#pragma once #include #include "Runtime/RetroTypes.hpp" #include #include #include #include #include #include #include #include namespace urde { extern hecl::CVar* g_disableLighting; class CLight; class CTimeProvider; enum class ERglLight : u8 { Zero = 0, One, Two, Three, Four, Five, Six, Seven }; enum class ERglLightBits : u8 { None = 0, Zero = 1, One = 1 << 1, Two = 1 << 2, Three = 1 << 3, Four = 1 << 4, Five = 1 << 5, Six = 1 << 6, Seven = 1 << 7 }; ENABLE_BITWISE_ENUM(ERglLightBits) enum class ERglEnum { Never = 0, Less = 1, Equal = 2, LEqual = 3, Greater = 4, NEqual = 5, GEqual = 6, Always = 7 }; enum class ERglBlendMode { None = 0, Blend = 1, Logic = 2, Subtract = 3 }; enum class ERglBlendFactor { Zero = 0, One = 1, SrcColor = 2, InvSrcColor = 3, SrcAlpha = 4, InvSrcAlpha = 5, DstAlpha = 6, InvDstAlpha = 7 }; enum class ERglLogicOp { Clear = 0, And = 1, RevAnd = 2, Copy = 3, InvAnd = 4, NoOp = 5, Xor = 6, Or = 7, Nor = 8, Equiv = 9, Inv = 10, RevOr = 11, InvCopy = 12, InvOr = 13, NAnd = 14, Set = 15 }; enum class ERglCullMode { None = 0, Front = 1, Back = 2, All = 3 }; enum class ERglAlphaFunc { Never = 0, Less = 1, Equal = 2, LEqual = 3, Greater = 4, NEqual = 5, GEqual = 6, Always = 7 }; enum class ERglAlphaOp { And = 0, Or = 1, Xor = 2, XNor = 3 }; enum class ERglFogMode : uint32_t { None = 0x00, PerspLin = 0x02, PerspExp = 0x04, PerspExp2 = 0x05, PerspRevExp = 0x06, PerspRevExp2 = 0x07, OrthoLin = 0x0A, OrthoExp = 0x0C, OrthoExp2 = 0x0D, OrthoRevExp = 0x0E, OrthoRevExp2 = 0x0F }; struct SViewport { u32 x0_left; u32 x4_top; u32 x8_width; u32 xc_height; float x10_halfWidth; float x14_halfHeight; float aspect; }; extern SViewport g_Viewport; struct SClipScreenRect { bool x0_valid = false; int x4_left = 0; int x8_top = 0; int xc_width = 0; int x10_height = 0; int x14_dstWidth = 0; float x18_uvXMin = 0.f; float x1c_uvXMax = 0.f; float x20_uvYMin = 0.f; float x24_uvYMax = 0.f; SClipScreenRect() = default; SClipScreenRect(bool valid, int left, int top, int width, int height, int dstWidth, float uvXMin, float uvXMax, float uvYMin, float uvYMax) : x0_valid(valid) , x4_left(left) , x8_top(top) , xc_width(width) , x10_height(height) , x14_dstWidth(dstWidth) , x18_uvXMin(uvXMin) , x1c_uvXMax(uvXMax) , x20_uvYMin(uvYMin) , x24_uvYMax(uvYMax) {} SClipScreenRect(const boo::SWindowRect& rect) { x4_left = rect.location[0]; x8_top = rect.location[1]; xc_width = rect.size[0]; x10_height = rect.size[1]; x14_dstWidth = rect.size[0]; } SClipScreenRect(const SViewport& vp) { x4_left = vp.x0_left; x8_top = vp.x4_top; xc_width = vp.x8_width; x10_height = vp.xc_height; } }; enum class ETexelFormat { I4 = 0, I8 = 1, IA4 = 2, IA8 = 3, C4 = 4, C8 = 5, C14X2 = 6, RGB565 = 7, RGB5A3 = 8, RGBA8 = 9, CMPR = 10, RGBA8PC = 16, C8PC = 17, CMPRPC = 18, CMPRPCA = 19, }; #define DEPTH_FAR 1.f #define DEPTH_SKY 0.999f #define DEPTH_TARGET_MANAGER 0.12500012f #define DEPTH_WORLD (1.f / 8.f) #define DEPTH_GUN (1.f / 32.f) #define DEPTH_SCREEN_ACTORS (1.f / 64.f) #define DEPTH_HUD (1.f / 512.f) #define DEPTH_NEAR 0.f #define CUBEMAP_RES 256 #define CUBEMAP_MIPS 6 class CGraphics { public: struct CProjectionState { bool x0_persp; float x4_left; float x8_right; float xc_top; float x10_bottom; float x14_near; float x18_far; }; struct CFogState { zeus::CColor m_color; float m_A = 0.f; float m_B = 0.5f; float m_C = 0.f; ERglFogMode m_mode; }; static CProjectionState g_Proj; static zeus::CVector2f g_CachedDepthRange; static CFogState g_Fog; static zeus::CColor g_ColorRegs[3]; static float g_ProjAspect; static u32 g_NumLightsActive; static u32 g_NumBreakpointsWaiting; static u32 g_FlippingState; static bool g_LastFrameUsedAbove; static bool g_InterruptLastFrameUsedAbove; static ERglLightBits g_LightActive; static ERglLightBits g_LightsWereOn; static zeus::CTransform g_GXModelView; static zeus::CTransform g_GXModelViewInvXpose; static zeus::CTransform g_GXModelMatrix; static zeus::CTransform g_ViewMatrix; static zeus::CVector3f g_ViewPoint; static zeus::CTransform g_GXViewPointMatrix; static zeus::CTransform g_CameraMatrix; static SClipScreenRect g_CroppedViewport; static bool g_IsGXModelMatrixIdentity; static void DisableAllLights(); static void LoadLight(ERglLight light, const CLight& info); static void EnableLight(ERglLight light); static void SetLightState(ERglLightBits lightState); static void SetAmbientColor(const zeus::CColor& col); static void SetFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color); static void SetDepthWriteMode(bool test, ERglEnum comp, bool write); static void SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp); static void SetCullMode(ERglCullMode); static void BeginScene(); static void EndScene(); static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1); static void SetViewPointMatrix(const zeus::CTransform& xf); static void SetViewMatrix(); static void SetModelMatrix(const zeus::CTransform& xf); static zeus::CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect, float znear, float zfar, bool forRenderer); static zeus::CMatrix4f GetPerspectiveProjectionMatrix(bool forRenderer); static const CProjectionState& GetProjectionState(); static void SetProjectionState(const CProjectionState&); static void SetPerspective(float fovy, float aspect, float znear, float zfar); static void SetOrtho(float left, float right, float top, float bottom, float znear, float zfar); static void FlushProjection(); static zeus::CVector2i ProjectPoint(const zeus::CVector3f& point); static SClipScreenRect ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2); static SClipScreenRect ClipScreenRectFromVS(const zeus::CVector3f& p1, const zeus::CVector3f& p2); static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point); static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point, float& wOut); static void SetViewportResolution(const zeus::CVector2i& res); static void SetViewport(int leftOff, int bottomOff, int width, int height); static void SetScissor(int leftOff, int bottomOff, int width, int height); static void SetDepthRange(float near, float far); static CTimeProvider* g_ExternalTimeProvider; static float g_DefaultSeconds; static u32 g_RenderTimings; static void SetExternalTimeProvider(CTimeProvider* provider) { g_ExternalTimeProvider = provider; } static float GetSecondsMod900(); static void TickRenderTimings(); static u32 g_FrameCounter; static u32 GetFrameCounter() { return g_FrameCounter; } static boo::IGraphicsDataFactory::Platform g_BooPlatform; static const boo::SystemChar* g_BooPlatformName; static boo::IGraphicsDataFactory* g_BooFactory; static boo::IGraphicsCommandQueue* g_BooMainCommandQueue; static boo::ObjToken g_SpareTexture; static const zeus::CMatrix3f skCubeBasisMats[6]; static void InitializeBoo(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cc, const boo::ObjToken& spareTex) { g_BooPlatform = factory->platform(); g_BooPlatformName = factory->platformName(); g_BooFactory = factory; g_BooMainCommandQueue = cc; g_SpareTexture = spareTex; } static void ShutdownBoo() { g_BooFactory = nullptr; g_BooMainCommandQueue = nullptr; g_SpareTexture.reset(); } static const boo::SystemChar* PlatformName() { return g_BooPlatformName; } static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs) { g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse); } static void SetShaderDataBinding(const boo::ObjToken& binding) { g_BooMainCommandQueue->setShaderDataBinding(binding); } static void ResolveSpareTexture(const SClipScreenRect& rect, int bindIdx = 0, bool clearDepth = false) { boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}; g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, true, false, clearDepth); } static void ResolveSpareDepth(const SClipScreenRect& rect, int bindIdx = 0) { boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}; g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, false, true); } static void DrawInstances(size_t start, size_t count, size_t instCount, size_t startInst = 0) { g_BooMainCommandQueue->drawInstances(start, count, instCount, startInst); } static void DrawArray(size_t start, size_t count) { g_BooMainCommandQueue->draw(start, count); } static void DrawArrayIndexed(size_t start, size_t count) { g_BooMainCommandQueue->drawIndexed(start, count); } }; template class TriFanToStrip { std::vector& m_vec; size_t m_start; size_t m_added = 0; public: explicit TriFanToStrip(std::vector& vec) : m_vec(vec), m_start(vec.size()) {} void AddVert(const VTX& vert) { ++m_added; if (m_added > 3 && (m_added & 1) == 0) { m_vec.reserve(m_vec.size() + 3); m_vec.push_back(m_vec.back()); m_vec.push_back(m_vec[m_start]); } m_vec.push_back(vert); } template void EmplaceVert(_Args&&... args) { ++m_added; if (m_added > 3 && (m_added & 1) == 0) { m_vec.reserve(m_vec.size() + 3); m_vec.push_back(m_vec.back()); m_vec.push_back(m_vec[m_start]); } m_vec.emplace_back(std::forward<_Args>(args)...); } void Draw() const { CGraphics::DrawArray(m_start, m_vec.size() - m_start); } }; #ifdef BOO_GRAPHICS_DEBUG_GROUPS class GraphicsDebugGroup { /* Stack only */ void* operator new(size_t); void operator delete(void*); void* operator new[](size_t); void operator delete[](void*); public: explicit GraphicsDebugGroup(const char* name, const zeus::CColor& color = zeus::skWhite) { zeus::simd_floats f(color.mSimd); CGraphics::g_BooMainCommandQueue->pushDebugGroup(name, f.array()); } ~GraphicsDebugGroup() { CGraphics::g_BooMainCommandQueue->popDebugGroup(); } }; #define SCOPED_GRAPHICS_DEBUG_GROUP(...) GraphicsDebugGroup _GfxDbg_(__VA_ARGS__); #else #define SCOPED_GRAPHICS_DEBUG_GROUP(...) #endif } // namespace urde