#ifndef VISIRENDERER_HPP #define VISIRENDERER_HPP #include "boo/graphicsdev/glew.h" #include "hecl/SystemChar.hpp" #include "zeus/CColor.hpp" #include "zeus/CMatrix4f.hpp" #include "zeus/CAABox.hpp" typedef void(*FPercent)(float); enum class EPVSVisSetState { EndOfTree, NodeFound, OutOfBounds }; class VISIRenderer { friend struct VISIBuilder; int m_argc; const hecl::SystemChar** m_argv; int m_return = 0; zeus::CAABox m_totalAABB; struct UniformBuffer { zeus::CMatrix4f m_xf; } m_uniformBuffer; struct Model { GLenum topology; zeus::CAABox aabb; struct Vert { zeus::CVector3f pos; zeus::CColor color; }; std::vector verts; std::vector idxs; GLuint vbo, ibo, vao; struct Surface { uint32_t first; uint32_t count; bool transparent; }; std::vector surfaces; }; struct Entity { uint32_t entityId; zeus::CAABox aabb; GLuint vbo, vao; }; struct Light { zeus::CVector3f point; GLuint vbo, vao; }; GLuint m_vtxShader, m_fragShader, m_program, m_uniLoc; GLuint m_uniformBufferGL; GLuint m_aabbIBO; bool SetupShaders(); std::vector m_models; std::vector m_entities; std::vector m_lights; bool SetupVertexBuffersAndFormats(); GLuint m_query; FPercent m_updatePercent; static std::vector AABBToVerts(const zeus::CAABox& aabb, const zeus::CColor& color); public: bool m_terminate = false; struct RGBA8 { uint8_t r; uint8_t g; uint8_t b; uint8_t a; }; VISIRenderer(int argc, const hecl::SystemChar** argv) : m_argc(argc), m_argv(argv) {} void Run(FPercent updatePercent); void Terminate(); void RenderPVSOpaque(RGBA8* bufOut, const zeus::CVector3f& pos, bool& needTransparent); void RenderPVSTransparent(const std::function& passFunc, const zeus::CVector3f& pos); void RenderPVSEntitiesAndLights(const std::function& passFunc, const std::function& lightPassFunc, const zeus::CVector3f& pos); int ReturnVal() const { return m_return; } }; #endif // VISIRENDERER_HPP