#include "CScriptSpawnPoint.hpp" #include "CStateManager.hpp" #include "CWorld.hpp" #include "CPlayer.hpp" #include "Particle/CGenDescription.hpp" #include "TCastTo.hpp" namespace urde { CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, const rstl::reserved_vector& itemCounts, bool defaultSpawn, bool active, bool morphed) : CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts) { #ifndef NDEBUG x64_itemCounts[int(CPlayerState::EItemType::MorphBall)] = 1; x64_itemCounts[int(CPlayerState::EItemType::MorphBallBombs)] = 1; x64_itemCounts[int(CPlayerState::EItemType::GravitySuit)] = 1; x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1; x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1; x64_itemCounts[int(CPlayerState::EItemType::GrappleBeam)] = 1; x64_itemCounts[int(CPlayerState::EItemType::BoostBall)] = 1; x64_itemCounts[int(CPlayerState::EItemType::ChargeBeam)] = 1; x64_itemCounts[int(CPlayerState::EItemType::PowerBombs)] = 8; x64_itemCounts[int(CPlayerState::EItemType::SpaceJumpBoots)] = 1; x64_itemCounts[int(CPlayerState::EItemType::Missiles)] = std::max(x64_itemCounts[int(CPlayerState::EItemType::Missiles)], u32(5)); #endif x10c_24_firstSpawn = defaultSpawn; x10c_25_morphed = morphed; } void CScriptSpawnPoint::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptSpawnPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) { CEntity::AcceptScriptMsg(msg, objId, stateMgr); if (msg == EScriptObjectMessage::SetToZero || msg == EScriptObjectMessage::Reset) { if (msg == EScriptObjectMessage::Reset) { using EPlayerItemType = CPlayerState::EItemType; const std::shared_ptr& plState = stateMgr.GetPlayerState(); for (u32 i = 0; i < u32(EPlayerItemType::Max); ++i) { plState->ReInitalizePowerUp(EPlayerItemType(i), GetPowerup(EPlayerItemType(i))); plState->ResetAndIncrPickUp(EPlayerItemType(i), GetPowerup(EPlayerItemType(i))); } } if (GetActive()) { CPlayer* player = stateMgr.Player(); if (x4_areaId != stateMgr.GetNextAreaId()) { CGameArea* area = stateMgr.WorldNC()->GetArea(x4_areaId); if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::Occluded) { /* while (!area->TryTakingOutOfARAM()) {} */ CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Visible, area, stateMgr.WorldNC()); } stateMgr.SetCurrentAreaId(x4_areaId); stateMgr.SetActorAreaId(*stateMgr.Player(), x4_areaId); player->Teleport(GetTransform(), stateMgr, true); player->SetSpawnedMorphBallState(CPlayer::EPlayerMorphBallState(x10c_25_morphed), stateMgr); if (area->IsPostConstructed() && area->GetOcclusionState() == CGameArea::EOcclusionState::Visible) CWorld::PropogateAreaChain(CGameArea::EOcclusionState::Occluded, stateMgr.WorldNC()->GetArea(stateMgr.GetNextAreaId()), stateMgr.WorldNC()); } else { player->Teleport(GetTransform(), stateMgr, true); player->SetSpawnedMorphBallState(CPlayer::EPlayerMorphBallState(x10c_25_morphed), stateMgr); } } CEntity::SendScriptMsgs(EScriptObjectState::Zero, stateMgr, EScriptObjectMessage::None); } } u32 CScriptSpawnPoint::GetPowerup(CPlayerState::EItemType item) const { int idx = int(item); if (idx >= int(CPlayerState::EItemType::Max) || idx < 0) return x64_itemCounts.front(); return x64_itemCounts[idx]; } } // namespace urde