#include "CGrappleArm.hpp" namespace urde { CGrappleArm::CGrappleArm(const zeus::CVector3f& vec) { } void CGrappleArm::AsyncLoadSuit(CStateManager& mgr) { } void CGrappleArm::SetAnimState(EArmState state) { } void CGrappleArm::Activate(bool) { } void CGrappleArm::GrappleBeamDisconnected() { } void CGrappleArm::GrappleBeamConnected() { } void CGrappleArm::RenderGrappleBeam(const CStateManager& mgr, const zeus::CVector3f& pos) { } }