#include "CRagDoll.hpp" #include "Collision/CMetroidAreaCollider.hpp" #include "Collision/CGameCollision.hpp" #include "Collision/CMaterialFilter.hpp" #include "Collision/CCollidableSphere.hpp" #include "Collision/CCollisionInfo.hpp" #include "CStateManager.hpp" namespace urde { void CRagDoll::CRagDollLengthConstraint::Update() { zeus::CVector3f delta = x4_p2->x4_curPos - x0_p1->x4_curPos; float magSq = delta.magSquared(); float lenSq = x8_length * x8_length; bool doSolve = true; switch (xc_ineqType) { case 1: // Min doSolve = magSq < lenSq; break; case 2: // Max doSolve = magSq > lenSq; break; default: break; } if (!doSolve) return; zeus::CVector3f solveVec = delta * (lenSq / (magSq + lenSq) - 0.5f); x0_p1->x4_curPos -= solveVec; x4_p2->x4_curPos += solveVec; } void CRagDoll::CRagDollJointConstraint::Update() { // L_hip, R_shoulder, L_shoulder, L_hip, L_knee, L_ankle zeus::CVector3f P4ToP5 = x10_p5->x4_curPos - xc_p4->x4_curPos; // L_hip->L_knee zeus::CVector3f cross = P4ToP5.cross((x8_p3->x4_curPos - x0_p1->x4_curPos).cross(x4_p2->x4_curPos - x0_p1->x4_curPos)); // L_hip->L_knee X (L_hip->L_shoulder X L_hip->R_shoulder) if (cross.canBeNormalized()) { zeus::CVector3f hipUp = cross.cross(P4ToP5).normalized(); float dot = (x14_p6->x4_curPos - x10_p5->x4_curPos).dot(hipUp); if (dot > 0.f) { zeus::CVector3f solveVec = 0.5f * dot * hipUp; x14_p6->x4_curPos -= solveVec; x10_p5->x4_curPos += solveVec; } } } void CRagDoll::CRagDollPlaneConstraint::Update() { zeus::CVector3f P1ToP2 = (x4_p2->x4_curPos - x0_p1->x4_curPos).normalized(); float dot = P1ToP2.dot(xc_p4->x4_curPos - x8_p3->x4_curPos); if (dot < 0.f) { zeus::CVector3f solveVec = 0.5f * dot * P1ToP2; xc_p4->x4_curPos -= solveVec; x10_p5->x4_curPos += solveVec; } } CRagDoll::CRagDoll(float normalGravity, float floatingGravity, float overTime, u32 flags) : x44_normalGravity(normalGravity), x48_floatingGravity(floatingGravity), x50_overTimer(overTime) { x68_27_continueSmallMovements = bool(flags & 0x1); x68_28_noOverTimer = bool(flags & 0x2); x68_29_noAiCollision = bool(flags & 0x4); } void CRagDoll::AccumulateForces(float dt, float waterTop) { float fps = 1.f / dt; x64_angTimer += dt; if (x64_angTimer > 4.f) x64_angTimer -= 4.f; float targetZ = std::sin(zeus::degToRad(90.f) * x64_angTimer) * 0.1f + (waterTop - 0.2f); zeus::CVector3f centerOfVolume; float totalVolume = 0.f; for (auto& particle : x4_particles) { float volume = particle.x10_radius * particle.x10_radius * particle.x10_radius; totalVolume += volume; centerOfVolume += particle.x4_curPos * volume; float fromTargetZ = particle.x4_curPos.z() - targetZ; float verticalAcc = x48_floatingGravity; float termVelCoefficient = 0.f; if (std::fabs(fromTargetZ) < 0.5f) { termVelCoefficient = 0.5f * fromTargetZ / 0.5f + 0.5f; verticalAcc = x48_floatingGravity * -fromTargetZ / 0.5f; } else if (fromTargetZ > 0.f) { verticalAcc = x44_normalGravity; termVelCoefficient = 1.f; } particle.x20_velocity.z() += verticalAcc; zeus::CVector3f vel = (particle.x4_curPos - particle.x14_prevPos) * fps; float velMag = vel.magnitude(); if (velMag > FLT_EPSILON) { particle.x20_velocity -= vel * (1.f / velMag) * ((velMag * velMag * 0.75f * (1.2f * termVelCoefficient + 1000.f * (1.f - termVelCoefficient))) / (8000.f * particle.x10_radius)); } } zeus::CVector3f averageTorque; centerOfVolume = centerOfVolume / totalVolume; for (const auto& particle : x4_particles) { float volume = particle.x10_radius * particle.x10_radius * particle.x10_radius; averageTorque += (particle.x4_curPos - centerOfVolume).cross(particle.x4_curPos - particle.x14_prevPos) * volume; } averageTorque = averageTorque * (fps / totalVolume); if (averageTorque.canBeNormalized()) for (auto& particle : x4_particles) particle.x20_velocity -= averageTorque.cross(particle.x4_curPos - centerOfVolume) * 25.f; } void CRagDoll::AddParticle(CSegId id, const zeus::CVector3f& prevPos, const zeus::CVector3f& curPos, float radius) { x4_particles.emplace_back(id, curPos, radius, prevPos); } void CRagDoll::AddLengthConstraint(int i1, int i2) { x14_lengthConstraints.emplace_back(&x4_particles[i1], &x4_particles[i2], (x4_particles[i1].x4_curPos - x4_particles[i2].x4_curPos).magnitude(), 0); } void CRagDoll::AddMaxLengthConstraint(int i1, int i2, float length) { x14_lengthConstraints.emplace_back(&x4_particles[i1], &x4_particles[i2], length, 2); } void CRagDoll::AddMinLengthConstraint(int i1, int i2, float length) { x14_lengthConstraints.emplace_back(&x4_particles[i1], &x4_particles[i2], length, 1); } void CRagDoll::AddJointConstraint(int i1, int i2, int i3, int i4, int i5, int i6) { x24_jointConstraints.emplace_back(&x4_particles[i1], &x4_particles[i2], &x4_particles[i3], &x4_particles[i4], &x4_particles[i5], &x4_particles[i6]); } zeus::CQuaternion CRagDoll::BoneAlign(CHierarchyPoseBuilder& pb, const CCharLayoutInfo& charInfo, int i1, int i2, const zeus::CQuaternion& q) { zeus::CVector3f fromParent = charInfo.GetFromParentUnrotated(x4_particles[i2].x0_id); zeus::CVector3f delta = x4_particles[i2].x4_curPos - x4_particles[i1].x4_curPos; delta = q.inverse().transform(delta); zeus::CQuaternion ret = zeus::CQuaternion::shortestRotationArc(fromParent, delta); pb.GetTreeMap()[x4_particles[i1].x0_id].x4_rotation = ret; return ret; } zeus::CAABox CRagDoll::CalculateRenderBounds() const { zeus::CAABox aabb; for (const auto& particle : x4_particles) { aabb.accumulateBounds( zeus::CAABox(particle.x4_curPos - particle.x10_radius, particle.x4_curPos + particle.x10_radius)); } return aabb; } void CRagDoll::CheckStatic(float dt) { x4c_impactCount = 0; x54_impactVel = 0.f; float halfDt = 0.5f * dt; float halfDeltaUnitSq = halfDt * halfDt; x58_averageVel = zeus::CVector3f::skZero; bool movingSlowly = true; for (auto& particle : x4_particles) { zeus::CVector3f delta = particle.x4_curPos - particle.x14_prevPos; x58_averageVel += delta; if (delta.magSquared() > halfDeltaUnitSq) movingSlowly = false; if (particle.x3c_24_impactPending) { x4c_impactCount += 1; x54_impactVel = std::max(particle.x38_impactFrameVel, x54_impactVel); } } if (!x4_particles.empty()) x58_averageVel = x58_averageVel * (1.f / (dt * x4_particles.size())); x54_impactVel /= dt; if (!x68_28_noOverTimer) { x50_overTimer -= dt; if (x50_overTimer <= 0.f) x68_25_over = true; } if (movingSlowly && x68_24_prevMovingSlowly) x68_25_over = true; x68_24_prevMovingSlowly = movingSlowly; } void CRagDoll::ClearForces() { for (auto& particle : x4_particles) particle.x20_velocity = zeus::CVector3f::skZero; } void CRagDoll::SatisfyConstraints(CStateManager& mgr) { for (auto& length : x14_lengthConstraints) length.Update(); for (auto& joint : x24_jointConstraints) joint.Update(); for (auto& plane : x34_planeConstraints) plane.Update(); if (SatisfyWorldConstraints(mgr, 1)) SatisfyWorldConstraints(mgr, 2); } bool CRagDoll::SatisfyWorldConstraints(CStateManager& mgr, int pass) { zeus::CAABox aabb; for (const auto& particle : x4_particles) { if (pass == 1 || particle.x3c_24_impactPending) { aabb.accumulateBounds(particle.x14_prevPos - particle.x10_radius); aabb.accumulateBounds(particle.x14_prevPos + particle.x10_radius); aabb.accumulateBounds(particle.x4_curPos - particle.x10_radius); aabb.accumulateBounds(particle.x4_curPos + particle.x10_radius); } } CAreaCollisionCache ccache(aabb); CGameCollision::BuildAreaCollisionCache(mgr, ccache); bool needs2ndPass = false; TUniqueId bestId = kInvalidUniqueId; CMaterialList include; if (x68_29_noAiCollision) include = CMaterialList(EMaterialTypes::Solid); else include = CMaterialList(EMaterialTypes::Solid, EMaterialTypes::AIBlock); CMaterialList exclude; if (x68_29_noAiCollision) exclude = CMaterialList(EMaterialTypes::Character, EMaterialTypes::Player, EMaterialTypes::AIBlock, EMaterialTypes::Occluder); else exclude = CMaterialList(EMaterialTypes::Character, EMaterialTypes::Player); rstl::reserved_vector nearList; CMaterialFilter filter = CMaterialFilter::MakeIncludeExclude(include, exclude); mgr.BuildNearList(nearList, aabb, filter, nullptr); for (auto& particle : x4_particles) { if (pass == 1 || particle.x3c_24_impactPending) { zeus::CVector3f delta = particle.x4_curPos - particle.x14_prevPos; float deltaMag = delta.magnitude(); if (deltaMag > 0.0001f) { delta = delta * (1.f / deltaMag); double d = deltaMag; CCollidableSphere sphere(zeus::CSphere(particle.x14_prevPos, particle.x10_radius), include); CCollisionInfo info; CGameCollision::DetectCollision_Cached_Moving(mgr, ccache, sphere, {}, filter, nearList, delta, bestId, info, d); if (info.IsValid()) { needs2ndPass = true; switch (pass) { case 1: { particle.x3c_24_impactPending = true; float dot = delta.dot(info.GetNormalLeft()); particle.x2c_impactResponseDelta = -0.125f * dot * deltaMag * info.GetNormalLeft(); particle.x38_impactFrameVel = -dot * deltaMag; particle.x4_curPos += float(0.0001f - (deltaMag - d) * dot) * info.GetNormalLeft(); break; } case 2: particle.x4_curPos = float(d - 0.0001) * delta + particle.x14_prevPos; break; default: break; } } } else if (!x68_27_continueSmallMovements) { particle.x4_curPos = particle.x14_prevPos; } } } return needs2ndPass; } void CRagDoll::SatisfyWorldConstraintsOnConstruction(CStateManager& mgr) { for (auto& particle : x4_particles) particle.x3c_24_impactPending = true; SatisfyWorldConstraints(mgr, 2); for (auto& particle : x4_particles) particle.x14_prevPos = particle.x4_curPos; } void CRagDoll::Verlet(float dt) { for (auto& particle : x4_particles) { zeus::CVector3f oldPos = particle.x4_curPos; particle.x4_curPos += (particle.x4_curPos - particle.x14_prevPos) * (particle.x3c_24_impactPending ? 0.9f : 1.f); particle.x4_curPos += particle.x20_velocity * (dt * dt); particle.x4_curPos += particle.x2c_impactResponseDelta; particle.x14_prevPos = oldPos; zeus::CVector3f deltaPos = particle.x4_curPos - particle.x14_prevPos; if (deltaPos.magSquared() > 4.f) particle.x4_curPos = deltaPos.normalized() * 2.f + particle.x14_prevPos; particle.x3c_24_impactPending = false; particle.x2c_impactResponseDelta = zeus::CVector3f::skZero; } } void CRagDoll::PreRender(const zeus::CVector3f& v, CModelData& mData) { // Empty } void CRagDoll::Update(CStateManager& mgr, float dt, float waterTop) { if (!x68_25_over || x68_27_continueSmallMovements) { AccumulateForces(dt, waterTop); Verlet(dt); SatisfyConstraints(mgr); ClearForces(); CheckStatic(dt); } } void CRagDoll::Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) { zeus::CVector3f scale = mData.GetScale(); CAnimData* aData = mData.AnimationData(); aData->BuildPose(); for (auto& particle : x4_particles) if (particle.x0_id != 0xff) particle.x4_curPos = xf * aData->GetPose().GetOffset(particle.x0_id) * scale; SatisfyWorldConstraints(mgr, 2); for (auto& particle : x4_particles) particle.x3c_24_impactPending = false; x68_26_primed = true; } } // namespace urde