#pragma once #include #include "Runtime/CToken.hpp" #include "Runtime/Character/CAnimSysContext.hpp" #include "Runtime/Character/CTransitionDatabaseGame.hpp" namespace urde { class CAnimTreeNode; class CRandom16; class CSimplePool; class CTransitionManager { CAnimSysContext x0_animCtx; public: explicit CTransitionManager(CAnimSysContext sysCtx) : x0_animCtx(std::move(sysCtx)) {} std::shared_ptr GetTransitionTree(const std::shared_ptr& a, const std::shared_ptr& b) const; }; } // namespace urde