#include "CScriptVisorFlare.hpp" #include "CActorParameters.hpp" #include "TCastTo.hpp" #include "CStateManager.hpp" #include "CPlayer.hpp" #include "Particle/CGenDescription.hpp" namespace urde { CScriptVisorFlare::CScriptVisorFlare(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool active, const zeus::CVector3f& pos, CVisorFlare::EBlendMode blendMode, bool b1, float f1, float f2, float f3, u32 w1, u32 w2, const std::vector& flares) : CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown), CActorParameters::None(), kInvalidUniqueId), xe8_flare(blendMode, b1, f1, f2, f3, w1, w2, flares) { xe6_27_renderVisorFlags = 2; } void CScriptVisorFlare::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptVisorFlare::Think(float dt, CStateManager& stateMgr) { if (GetActive()) xe8_flare.Update(dt, GetTranslation(), this, stateMgr); } void CScriptVisorFlare::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { CActor::AcceptScriptMsg(msg, objId, stateMgr); } void CScriptVisorFlare::PreRender(CStateManager& stateMgr, const zeus::CFrustum&) { x11c_notInRenderLast = !stateMgr.RenderLast(x8_uid); } void CScriptVisorFlare::AddToRenderer(const zeus::CFrustum&, const CStateManager& stateMgr) const { if (x11c_notInRenderLast) EnsureRendered(stateMgr, stateMgr.GetPlayer().GetTranslation(), GetSortingBounds(stateMgr)); } void CScriptVisorFlare::Render(const CStateManager& stateMgr) const { xe8_flare.Render(GetTranslation(), stateMgr); } }