#pragma once #include #include #include "Runtime/RetroTypes.hpp" #include "Runtime/Character/CSegId.hpp" #include #include #include namespace urde { class CAnimData; class CStateManager; class CBodyController; enum class EBoneTrackingFlags { None = 0, NoParent = 1, NoParentOrigin = 2, NoHorizontalAim = 4, ParentIk = 8 }; ENABLE_BITWISE_ENUM(EBoneTrackingFlags) class CBoneTracking { zeus::CQuaternion x0_curRotation = zeus::CQuaternion(); float x10_ = 0.f; CSegId x14_segId; float x18_time = 0.f; float x1c_maxTrackingAngle; float x20_angSpeed; std::optional x24_targetPosition; TUniqueId x34_target = kInvalidUniqueId; bool x36_24_active : 1 = false; bool x36_25_hasTrackedRotation : 1 = false; bool x36_26_noParent : 1; bool x36_27_noParentOrigin : 1; bool x36_28_noHorizontalAim : 1; bool x36_29_parentIk : 1; public: CBoneTracking(const CAnimData& animData, std::string_view bone, float maxTrackingAngle, float angSpeed, EBoneTrackingFlags flags); void Update(float dt); void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& xf, const zeus::CVector3f& vec, const CBodyController& bodyController); void PreRender(const CStateManager& mgr, CAnimData& animData, const zeus::CTransform& worldXf, const zeus::CVector3f& localOffsetScale, bool tracking); void SetActive(bool active); void SetTarget(TUniqueId id); void UnsetTarget(); void SetTargetPosition(const zeus::CVector3f& pos); void SetNoHorizontalAim(bool b); }; } // namespace urde