#include "Runtime/MP1/World/CThardusRockProjectile.hpp" namespace urde { CThardusRockProjectile::CThardusRockProjectile(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& modelData, const CActorParameters& aParms, const CPatternedInfo& patternedInfo, const std::vector& mDataVec, u32) : CPatterned(ECharacter::ThardusRockProjectile, uid, name, EFlavorType::Zero, info, xf, std::move(modelData), patternedInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Medium) {} } // namespace urde