CColor.hpp" #include "zeus/CVector2i.hpp" #include "zeus/CVector2f.hpp" #include "zeus/CMatrix4f.hpp" #include "CToken.hpp" #include "CFontImageDef.hpp" #include "RetroTypes.hpp" #include "CGuiWidget.hpp" #include "Graphics/Shaders/CTextSupportShader.hpp" #include "boo/graphicsdev/IGraphicsDataFactory.hpp" namespace urde { class CGraphicsPalette; class CRasterFont; class CGlyph; class CTextExecuteBuffer; using CTextColor = zeus::CColor; class CTextRenderBuffer { friend class CGuiTextSupport; friend class CTextSupportShader; public: enum class Command { CharacterRender, ImageRender, FontChange, PaletteChange }; #if 0 struct Primitive { CTextColor x0_color1; Command x4_command; u16 x8_xPos; u16 xa_zPos; wchar_t xc_glyph; u8 xe_imageIndex; }; #endif enum class EMode { AllocTally, BufferFill }; private: EMode x0_mode; #if 0 std::vector> x4_fonts; std::vector x14_images; std::vector x24_primOffsets; std::vector x34_bytecode; u32 x44_blobSize = 0; u32 x48_curBytecodeOffset = 0; u8 x4c_activeFont; u32 x50_paletteCount = 0; std::array, 64> x54_palettes; u32 x254_nextPalette = 0; #else /* Boo-specific text-rendering functionality */ hecl::UniformBufferPool::Token m_uniBuf; hecl::UniformBufferPool::Token m_uniBuf2; struct BooFontCharacters { TLockedToken m_font; hecl::VertexBufferPool::Token m_instBuf; boo::ObjToken m_dataBinding; boo::ObjToken m_dataBinding2; std::vector m_charData; u32 m_charCount = 0; bool m_dirty = true; BooFontCharacters(const CToken& token) : m_font(token) {} }; std::vector m_fontCharacters; struct BooImage { CFontImageDef m_imageDef; hecl::VertexBufferPool::Token m_instBuf; std::vector> m_dataBinding; std::vector> m_dataBinding2; CTextSupportShader::ImageInstance m_imageData; bool m_dirty = true; BooImage(const CFontImageDef& imgDef, const zeus::CVector2i& offset); }; std::vector m_images; struct BooPrimitiveMark { Command m_cmd; u32 m_bindIdx; u32 m_instIdx; void SetOpacity(CTextRenderBuffer& rb, float opacity); }; std::vector m_primitiveMarks; u32 m_imagesCount = 0; u32 m_activeFontCh = -1; zeus::CColor m_main; zeus::CColor m_outline = zeus::CColor::skBlack; CGuiWidget::EGuiModelDrawFlags m_drawFlags; bool m_committed = false; void CommitResources(); #endif public: CTextRenderBuffer(EMode mode, CGuiWidget::EGuiModelDrawFlags df); #if 0 void SetPrimitive(const Primitive&, int); Primitive GetPrimitive(int) const; void GetOutStream(); void VerifyBuffer(); int GetMatchingPaletteIndex(const CGraphicsPalette& palette); CGraphicsPalette* GetNextAvailablePalette(); void AddPaletteChange(const CGraphicsPalette& palette); #else void SetPrimitiveOpacity(int idx, float opacity); u32 GetPrimitiveCount() const { return m_primitiveMarks.size(); } #endif void SetMode(EMode mode); void Render(const zeus::CColor& col, float) const; void AddImage(const zeus::CVector2i& offset, const CFontImageDef& image); void AddCharacter(const zeus::CVector2i& offset, char16_t ch, const zeus::CColor& color); void AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline); void AddFontChange(const TToken& font); bool HasSpaceAvailable(const zeus::CVector2i& origin, const zeus::CVector2i& extent) const; std::pair AccumulateTextBounds() const; }; } #endif // __URDE_CTEXTRENDERBUFFER_HPP__