#pragma once #include "Runtime/RetroTypes.hpp" #include #include #include #include namespace hecl { class Console; class CVarManager; } // namespace hecl namespace urde { class CStopwatch; enum class EGameplayResult { None, Win, Lose, Playing }; enum class EFlowState { None, WinBad, WinGood, WinBest, LoseGame, Default, StateSetter, }; class IMain { public: virtual ~IMain() = default; virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr, boo::IWindow* window, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0; virtual void Draw() = 0; virtual bool Proc() = 0; virtual void Shutdown() = 0; virtual boo::IWindow* GetMainWindow() const = 0; virtual EFlowState GetFlowState() const = 0; virtual void SetFlowState(EFlowState) = 0; virtual size_t GetExpectedIdSize() const = 0; virtual void WarmupShaders() = 0; virtual hecl::Console* Console() const = 0; }; } // namespace urde