#include #include "MREA.hpp" #include "../DNAMP2/DeafBabe.hpp" #include "../DNACommon/BabeDead.hpp" namespace Retro { namespace DNAMP3 { MREA::StreamReader::StreamReader(Athena::io::IStreamReader& source, atUint32 blkCount, atUint32 secIdxCount) : DNAMP2::MREA::StreamReader(source) { m_blkCount = blkCount; m_blockInfos.reserve(blkCount); for (int i=0 ; i& idx = m_secIdxs.back(); idx.first.read(source); idx.second = source.readUint32Big(); } source.seekAlign32(); m_blkBase = source.position(); nextBlock(); } void MREA::StreamReader::writeSecIdxs(Athena::io::IStreamWriter& writer) const { for (const std::pair& idx : m_secIdxs) { idx.first.write(writer); writer.writeUint32Big(idx.second); } } void MREA::ReadBabeDeadToBlender_3(HECL::BlenderConnection::PyOutStream& os, Athena::io::IStreamReader& rs) { atUint32 bdMagic = rs.readUint32Big(); if (bdMagic != 0xBABEDEAD) Log.report(LogVisor::FatalError, "invalid BABEDEAD magic"); os << "bpy.context.scene.render.engine = 'CYCLES'\n" "bpy.context.scene.world.use_nodes = True\n" "bpy.context.scene.render.engine = 'BLENDER_GAME'\n" "bg_node = bpy.context.scene.world.node_tree.nodes['Background']\n"; for (atUint32 s=0 ; s<4 ; ++s) { atUint32 lightCount = rs.readUint32Big(); for (atUint32 l=0 ; l& pakRouter, const PAK::Entry& entry, bool, std::function) { using RigPair = std::pair; RigPair dummy(nullptr, nullptr); /* Do extract */ Header head; head.read(rs); rs.seekAlign32(); /* MREA decompression stream */ StreamReader drs(rs, head.compressedBlockCount, head.secIndexCount); Athena::io::FileWriter mreaDecompOut(pakRouter.getCooked(&entry).getWithExtension(_S(".decomp")).getAbsolutePath()); head.write(mreaDecompOut); mreaDecompOut.seekAlign32(); drs.writeDecompInfos(mreaDecompOut); mreaDecompOut.seekAlign32(); drs.writeSecIdxs(mreaDecompOut); mreaDecompOut.seekAlign32(); atUint64 decompLen = drs.length(); mreaDecompOut.writeBytes(drs.readBytes(decompLen).get(), decompLen); mreaDecompOut.close(); drs.seek(0, Athena::Begin); /* Start up blender connection */ HECL::BlenderConnection& conn = HECL::BlenderConnection::SharedConnection(); if (!conn.createBlend(outPath.getAbsolutePath())) return false; /* Open Py Stream and read sections */ HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true); os.format("import bpy\n" "import bmesh\n" "from mathutils import Vector\n" "\n" "bpy.context.scene.name = '%s'\n" "bpy.context.scene.hecl_type = 'AREA'\n", pakRouter.getBestEntryName(entry).c_str()); DNACMDL::InitGeomBlenderContext(os, dataSpec.getMasterShaderPath()); MaterialSet::RegisterMaterialProps(os); os << "# Clear Scene\n" "for ob in bpy.data.objects:\n" " bpy.context.scene.objects.unlink(ob)\n" " bpy.data.objects.remove(ob)\n" "bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n" "bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n" "\n"; /* One shared material set for all meshes */ os << "# Materials\n" "materials = []\n" "\n"; MaterialSet matSet; atUint64 secStart = drs.position(); matSet.read(drs); matSet.readToBlender(os, pakRouter, entry, 0); drs.seek(secStart + head.secSizes[0], Athena::Begin); std::vector vertAttribs; DNACMDL::GetVertexAttributes(matSet, vertAttribs); /* Read mesh info */ atUint32 curSec = 1; std::vector surfaceCounts; surfaceCounts.reserve(head.meshCount); for (int m=0 ; mfirst == FOURCC('WOBJ')) ++secIdxIt; /* Skip AROT */ if (secIdxIt->first == FOURCC('ROCT')) { drs.seek(head.secSizes[curSec++], Athena::Current); ++secIdxIt; } /* Skip AABB */ if (secIdxIt->first == FOURCC('AABB')) { drs.seek(head.secSizes[curSec++], Athena::Current); ++secIdxIt; } /* Now the meshes themselves */ if (secIdxIt->first == FOURCC('GPUD')) { for (int m=0 ; m, MaterialSet, RigPair, DNACMDL::SurfaceHeader_3> (os, drs, pakRouter, entry, dummy, true, false, vertAttribs, m, head.secCount, 0, &head.secSizes[curSec], surfaceCounts[m]); } ++secIdxIt; } /* Skip DEPS */ if (secIdxIt->first == FOURCC('DEPS')) { drs.seek(head.secSizes[curSec++], Athena::Current); ++secIdxIt; } /* Skip SOBJ (SCLY) */ if (secIdxIt->first == FOURCC('SOBJ')) { for (int l=0 ; lfirst == FOURCC('SGEN')) { drs.seek(head.secSizes[curSec++], Athena::Current); ++secIdxIt; } /* Read Collision Meshes */ if (secIdxIt->first == FOURCC('COLI')) { DNAMP2::DeafBabe collision; secStart = drs.position(); collision.read(drs); DNAMP2::DeafBabe::BlenderInit(os); collision.sendToBlender(os); drs.seek(secStart + head.secSizes[curSec++], Athena::Begin); ++secIdxIt; } /* Read BABEDEAD Lights as Cycles emissives */ if (secIdxIt->first == FOURCC('LITE')) { secStart = drs.position(); ReadBabeDeadToBlender_3(os, drs); drs.seek(secStart + head.secSizes[curSec++], Athena::Begin); ++secIdxIt; } /* Origins to center of mass */ os << "bpy.context.scene.layers[1] = True\n" "bpy.ops.object.select_by_type(type='MESH')\n" "bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS')\n" "bpy.ops.object.select_all(action='DESELECT')\n" "bpy.context.scene.layers[1] = False\n"; /* Center view */ os << "bpy.context.user_preferences.view.smooth_view = 0\n" "for window in bpy.context.window_manager.windows:\n" " screen = window.screen\n" " for area in screen.areas:\n" " if area.type == 'VIEW_3D':\n" " for region in area.regions:\n" " if region.type == 'WINDOW':\n" " override = {'scene': bpy.context.scene, 'window': window, 'screen': screen, 'area': area, 'region': region}\n" " bpy.ops.view3d.view_all(override)\n" " break\n"; os.close(); return conn.saveBlend(); } bool MREA::ExtractLayerDeps(PAKEntryReadStream& rs, PAKBridge::Level::Area& areaOut) { /* Do extract */ Header head; head.read(rs); rs.seekAlign32(); /* MREA decompression stream */ StreamReader drs(rs, head.compressedBlockCount, head.secIndexCount); for (const std::pair& idx : drs.m_secIdxs) { if (idx.first == FOURCC('DEPS')) { drs.seek(head.getSecOffset(idx.second), Athena::Begin); DEPS deps; deps.read(drs); unsigned r=0; for (unsigned l=1 ; l areaOut.layers.size()) break; PAKBridge::Level::Area::Layer& layer = areaOut.layers.at(l-1); layer.resources.reserve(deps.depLayers[l] - r); for (; r