#include "CLineRendererShaders.hpp" namespace urde { boo::ObjToken CLineRendererShaders::m_texAlpha; boo::ObjToken CLineRendererShaders::m_texAdditive; boo::ObjToken CLineRendererShaders::m_noTexAlpha; boo::ObjToken CLineRendererShaders::m_noTexAdditive; boo::ObjToken CLineRendererShaders::m_texVtxFmt; boo::ObjToken CLineRendererShaders::m_noTexVtxFmt; std::unique_ptr CLineRendererShaders::m_bindFactory; void CLineRendererShaders::Initialize() { if (!CGraphics::g_BooFactory) return; CGraphics::CommitResources( [&](boo::IGraphicsDataFactory::Context& ctx) -> bool { switch (ctx.platform()) { case boo::IGraphicsDataFactory::Platform::OpenGL: m_bindFactory.reset(Initialize(static_cast(ctx))); break; #if _WIN32 case boo::IGraphicsDataFactory::Platform::D3D11: case boo::IGraphicsDataFactory::Platform::D3D12: m_bindFactory.reset(Initialize(static_cast(ctx))); break; #endif #if BOO_HAS_METAL case boo::IGraphicsDataFactory::Platform::Metal: m_bindFactory.reset(Initialize(static_cast(ctx))); break; #endif #if BOO_HAS_VULKAN case boo::IGraphicsDataFactory::Platform::Vulkan: m_bindFactory.reset(Initialize(static_cast(ctx))); break; #endif default: break; } return true; }); } void CLineRendererShaders::Shutdown() { m_texAlpha.reset(); m_texAdditive.reset(); m_noTexAlpha.reset(); m_noTexAdditive.reset(); m_texVtxFmt.reset(); m_noTexVtxFmt.reset(); } void CLineRendererShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer, const boo::ObjToken& texture, bool additive) { boo::ObjToken pipeline; if (texture) { if (additive) pipeline = m_texAdditive; else pipeline = m_texAlpha; } else { if (additive) pipeline = m_noTexAdditive; else pipeline = m_noTexAlpha; } m_bindFactory->BuildShaderDataBinding(ctx, renderer, pipeline, texture); } }