#pragma once #include "Runtime/Character/CCharAnimTime.hpp" #include "Runtime/Character/CPOINode.hpp" namespace urde { class IAnimSourceInfo; class CSoundPOINode : public CPOINode { u32 x38_sfxId; float x3c_falloff; float x40_maxDist; public: CSoundPOINode(); CSoundPOINode(CInputStream& in); CSoundPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, u32 b, bool c, float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist); static CSoundPOINode CopyNodeMinusStartTime(const CSoundPOINode& node, const CCharAnimTime& startTime); u32 GetSfxId() const { return x38_sfxId; } float GetFalloff() const { return x3c_falloff; } float GetMaxDist() const { return x40_maxDist; } }; } // namespace urde