#ifndef __URDE_CFLUIDPLANECPU_HPP__ #define __URDE_CFLUIDPLANECPU_HPP__ #include "CFluidPlane.hpp" #include "CRipple.hpp" #include "Graphics/Shaders/CFluidPlaneShader.hpp" namespace urde { class CFluidUVMotion; class CFluidPlaneCPU final : public CFluidPlane { class CTurbulence { float x0_speed; float x4_distance; float x8_freqMax; float xc_freqMin; float x10_phaseMax; float x14_phaseMin; float x18_amplitudeMax; float x1c_amplitudeMin; std::unique_ptr x20_table; // x140 u32 x24_tableCount = 0; // x144 float x28_heightSelPitch = 0.f; // x148 float x2c_ooTurbSpeed; // x14c float x30_ooTurbDistance; // x150 bool x34_hasTurbulence = false; // x154 public: CTurbulence(float speed, float distance, float freqMax, float freqMin, float phaseMax, float phaseMin, float amplitudeMax, float amplitudeMin); float GetHeight(float sel) const { return x20_table[(x24_tableCount - 1) & int(sel * x28_heightSelPitch)]; } float GetOODistance() const { return x30_ooTurbDistance; } float GetOOSpeed() const { return x2c_ooTurbSpeed; } bool HasTurbulence() const { return x34_hasTurbulence; } }; CAssetId xa0_texIdBumpMap; CAssetId xa4_texIdEnvMap; CAssetId xa8_texIdEnvBumpMap; CAssetId xac_texId4; std::experimental::optional> xb0_bumpMap; std::experimental::optional> xc0_envMap; std::experimental::optional> xd0_envBumpMap; std::experimental::optional> xe0_lightmap; zeus::CVector3f xf0_bumpLightDir; float xfc_bumpScale; float x100_tileSize; int x104_tileSubdivisions; float x108_rippleResolution; float x10c_specularMin; float x110_specularMax; float x114_reflectionBlend; float x118_reflectionSize; float x11c_unitsPerLightmapTexel; CTurbulence x120_turbulence; u32 m_maxVertCount; mutable std::vector m_verts; mutable std::experimental::optional m_shader; mutable bool m_cachedDoubleLightmapBlend; mutable bool m_cachedAdditive; public: CFluidPlaneCPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap, CAssetId envBumpMap, CAssetId lightMap, float unitsPerLightmapTexel, float tileSize, u32 tileSubdivisions, EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir, float bumpScale, const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax, float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax, float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend, float reflectionSize, float rippleIntensity, u32 maxVertCount); void CreateRipple(const CRipple& ripple, CStateManager& mgr); void CalculateLightmapMatrix(const zeus::CTransform& areaXf, const zeus::CTransform& xf, const zeus::CAABox& aabb, zeus::CMatrix4f& mtxOut) const; CFluidPlaneShader::RenderSetupInfo RenderSetup(const CStateManager& mgr, float, const zeus::CTransform& xf, const zeus::CTransform& areaXf, const zeus::CAABox& aabb, const CScriptWater* water) const; void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf, const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum, const std::experimental::optional& rippleManager, TUniqueId waterId, const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const; float GetReflectionBlend() const { return x114_reflectionBlend; } float GetSpecularMax() const { return x110_specularMax; } float GetSpecularMin() const { return x10c_specularMin; } float GetReflectionSize() const { return x118_reflectionSize; } float GetBumpScale() const { return xfc_bumpScale; } bool HasBumpMap() const { return xb0_bumpMap.operator bool(); } const CTexture& GetBumpMap() const { return **xb0_bumpMap; } bool HasEnvMap() const { return xc0_envMap.operator bool(); } const CTexture& GetEnvMap() const { return **xc0_envMap; } bool HasEnvBumpMap() const { return xd0_envBumpMap.operator bool(); } const CTexture& GetEnvBumpMap() const { return **xd0_envBumpMap; } bool HasLightMap() const { return xe0_lightmap.operator bool(); } const CTexture& GetLightMap() const { return **xe0_lightmap; } const zeus::CVector3f& GetBumpLightDir() const { return xf0_bumpLightDir; } float GetTileSize() const { return x100_tileSize; } int GetTileSubdivisions() const { return x104_tileSubdivisions; } float GetRippleResolution() const { return x108_rippleResolution; } float GetTurbulenceHeight(float sel) const { return x120_turbulence.GetHeight(sel); } float GetOOTurbulenceDistance() const { return x120_turbulence.GetOODistance(); } float GetOOTurbulenceSpeed() const { return x120_turbulence.GetOOSpeed(); } bool HasTurbulence() const { return x120_turbulence.HasTurbulence(); } }; class CFluidPlaneCPURender { public: enum class NormalMode { None, NoNormals, Normals, NBT }; static int numTilesInHField; static int numSubdivisionsInTile; static int numSubdivisionsInHField; struct SPatchInfo { u8 x0_xSubdivs, x1_ySubdivs; zeus::CVector2f x4_localMin, xc_globalMin; float x14_tileSize; float x18_rippleResolution; float x1c_tileHypRadius; float x20_ooTileSize; float x24_ooRippleResolution; u16 x28_tileX; u16 x2a_gridDimX; u16 x2c_gridDimY; u16 x2e_tileY; const bool* x30_gridFlags; u8 x34_redShift; u8 x35_greenShift; u8 x36_blueShift; NormalMode x37_normalMode; float x38_wavecapIntensityScale; public: SPatchInfo(const zeus::CVector3f& localMin, const zeus::CVector3f& localMax, const zeus::CVector3f& pos, float rippleResolution, float tileSize, float wavecapIntensityScale, int numSubdivisionsInHField, NormalMode normalMode, int redShift, int greenShift, int blueShift, u32 tileX, u32 gridDimX, u32 gridDimY, u32 tileY, const bool* gridFlags) { x0_xSubdivs = std::min(s16((localMax.x - localMin.x) / rippleResolution + 1.f - FLT_EPSILON) + 2, numSubdivisionsInHField + 2); x1_ySubdivs = std::min(s16((localMax.y - localMin.y) / rippleResolution + 1.f - FLT_EPSILON) + 2, numSubdivisionsInHField + 2); float tileHypRadius = tileSize * tileSize * 2 * 0.25f; x4_localMin.x = localMin.x; x4_localMin.y = localMin.y; xc_globalMin = x4_localMin + zeus::CVector2f(pos.x, pos.y); x14_tileSize = tileSize; x18_rippleResolution = rippleResolution; if (tileHypRadius != 0.f) tileHypRadius = std::sqrt(tileHypRadius); x1c_tileHypRadius = tileHypRadius; x20_ooTileSize = 1.f / x14_tileSize; x24_ooRippleResolution = 1.f / x18_rippleResolution; x28_tileX = u16(tileX); x2a_gridDimX = u16(gridDimX); x2c_gridDimY = u16(gridDimY); x2e_tileY = u16(tileY); x30_gridFlags = gridFlags; x34_redShift = u8(redShift); x35_greenShift = u8(greenShift); x36_blueShift = u8(blueShift); x37_normalMode = normalMode; x38_wavecapIntensityScale = wavecapIntensityScale; } }; struct SRippleInfo { const CRipple& x0_ripple; int x4_fromX; int x8_toX; int xc_fromY; int x10_toY; int x14_gfromX; int x18_gtoX; int x1c_gfromY; int x20_gtoY; public: SRippleInfo(const CRipple& ripple, int fromX, int toX, int fromY, int toY) : x0_ripple(ripple), x14_gfromX(fromX), x18_gtoX(toX), x1c_gfromY(fromY), x20_gtoY(toY) {} }; struct SHFieldSample { float height; s8 nx; s8 ny; s8 nz; u8 wavecapIntensity; zeus::CVector3f MakeNormal() const { return {nx / 63.f, ny / 63.f, nz / 63.f}; } zeus::CVector3f MakeBinormal() const { return {nx / 63.f, nz / 63.f, -ny / 63.f}; } zeus::CVector3f MakeTangent() const { return {nz / 63.f, ny / 63.f, -nx / 63.f}; } zeus::CColor MakeColor(const CFluidPlaneCPURender::SPatchInfo& info) const { return {(wavecapIntensity >> info.x34_redShift) / 255.f, (wavecapIntensity >> info.x35_greenShift) / 255.f, (wavecapIntensity >> info.x36_blueShift) / 255.f}; } }; }; void RenderPatch(const CFluidPlaneCPURender::SPatchInfo& info, const CFluidPlaneCPURender::SHFieldSample (&heights)[45][45], const u8 (&flags)[9][9], bool noRipples, bool flagIs1, std::vector& vOut); } #endif // __URDE_CFLUIDPLANECPU_HPP__