#include "CSpaceWarpFilter.hpp" #include "Graphics/CGraphics.hpp" #include "Graphics/CBooRenderer.hpp" #include "hecl/Pipeline.hpp" #define WARP_RAMP_RES 32 namespace urde { static boo::ObjToken s_Pipeline; void CSpaceWarpFilter::Initialize() { s_Pipeline = hecl::conv->convert(Shader_CSpaceWarpFilter{}); } void CSpaceWarpFilter::Shutdown() { s_Pipeline.reset(); } void CSpaceWarpFilter::GenerateWarpRampTex(boo::IGraphicsDataFactory::Context& ctx) { u8 data[WARP_RAMP_RES + 1][WARP_RAMP_RES + 1][4] = {}; float halfRes = WARP_RAMP_RES / 2.f; for (int y = 0; y < WARP_RAMP_RES + 1; ++y) { for (int x = 0; x < WARP_RAMP_RES + 1; ++x) { zeus::CVector2f vec((x - halfRes) / halfRes, (y - halfRes) / halfRes); float mag = vec.magnitude(); if (mag < 1.f && vec.canBeNormalized()) { vec.normalize(); vec *= zeus::CVector2f(std::sqrt(mag)); } data[y][x][3] = zeus::clamp(0, int((((vec.x() / 2.f + 0.5f) - x / float(WARP_RAMP_RES)) + 0.5f) * 255), 255); data[y][x][2] = zeus::clamp(0, int((((vec.y() / 2.f + 0.5f) - y / float(WARP_RAMP_RES)) + 0.5f) * 255), 255); data[y][x][0] = data[y][x][1] = data[y][x][2]; } } m_warpTex = ctx.newStaticTexture(WARP_RAMP_RES + 1, WARP_RAMP_RES + 1, 1, boo::TextureFormat::RGBA8, boo::TextureClampMode::Repeat, data[0], (WARP_RAMP_RES + 1) * (WARP_RAMP_RES + 1) * 4) .get(); } CSpaceWarpFilter::CSpaceWarpFilter() { CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { GenerateWarpRampTex(ctx); struct Vert { zeus::CVector2f m_pos; zeus::CVector2f m_uv; } verts[4] = { {{-1.f, -1.f}, {0.f, 0.f}}, {{-1.f, 1.f}, {0.f, 1.f}}, {{1.f, -1.f}, {1.f, 0.f}}, {{1.f, 1.f}, {1.f, 1.f}}, }; m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 32, 4); m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1); boo::ObjToken bufs[] = {m_uniBuf.get()}; boo::PipelineStage stages[] = {boo::PipelineStage::Vertex}; boo::ObjToken texs[] = {CGraphics::g_SpareTexture.get(), m_warpTex.get()}; m_dataBind = ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, 1, bufs, stages, nullptr, nullptr, 2, texs, nullptr, nullptr); return true; } BooTrace); } void CSpaceWarpFilter::draw(const zeus::CVector3f& pt) { /* Indirect coords are full-texture sampling when warp is completely in viewport */ m_uniform.m_indXf[1][1] = 1.f; m_uniform.m_indXf[0][0] = 1.f; m_uniform.m_indXf[2][0] = 0.f; m_uniform.m_indXf[2][1] = 0.f; /* Warp effect is fixed at 192x192 rectangle in original (1/2.5 viewport height) */ float aspect = CGraphics::g_CroppedViewport.xc_width / float(CGraphics::g_CroppedViewport.x10_height); m_uniform.m_matrix[1][1] = 1.f / 2.5f; m_uniform.m_matrix[0][0] = m_uniform.m_matrix[1][1] / aspect; SClipScreenRect clipRect = {}; clipRect.x4_left = ((pt[0] - m_uniform.m_matrix[0][0]) / 2.f + 0.5f) * CGraphics::g_CroppedViewport.xc_width; if (clipRect.x4_left >= CGraphics::g_CroppedViewport.xc_width) return; clipRect.x8_top = ((pt[1] - m_uniform.m_matrix[1][1]) / 2.f + 0.5f) * CGraphics::g_CroppedViewport.x10_height; if (clipRect.x8_top >= CGraphics::g_CroppedViewport.x10_height) return; clipRect.xc_width = CGraphics::g_CroppedViewport.xc_width * m_uniform.m_matrix[0][0]; if (clipRect.x4_left + clipRect.xc_width <= 0) return; clipRect.x10_height = CGraphics::g_CroppedViewport.x10_height * m_uniform.m_matrix[1][1]; if (clipRect.x8_top + clipRect.x10_height <= 0) return; float oldW = clipRect.xc_width; if (clipRect.x4_left < 0) { clipRect.xc_width += clipRect.x4_left; m_uniform.m_indXf[0][0] = clipRect.xc_width / oldW; m_uniform.m_indXf[2][0] = -clipRect.x4_left / oldW; clipRect.x4_left = 0; } float oldH = clipRect.x10_height; if (clipRect.x8_top < 0) { clipRect.x10_height += clipRect.x8_top; m_uniform.m_indXf[1][1] = clipRect.x10_height / oldH; m_uniform.m_indXf[2][1] = -clipRect.x8_top / oldH; clipRect.x8_top = 0; } float tmp = clipRect.x4_left + clipRect.xc_width; if (tmp >= CGraphics::g_CroppedViewport.xc_width) { clipRect.xc_width = CGraphics::g_CroppedViewport.xc_width - clipRect.x4_left; m_uniform.m_indXf[0][0] = clipRect.xc_width / oldW; } tmp = clipRect.x8_top + clipRect.x10_height; if (tmp >= CGraphics::g_CroppedViewport.x10_height) { clipRect.x10_height = CGraphics::g_CroppedViewport.x10_height - clipRect.x8_top; m_uniform.m_indXf[1][1] = clipRect.x10_height / oldH; } /* Transform UV coordinates of rectangle within viewport and sampled scene texels (clamped to viewport bounds) */ zeus::CVector2f vp{float(CGraphics::g_CroppedViewport.xc_width), float(CGraphics::g_CroppedViewport.x10_height)}; m_uniform.m_matrix[0][0] = clipRect.xc_width / vp.x(); m_uniform.m_matrix[1][1] = clipRect.x10_height / vp.y(); m_uniform.m_matrix[3][0] = pt.x() + (1.f / vp.x()); m_uniform.m_matrix[3][1] = pt.y() + (1.f / vp.y()); if (CGraphics::g_BooPlatform == boo::IGraphicsDataFactory::Platform::OpenGL) { m_uniform.m_matrix[3][2] = pt.z() * 2.f - 1.f; } else { m_uniform.m_matrix[1][1] *= -1.f; m_uniform.m_matrix[3][1] *= -1.f; m_uniform.m_matrix[3][2] = pt.z(); } if (clipRect.x4_left) { clipRect.x4_left -= 1; clipRect.xc_width += 1; } if (clipRect.x8_top) { clipRect.x8_top -= 1; clipRect.x10_height += 1; } if (clipRect.x4_left + clipRect.xc_width < CGraphics::g_CroppedViewport.xc_width) clipRect.xc_width += 1; if (clipRect.x8_top + clipRect.x10_height < CGraphics::g_CroppedViewport.x10_height) clipRect.x10_height += 1; clipRect.x4_left += CGraphics::g_CroppedViewport.x4_left; clipRect.x8_top += CGraphics::g_CroppedViewport.x8_top; clipRect.x8_top = g_Viewport.xc_height - clipRect.x10_height - clipRect.x8_top; CGraphics::ResolveSpareTexture(clipRect); m_uniform.m_strength.x() = m_uniform.m_matrix[0][0] * m_strength * 0.5f * (clipRect.x10_height / float(clipRect.xc_width)); m_uniform.m_strength.y() = m_uniform.m_matrix[1][1] * m_strength * 0.5f; m_uniBuf->load(&m_uniform, sizeof(m_uniform)); CGraphics::SetShaderDataBinding(m_dataBind); CGraphics::DrawArray(0, 4); } } // namespace urde