#ifndef __URDE_CICEBEAM_HPP__ #define __URDE_CICEBEAM_HPP__ #include "CGunWeapon.hpp" namespace urde { class CIceBeam : public CGunWeapon { TCachedToken x21c_iceSmoke; TCachedToken x228_ice2nd1; TCachedToken x234_ice2nd2; u32 x240_ = 0; u32 x244_ = 0; bool x248_24 : 1; bool x248_25 : 1; public: CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const zeus::CVector3f& scale); }; } #endif // __URDE_CICEBEAM_HPP__