#include "CIceBeam.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" namespace urde { CIceBeam::CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const zeus::CVector3f& scale) : CGunWeapon(characterId, type, playerId, playerMaterial, scale) { x21c_iceSmoke = g_SimplePool->GetObj("IceSmoke"); x228_ice2nd1 = g_SimplePool->GetObj("Ice2nd_1"); x234_ice2nd2 = g_SimplePool->GetObj("Ice2nd_2"); x248_24 = false; x248_25 = false; } }