#include "CWaveBeam.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" namespace urde { CWaveBeam::CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial, const zeus::CVector3f& scale) : CGunWeapon(characterId, type, playerId, playerMaterial, scale) { x21c_waveBeam = g_SimplePool->GetObj("WaveBeam"); x228_wave2nd1 = g_SimplePool->GetObj("Wave2nd_1"); x234_wave2nd2 = g_SimplePool->GetObj("Wave2nd_2"); x240_wave2nd3 = g_SimplePool->GetObj("Wave2nd_3"); x258_24 = false; x258_25 = false; } }