#pragma once #include #include "Runtime/Input/CKeyboardMouseController.hpp" #include "Runtime/RetroTypes.hpp" namespace metaforce { struct SAuroraControllerState { u32 m_which = -1; bool m_isGamecube = false; std::array m_axes{}; std::bitset m_btns{}; SAuroraControllerState() = default; SAuroraControllerState(uint32_t which, bool isGamecube) : m_which(which), m_isGamecube(isGamecube) {} void clamp(); }; struct CFinalInput { float x0_dt = 0.0f; u32 x4_controllerIdx = -1; float x8_anaLeftX = 0.0f; float xc_anaLeftY = 0.0f; float x10_anaRightX = 0.0f; float x14_anaRightY = 0.0f; float x18_anaLeftTrigger = 0.0f; float x1c_anaRightTrigger = 0.0f; /* These were originally per-axis bools, requiring two logical tests * at read-time; now they're logical cardinal-direction states * (negative values indicated) */ bool x20_enableAnaLeftXP : 1 = false; bool x20_enableAnaLeftNegXP : 1 = false; bool x21_enableAnaLeftYP : 1 = false; bool x21_enableAnaLeftNegYP : 1 = false; bool x22_enableAnaRightXP : 1 = false; bool x22_enableAnaRightNegXP : 1 = false; bool x23_enableAnaRightYP : 1 = false; bool x23_enableAnaRightNegYP : 1 = false; /* These were originally redundantly-compared floats; * now the logical state is stored directly */ bool x24_anaLeftTriggerP : 1 = false; bool x28_anaRightTriggerP : 1 = false; bool x2c_b24_A : 1 = false; bool x2c_b25_B : 1 = false; bool x2c_b26_X : 1 = false; bool x2c_b27_Y : 1 = false; bool x2c_b28_Z : 1 = false; bool x2c_b29_L : 1 = false; bool x2c_b30_R : 1 = false; bool x2c_b31_DPUp : 1 = false; bool x2d_b24_DPRight : 1 = false; bool x2d_b25_DPDown : 1 = false; bool x2d_b26_DPLeft : 1 = false; bool x2d_b27_Start : 1 = false; bool x2d_b28_PA : 1 = false; bool x2d_b29_PB : 1 = false; bool x2d_b30_PX : 1 = false; bool x2d_b31_PY : 1 = false; bool x2e_b24_PZ : 1 = false; bool x2e_b25_PL : 1 = false; bool x2e_b26_PR : 1 = false; bool x2e_b27_PDPUp : 1 = false; bool x2e_b28_PDPRight : 1 = false; bool x2e_b29_PDPDown : 1 = false; bool x2e_b30_PDPLeft : 1 = false; bool x2e_b31_PStart : 1 = false; std::optional m_kbm; std::array m_PCharKeys{}; std::array m_PSpecialKeys{}; std::array m_PMouseButtons{}; float m_leftMul = 1.f; float m_rightMul = 1.f; u32 m_which = -1; CFinalInput(); // CFinalInput(int cIdx, float dt, const boo::DolphinControllerState& data, const CFinalInput& prevInput, float leftDiv, // float rightDiv); CFinalInput(int cIdx, float dt, const SAuroraControllerState& data, const CFinalInput& prevInput, float leftDiv, float rightDiv); CFinalInput(int cIdx, float dt, const CKeyboardMouseControllerData& data, const CFinalInput& prevInput); CFinalInput& operator|=(const CFinalInput& other); bool operator==(const CFinalInput& other) const { return memcmp(this, &other, sizeof(CFinalInput)) == 0; } bool operator!=(const CFinalInput& other) const { return !operator==(other); } float DeltaTime() const { return x0_dt; } u32 ControllerIdx() const { return x4_controllerIdx; } bool PStart() const { return x2e_b31_PStart; } bool PR() const { return x2e_b26_PR; } bool PL() const { return x2e_b25_PL; } bool PZ() const { return x2e_b24_PZ; } bool PY() const { return x2d_b31_PY; } bool PX() const { return x2d_b30_PX; } bool PB() const { return x2d_b29_PB; } bool PA() const { return x2d_b28_PA; } bool PDPRight() const { return x2e_b28_PDPRight; } bool PDPLeft() const { return x2e_b30_PDPLeft; } bool PDPDown() const { return x2e_b29_PDPDown; } bool PDPUp() const { return x2e_b27_PDPUp; } bool PRTrigger() const { return x28_anaRightTriggerP; } bool PLTrigger() const { return x24_anaLeftTriggerP; } bool PRARight() const { return x22_enableAnaRightXP; } bool PRALeft() const { return x22_enableAnaRightNegXP; } bool PRADown() const { return x23_enableAnaRightNegYP; } bool PRAUp() const { return x23_enableAnaRightYP; } bool PLARight() const { return x20_enableAnaLeftXP; } bool PLALeft() const { return x20_enableAnaLeftNegXP; } bool PLADown() const { return x21_enableAnaLeftNegYP; } bool PLAUp() const { return x21_enableAnaLeftYP; } bool DStart() const { return x2d_b27_Start; } bool DR() const { return x2c_b30_R; } bool DL() const { return x2c_b29_L; } bool DZ() const { return x2c_b28_Z; } bool DY() const { return x2c_b27_Y; } bool DX() const { return x2c_b26_X; } bool DB() const { return x2c_b25_B; } bool DA() const { return x2c_b24_A; } bool DDPRight() const { return x2d_b24_DPRight; } bool DDPLeft() const { return x2d_b26_DPLeft; } bool DDPDown() const { return x2d_b25_DPDown; } bool DDPUp() const { return x2c_b31_DPUp; } bool DRTrigger() const { return x1c_anaRightTrigger > 0.05f; } bool DLTrigger() const { return x18_anaLeftTrigger > 0.05f; } bool DRARight() const { return x10_anaRightX > 0.7f; } bool DRALeft() const { return x10_anaRightX < -0.7f; } bool DRADown() const { return x14_anaRightY < -0.7f; } bool DRAUp() const { return x14_anaRightY > 0.7f; } bool DLARight() const { return x8_anaLeftX > 0.7f; } bool DLALeft() const { return x8_anaLeftX < -0.7f; } bool DLADown() const { return xc_anaLeftY < -0.7f; } bool DLAUp() const { return xc_anaLeftY > 0.7f; } float AStart() const { return x2d_b27_Start ? 1.f : 0.f; } float AR() const { return x2c_b30_R ? 1.f : 0.f; } float AL() const { return x2c_b29_L ? 1.f : 0.f; } float AZ() const { return x2c_b28_Z ? 1.f : 0.f; } float AY() const { return x2c_b27_Y ? 1.f : 0.f; } float AX() const { return x2c_b26_X ? 1.f : 0.f; } float AB() const { return x2c_b25_B ? 1.f : 0.f; } float AA() const { return x2c_b24_A ? 1.f : 0.f; } float ADPRight() const { return x2d_b24_DPRight ? 1.f : 0.f; } float ADPLeft() const { return x2d_b26_DPLeft ? 1.f : 0.f; } float ADPDown() const { return x2d_b25_DPDown ? 1.f : 0.f; } float ADPUp() const { return x2c_b31_DPUp ? 1.f : 0.f; } float ARTrigger() const { return x1c_anaRightTrigger; } float ALTrigger() const { return x18_anaLeftTrigger; } float ARARight() const { return x10_anaRightX > 0.f ? x10_anaRightX : 0.f; } float ARALeft() const { return x10_anaRightX < 0.f ? -x10_anaRightX : 0.f; } float ARADown() const { return x14_anaRightY < 0.f ? -x14_anaRightY : 0.f; } float ARAUp() const { return x14_anaRightY > 0.f ? x14_anaRightY : 0.f; } float ALARight() const { return x8_anaLeftX > 0.f ? x8_anaLeftX : 0.f; } float ALALeft() const { return x8_anaLeftX < 0.f ? -x8_anaLeftX : 0.f; } float ALADown() const { return xc_anaLeftY < 0.f ? -xc_anaLeftY : 0.f; } float ALAUp() const { return xc_anaLeftY > 0.f ? xc_anaLeftY : 0.f; } float ALeftX() const { return x8_anaLeftX; } float ALeftY() const { return xc_anaLeftY; } float ARightX() const { return x10_anaRightX; } float ARightY() const { return x14_anaRightY; } float ALeftTrigger() const { return x18_anaLeftTrigger; } float ARightTrigger() const { return x1c_anaRightTrigger; } CFinalInput ScaleAnalogueSticks(float leftDiv, float rightDiv) const; bool PKey(char k) const { return m_kbm && m_PCharKeys[size_t(k)]; } bool PSpecialKey(aurora::SpecialKey k) const { return m_kbm && m_PSpecialKeys[size_t(k)]; } bool PMouseButton(EMouseButton k) const { return m_kbm && m_PMouseButtons[size_t(k)]; } bool DKey(char k) const { return m_kbm && m_kbm->m_charKeys[size_t(k)]; } bool DSpecialKey(aurora::SpecialKey k) const { return m_kbm && m_kbm->m_specialKeys[size_t(k)]; } bool DMouseButton(EMouseButton k) const { return m_kbm && m_kbm->m_mouseButtons[size_t(k)]; } float AKey(char k) const { return DKey(k) ? 1.f : 0.f; } float ASpecialKey(aurora::SpecialKey k) const { return DSpecialKey(k) ? 1.f : 0.f; } float AMouseButton(EMouseButton k) const { return DMouseButton(k) ? 1.f : 0.f; } const std::optional& GetKBM() const { return m_kbm; } }; } // namespace metaforce