#include "MP1.hpp" #include "Graphics/Shaders/CModelShaders.hpp" #include "Graphics/Shaders/CThermalColdFilter.hpp" #include "Graphics/Shaders/CThermalHotFilter.hpp" #include "Graphics/Shaders/CSpaceWarpFilter.hpp" #include "Graphics/Shaders/CColoredQuadFilter.hpp" #include "Graphics/Shaders/CTexturedQuadFilter.hpp" #include "Graphics/Shaders/CCameraBlurFilter.hpp" #include "Graphics/Shaders/CXRayBlurFilter.hpp" #include "Graphics/Shaders/CTextSupportShader.hpp" #include "Graphics/Shaders/CEnergyBarShader.hpp" #include "Graphics/Shaders/CRadarPaintShader.hpp" #include "Graphics/Shaders/CMapSurfaceShader.hpp" #include "Graphics/Shaders/CPhazonSuitFilter.hpp" #include "Graphics/Shaders/CScanLinesFilter.hpp" #include "Graphics/Shaders/CRandomStaticFilter.hpp" #include "Graphics/Shaders/CFluidPlaneShader.hpp" #include "Graphics/Shaders/CAABoxShader.hpp" #include "Graphics/Shaders/CWorldShadowShader.hpp" #include "Graphics/Shaders/CParticleSwooshShaders.hpp" #include "NESEmulator/CNESShader.hpp" #include "Audio/CStreamAudioManager.hpp" #include "CGBASupport.hpp" #include "CGameHintInfo.hpp" #include "Particle/CParticleDataFactory.hpp" #include "Particle/CGenDescription.hpp" #include "Particle/CElectricDescription.hpp" #include "Particle/CSwooshDescription.hpp" #include "Particle/CParticleElectricDataFactory.hpp" #include "Particle/CParticleSwooshDataFactory.hpp" #include "Particle/CWeaponDescription.hpp" #include "Particle/CProjectileWeaponDataFactory.hpp" #include "Particle/CDecalDataFactory.hpp" #include "GuiSys/CGuiFrame.hpp" #include "GuiSys/CRasterFont.hpp" #include "GuiSys/CStringTable.hpp" #include "Graphics/CModel.hpp" #include "Graphics/CTexture.hpp" #include "Character/CCharLayoutInfo.hpp" #include "Character/CSkinRules.hpp" #include "Character/CAnimCharacterSet.hpp" #include "Character/CAllFormatsAnimSource.hpp" #include "Character/CAnimPOIData.hpp" #include "Collision/CCollidableOBBTreeGroup.hpp" #include "Collision/CCollisionResponseData.hpp" #include "CSaveWorld.hpp" #include "AutoMapper/CMapWorld.hpp" #include "AutoMapper/CMapArea.hpp" #include "AutoMapper/CMapUniverse.hpp" #include "World/CStateMachine.hpp" #include "CScannableObjectInfo.hpp" #include "Audio/CAudioGroupSet.hpp" #include "Audio/CSfxManager.hpp" #include "Audio/CMidiManager.hpp" #include "CDependencyGroup.hpp" #include "MP1OriginalIDs.hpp" #include "CStateManager.hpp" #include "World/CPlayer.hpp" #include "CStopwatch.hpp" #include namespace hecl { extern CVar* com_enableCheats; extern CVar* com_developer; }; namespace urde { namespace MP1 { CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) : m_parent(parent), x0_audioSys(voiceEngine, backend, 0,0,0,0,0), x30_inputGenerator(g_tweakPlayer->GetLeftLogicalThreshold(), g_tweakPlayer->GetRightLogicalThreshold()), x44_guiSys(*g_ResFactory, *g_SimplePool, CGuiSys::EUsageMode::Zero) { CMain* m = static_cast(g_Main); g_GuiSys = &x44_guiSys; x30_inputGenerator.startScanning(); g_InputGenerator = &x30_inputGenerator; CAudioSys::SysSetVolume(0x7f); CAudioSys::SetDefaultVolumeScale(0x75); CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale()); CStreamAudioManager::Initialize(); CStreamAudioManager::SetMusicVolume(0x7f); m->ResetGameState(); //std::shared_ptr splash = std::make_shared(CSplashScreen::ESplashScreen::Nintendo); //x58_ioWinManager.AddIOWin(splash, 1000, 10000); std::shared_ptr mf = std::make_shared(); x58_ioWinManager.AddIOWin(mf, 0, 0); std::shared_ptr console = std::make_shared(8, 5.f, 0.75f); x58_ioWinManager.AddIOWin(console, 100, 0); std::shared_ptr audState = std::make_shared(); x58_ioWinManager.AddIOWin(audState, 100, -1); std::shared_ptr errWin = std::make_shared(false); x58_ioWinManager.AddIOWin(errWin, 10000, 100000); } void CGameArchitectureSupport::UpdateTicks() { x4_archQueue.Push(MakeMsg::CreateFrameBegin(EArchMsgTarget::Game, x78_gameFrameCount)); x4_archQueue.Push(MakeMsg::CreateTimerTick(EArchMsgTarget::Game, 1.f / 60.f)); } void CGameArchitectureSupport::Update() { g_GameState->GetWorldTransitionManager()->TouchModels(); x30_inputGenerator.Update(1 / 60.f, x4_archQueue); x4_archQueue.Push(MakeMsg::CreateFrameEnd(EArchMsgTarget::Game, x78_gameFrameCount)); x58_ioWinManager.PumpMessages(x4_archQueue); } struct AudioGroupInfo { const char* name; u32 id; }; static const AudioGroupInfo StaticAudioGroups[] = { {"Misc_AGSC", 39}, {"MiscSamus_AGSC", 41}, {"UI_AGSC", 40}, {"Weapons_AGSC", 43}, {"ZZZ_AGSC", 65} }; bool CGameArchitectureSupport::LoadAudio() { if (x88_audioLoadStatus == EAudioLoadStatus::Loaded) return true; for (int i=0 ; i<5 ; ++i) { TToken& tok = x8c_pendingAudioGroups[i]; if (tok.IsLocked()) { if (tok.IsLoaded()) { CAudioGroupSet* set = tok.GetObj(); if (!CAudioSys::SysIsGroupSetLoaded(set->GetName())) { CAudioSys::SysLoadGroupSet(tok, set->GetName(), tok.GetObjectTag()->id); CAudioSys::SysAddGroupIntoAmuse(set->GetName()); } } else { return false; } } else { /* Lock next pending group */ tok.Lock(); return false; } } CSfxManager::LoadTranslationTable(g_SimplePool, g_ResFactory->GetResourceIdByName("sound_lookup")); x8c_pendingAudioGroups = std::vector>(); x88_audioLoadStatus = EAudioLoadStatus::Loaded; return true; } void CGameArchitectureSupport::PreloadAudio() { if (x88_audioLoadStatus != EAudioLoadStatus::Uninitialized) return; x8c_pendingAudioGroups.clear(); x8c_pendingAudioGroups.reserve(5); for (int i=0 ; i<5 ; ++i) { const AudioGroupInfo& info = StaticAudioGroups[i]; CToken grp = g_SimplePool->GetObj(info.name); if (i == 0) /* Lock first group in sequence */ grp.Lock(); x8c_pendingAudioGroups.push_back(std::move(grp)); } x88_audioLoadStatus = EAudioLoadStatus::Loading; } void CGameArchitectureSupport::UnloadAudio() { for (int i=0 ; i<5 ; ++i) { const AudioGroupInfo& info = StaticAudioGroups[i]; const SObjectTag* tag = g_ResFactory->GetResourceIdByName(info.name); auto name = CAudioSys::SysGetGroupSetName(tag->id); CAudioSys::SysRemoveGroupFromAmuse(name); CAudioSys::SysUnloadAudioGroupSet(name); } x8c_pendingAudioGroups = std::vector>(); x88_audioLoadStatus = EAudioLoadStatus::Uninitialized; } void CGameArchitectureSupport::Draw() { x58_ioWinManager.Draw(); if (m_parent.x161_24_gameFrameDrawn) { ++x78_gameFrameCount; m_parent.x161_24_gameFrameDrawn = false; } } CGameArchitectureSupport::~CGameArchitectureSupport() { x58_ioWinManager.RemoveAllIOWins(); UnloadAudio(); CSfxManager::Shutdown(); CStreamAudioManager::Shutdown(); } void CGameArchitectureSupport::charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat) { x30_inputGenerator.charKeyDown(charCode, mods, isRepeat); m_parent.m_console->handleCharCode(charCode, mods, isRepeat); } void CGameArchitectureSupport::specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat) { x30_inputGenerator.specialKeyDown(key, mods, isRepeat); m_parent.m_console->handleSpecialKeyDown(key, mods, isRepeat); } void CGameArchitectureSupport::specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods) { x30_inputGenerator.specialKeyUp(key, mods); m_parent.m_console->handleSpecialKeyUp(key, mods); } CMain::CMain(IFactory* resFactory, CSimplePool* resStore, boo::IGraphicsDataFactory* gfxFactory, boo::IGraphicsCommandQueue* cmdQ, const boo::ObjToken& spareTex) : m_booSetter(gfxFactory, cmdQ, spareTex), x128_globalObjects(resFactory, resStore) { xe4_gameplayResult = EGameplayResult::Playing; g_Main = this; } CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cmdQ, const boo::ObjToken& spareTex) { CGraphics::InitializeBoo(factory, cmdQ, spareTex); CParticleSwooshShaders::Initialize(); CThermalColdFilter::Initialize(); CThermalHotFilter::Initialize(); CSpaceWarpFilter::Initialize(); CCameraBlurFilter::Initialize(); CXRayBlurFilter::Initialize(); CFogVolumePlaneShader::Initialize(); CFogVolumeFilter::Initialize(); CEnergyBarShader::Initialize(); CRadarPaintShader::Initialize(); CMapSurfaceShader::Initialize(); CPhazonSuitFilter::Initialize(); CAABoxShader::Initialize(); CWorldShadowShader::Initialize(); CColoredQuadFilter::Initialize(); CTexturedQuadFilter::Initialize(); CTexturedQuadFilterAlpha::Initialize(); CTextSupportShader::Initialize(); CScanLinesFilter::Initialize(); CRandomStaticFilter::Initialize(); CNESShader::Initialize(); } void CMain::RegisterResourceTweaks() { } void CGameGlobalObjects::AddPaksAndFactories() { CGraphics::SetViewPointMatrix(zeus::CTransform::Identity()); CGraphics::SetModelMatrix(zeus::CTransform::Identity()); if (CResLoader* loader = g_ResFactory->GetResLoader()) { loader->AddPakFileAsync("Tweaks", false, false); loader->AddPakFileAsync("NoARAM", false, false); loader->AddPakFileAsync("AudioGrp", false, false); loader->AddPakFileAsync("MiscData", false, false); loader->AddPakFileAsync("SamusGun", true, false); loader->AddPakFileAsync("TestAnim", true, false); loader->AddPakFileAsync("SamGunFx", true, false); loader->AddPakFileAsync("MidiData", false, false); loader->AddPakFileAsync("GGuiSys", false, false); loader->AddPakFileAsync("!original_ids", false, false); loader->WaitForPakFileLoadingComplete(); } if (CFactoryMgr* fmgr = g_ResFactory->GetFactoryMgr()) { fmgr->AddFactory(FOURCC('TXTR'), FMemFactoryFunc(FTextureFactory)); fmgr->AddFactory(FOURCC('PART'), FFactoryFunc(FParticleFactory)); fmgr->AddFactory(FOURCC('FRME'), FFactoryFunc(RGuiFrameFactoryInGame)); fmgr->AddFactory(FOURCC('FONT'), FFactoryFunc(FRasterFontFactory)); fmgr->AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FModelFactory)); fmgr->AddFactory(FOURCC('CINF'), FFactoryFunc(FCharLayoutInfo)); fmgr->AddFactory(FOURCC('CSKR'), FFactoryFunc(FSkinRulesFactory)); fmgr->AddFactory(FOURCC('ANCS'), FFactoryFunc(FAnimCharacterSet)); fmgr->AddFactory(FOURCC('ANIM'), FFactoryFunc(AnimSourceFactory)); fmgr->AddFactory(FOURCC('EVNT'), FFactoryFunc(AnimPOIDataFactory)); fmgr->AddFactory(FOURCC('DCLN'), FFactoryFunc(FCollidableOBBTreeGroupFactory)); fmgr->AddFactory(FOURCC('DGRP'), FFactoryFunc(FDependencyGroupFactory)); fmgr->AddFactory(FOURCC('AGSC'), FMemFactoryFunc(FAudioGroupSetDataFactory)); fmgr->AddFactory(FOURCC('CSNG'), FFactoryFunc(FMidiDataFactory)); fmgr->AddFactory(FOURCC('ATBL'), FFactoryFunc(FAudioTranslationTableFactory)); fmgr->AddFactory(FOURCC('STRG'), FFactoryFunc(FStringTableFactory)); fmgr->AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory)); fmgr->AddFactory(FOURCC('SAVW'), FFactoryFunc(FSaveWorldFactory)); fmgr->AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory)); fmgr->AddFactory(FOURCC('OIDS'), FFactoryFunc(FMP1OriginalIDsFactory)); fmgr->AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory)); fmgr->AddFactory(FOURCC('CRSC'), FFactoryFunc(FCollisionResponseDataFactory)); fmgr->AddFactory(FOURCC('SWHC'), FFactoryFunc(FParticleSwooshDataFactory)); fmgr->AddFactory(FOURCC('ELSC'), FFactoryFunc(FParticleElectricDataFactory)); fmgr->AddFactory(FOURCC('WPSC'), FFactoryFunc(FProjectileWeaponDataFactory)); fmgr->AddFactory(FOURCC('DPSC'), FFactoryFunc(FDecalDataFactory)); fmgr->AddFactory(FOURCC('MAPA'), FFactoryFunc(FMapAreaFactory)); fmgr->AddFactory(FOURCC('MAPU'), FFactoryFunc(FMapUniverseFactory)); fmgr->AddFactory(FOURCC('AFSM'), FFactoryFunc(FAiFiniteStateMachineFactory)); fmgr->AddFactory(FOURCC('PATH'), FMemFactoryFunc(FPathFindAreaFactory)); } } CGameGlobalObjects::~CGameGlobalObjects() { g_ResFactory = nullptr; g_SimplePool = nullptr; g_CharFactoryBuilder = nullptr; g_AiFuncMap = nullptr; g_GameState = nullptr; g_TweakManager = nullptr; } void CMain::AddWorldPaks() { CResLoader* loader = g_ResFactory->GetResLoader(); if (!loader) return; auto pakPrefix = g_tweakGame->GetWorldPrefix(); for (int i=0 ; i<9 ; ++i) { std::string path(pakPrefix); if (i != 0) path += '0' + i; std::string lowerPath(path); athena::utility::tolower(lowerPath); if (CDvdFile::FileExists((path + ".upak").c_str())) loader->AddPakFileAsync(path, false, true); else if (CDvdFile::FileExists((lowerPath + ".upak").c_str())) loader->AddPakFileAsync(lowerPath, false, true); } loader->WaitForPakFileLoadingComplete(); } void CMain::ResetGameState() { CPersistentOptions sysOpts = g_GameState->SystemOptions(); CGameOptions gameOpts = g_GameState->GameOptions(); x128_globalObjects.ResetGameState(); g_GameState->ImportPersistentOptions(sysOpts); g_GameState->SetGameOptions(gameOpts); g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive()); } void CMain::InitializeSubsystems() { CBasics::Initialize(); CModelShaders::Initialize(); CMoviePlayer::Initialize(); CLineRenderer::Initialize(); CElementGen::Initialize(); CAnimData::InitializeCache(); CDecalManager::Initialize(); CGBASupport::Initialize(); } void CMain::MemoryCardInitializePump() { if (!g_MemoryCardSys) { std::unique_ptr& memSys = x128_globalObjects.x0_memoryCardSys; if (!memSys) memSys.reset(new CMemoryCardSys()); if (memSys->InitializePump()) { g_MemoryCardSys = memSys.get(); g_GameState->InitializeMemoryStates(); } } } void CMain::FillInAssetIDs() { } bool CMain::LoadAudio() { if (x164_archSupport) return x164_archSupport->LoadAudio(); return true; } void CMain::EnsureWorldPaksReady() { } void CMain::EnsureWorldPakReady(CAssetId mlvl) { /* TODO: Schedule resource list load for World Pak containing mlvl */ } void CMain::Give(hecl::Console* console, const std::vector& args) { if (args.size() < 1 || (!g_GameState || !g_GameState->GetPlayerState())) return; std::string type = args[0]; athena::utility::tolower(type); std::shared_ptr pState = g_GameState->GetPlayerState(); if (type == "all") { for (u32 item = 0; item < u32(CPlayerState::EItemType::Max); ++item) { pState->ReInitalizePowerUp(CPlayerState::EItemType(item), CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item))); pState->IncrPickup(CPlayerState::EItemType(item), CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item))); } pState->IncrPickup(CPlayerState::EItemType::HealthRefill, 99999); } else { CPlayerState::EItemType eType = CPlayerState::ItemNameToType(type); if (eType == CPlayerState::EItemType::Invalid) { console->report(hecl::Console::Level::Info, "Invalid item %s", type.c_str()); return; } if (eType == CPlayerState::EItemType::HealthRefill) { pState->IncrPickup(eType, 9999); console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!"); if (g_StateManager) g_StateManager->Player()->AsyncLoadSuit(*g_StateManager); return; } s32 itemAmt = CPlayerState::GetPowerUpMaxValue(eType); if (args.size() == 2) { s32 itemMax = CPlayerState::GetPowerUpMaxValue(eType); itemAmt = s32(strtol(args[1].c_str(), nullptr, 10)); itemAmt = zeus::clamp(-itemMax, itemAmt, itemMax); } u32 curCap = pState->GetItemCapacity(eType); if (itemAmt > 0 && curCap < u32(itemAmt)) { /* Handle special case with Missiles */ if (eType == CPlayerState::EItemType::Missiles) { u32 tmp = ((u32(itemAmt) / 5) + (itemAmt % 5)) * 5; pState->ReInitalizePowerUp(eType, tmp); } else pState->ReInitalizePowerUp(eType, itemAmt); } if (itemAmt > 0) pState->IncrPickup(eType, u32(itemAmt)); else pState->DecrPickup(eType, zeus::clamp(0u, u32(abs(itemAmt)), pState->GetItemAmount(eType))); } if (g_StateManager) g_StateManager->Player()->AsyncLoadSuit(*g_StateManager); console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!"); } void CMain::God(hecl::Console* con, const std::vector &) { if (g_GameState && g_GameState->GetPlayerState()) { g_GameState->GetPlayerState()->SetCanTakeDamage(!g_GameState->GetPlayerState()->CanTakeDamage()); if (!g_GameState->GetPlayerState()->CanTakeDamage()) con->report(hecl::Console::Level::Info, "God Mode Enabled"); else con->report(hecl::Console::Level::Info, "God Mode Disabled"); } } void CMain::Teleport(hecl::Console *, const std::vector& args) { if (!g_StateManager || args.size() < 3) return; zeus::CVector3f loc; for (u32 i = 0; i < 3; ++i) loc[i] = strtof(args[i].c_str(), nullptr); zeus::CTransform xf = g_StateManager->Player()->GetTransform(); xf.origin = loc; if (args.size() == 6) { zeus::CVector3f angle; for (u32 i = 0; i < 3; ++i) angle[i] = zeus::degToRad(strtof(args[i + 3].c_str(), nullptr)); xf.setRotation(zeus::CMatrix3f(zeus::CQuaternion(angle))); } g_StateManager->Player()->Teleport(xf, *g_StateManager, false); } void CMain::ListWorlds(hecl::Console* con, const std::vector &) { if (g_ResFactory && g_ResFactory->GetResLoader()) { for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) if (pak->IsWorldPak()) { for (const auto& named : pak->GetNameList()) if (named.second.type == SBIG('MLVL')) { con->report(hecl::Console::Level::Info, "%s '%08X'", named.first.c_str(), named.second.id.Value()); } } } } void CMain::WarpTo(hecl::Console* con, const std::vector& args) { if (!g_StateManager) return; if (args.size() < 1) return; TAreaId aId; std::string worldName; if (args.size() == 2) { worldName = args[0]; athena::utility::tolower(worldName); aId = strtol(args[1].c_str(), nullptr, 10); } else aId = strtol(args[0].c_str(), nullptr, 10); if (!worldName.empty() && g_ResFactory && g_ResFactory->GetResLoader()) { bool found = false; for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) { if (found) break; if (pak->IsWorldPak()) { for (const auto& named : pak->GetNameList()) if (named.second.type == SBIG('MLVL')) { std::string name = named.first; athena::utility::tolower(name); if (name.find(worldName) != std::string::npos) { g_GameState->SetCurrentWorldId(named.second.id); found = true; break; } } } } } g_GameState->GetWorldTransitionManager()->DisableTransition(); if (aId >= g_GameState->CurrentWorldState().GetLayerState()->GetAreaCount()) aId = 0; g_GameState->CurrentWorldState().SetAreaId(aId); g_Main->SetFlowState(EFlowState::None); g_StateManager->SetWarping(true); g_StateManager->SetShouldQuitGame(true); } void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx) { bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive(); x128_globalObjects.x134_gameState = std::make_unique(r, idx); g_GameState = x128_globalObjects.x134_gameState.get(); g_GameState->SystemOptions().SetPlayerFusionSuitActive(fusionBackup); g_GameState->GetPlayerState()->SetIsFusionEnabled(fusionBackup); g_GameState->HintOptions().SetNextHintTime(); } void CMain::RefreshGameState() { CPersistentOptions sysOpts = g_GameState->SystemOptions(); u64 cardSerial = g_GameState->GetCardSerial(); std::vector saveData = g_GameState->BackupBuf(); CGameOptions gameOpts = g_GameState->GameOptions(); CBitStreamReader r(saveData.data(), saveData.size()); x128_globalObjects.StreamInGameState(r, g_GameState->GetFileIdx()); g_GameState->SetPersistentOptions(sysOpts); g_GameState->SetGameOptions(gameOpts); g_GameState->GameOptions().EnsureSettings(); g_GameState->SetCardSerial(cardSerial); g_GameState->GetPlayerState()->SetIsFusionEnabled( g_GameState->SystemOptions().GetPlayerFusionSuitActive()); } static logvisor::Module DiscordLog("Discord"); static const char* DISCORD_APPLICATION_ID = "402571593815031819"; static int64_t DiscordStartTime; static CAssetId DiscordWorldSTRG; static TLockedToken DiscordWorldSTRGObj; static std::string DiscordWorldName; static u32 DiscordItemPercent = 0xffffffff; static std::string DiscordState; void CMain::InitializeDiscord() { DiscordStartTime = time(0); DiscordEventHandlers handlers = {}; handlers.ready = HandleDiscordReady; handlers.disconnected = HandleDiscordDisconnected; handlers.errored = HandleDiscordErrored; Discord_Initialize(DISCORD_APPLICATION_ID, &handlers, 1, nullptr); } void CMain::ShutdownDiscord() { DiscordWorldSTRGObj = TLockedToken(); Discord_Shutdown(); } void CMain::UpdateDiscordPresence(CAssetId worldSTRG) { bool updated = false; if (worldSTRG != DiscordWorldSTRG) { DiscordWorldSTRG = worldSTRG; DiscordWorldSTRGObj = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), worldSTRG}); } if (DiscordWorldSTRGObj.IsLoaded()) { DiscordWorldName = hecl::Char16ToUTF8(DiscordWorldSTRGObj->GetString(0)); DiscordWorldSTRGObj = TLockedToken(); updated = true; } if (g_GameState) { if (CPlayerState* pState = g_GameState->GetPlayerState().get()) { u32 itemPercent = pState->CalculateItemCollectionRate() * 100 / pState->GetPickupTotal(); if (DiscordItemPercent != itemPercent) { DiscordItemPercent = itemPercent; DiscordState = hecl::Format("%d%%", itemPercent); updated = true; } } } if (updated) { DiscordRichPresence discordPresence = {}; discordPresence.state = DiscordState.c_str(); discordPresence.details = DiscordWorldName.c_str(); discordPresence.largeImageKey = "default"; discordPresence.startTimestamp = DiscordStartTime; Discord_UpdatePresence(&discordPresence); } } void CMain::HandleDiscordReady(const DiscordUser* request) { DiscordLog.report(logvisor::Info, "Discord Ready"); } void CMain::HandleDiscordDisconnected(int errorCode, const char* message) { DiscordLog.report(logvisor::Warning, "Discord Disconnected: %s", message); } void CMain::HandleDiscordErrored(int errorCode, const char* message) { DiscordLog.report(logvisor::Error, "Discord Error: %s", message); } void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr, boo::IWindow* window, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) { InitializeDiscord(); m_mainWindow = window; m_cvarMgr = cvarMgr; m_console = std::make_unique(m_cvarMgr); m_console->registerCommand("Quit"sv, "Quits the game immediately"sv, ""sv, std::bind(&CMain::quit, this, std::placeholders::_1, std::placeholders::_2)); m_console->registerCommand("Give"sv, "Gives the player the specified item, maxing it out"sv, ""sv, std::bind(&CMain::Give, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Cheat); m_console->registerCommand("Teleport"sv, "Teleports the player to the specified coordinates in worldspace"sv, "x y z [dX dY dZ]"sv, std::bind(&CMain::Teleport, this, std::placeholders::_1, std::placeholders::_2), (hecl::SConsoleCommand::ECommandFlags::Cheat | hecl::SConsoleCommand::ECommandFlags::Developer)); m_console->registerCommand("God"sv, "Disables damage given by enemies and objects"sv, ""sv, std::bind(&CMain::God, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Cheat); m_console->registerCommand("ListWorlds"sv, "Lists loaded worlds"sv, ""sv, std::bind(&CMain::ListWorlds, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Normal); m_console->registerCommand("WarpTo"sv, "Warps to a given area and world"sv, "[worldname] areaId"sv, std::bind(&CMain::WarpTo, this, std::placeholders::_1, std::placeholders::_2), hecl::SConsoleCommand::ECommandFlags::Normal); const auto& args = boo::APP->getArgs(); for (auto it = args.begin(); it != args.end(); ++it) { if (*it == _SYS_STR("--warp") && args.end() - it >= 3) { const hecl::SystemChar* worldIdxStr = (*(it + 1)).c_str(); const hecl::SystemChar* areaIdxStr = (*(it + 2)).c_str(); hecl::SystemChar* endptr; m_warpWorldIdx = hecl::StrToUl(worldIdxStr, &endptr, 0); if (endptr == worldIdxStr) m_warpWorldIdx = 0; m_warpAreaId = hecl::StrToUl(areaIdxStr, &endptr, 0); if (endptr == areaIdxStr) m_warpAreaId = 0; if (args.end() - it >= 4) { const hecl::SystemChar* layerStr = (*(it + 3)).c_str(); if (layerStr[0] == _SYS_STR('0') || layerStr[0] == _SYS_STR('1')) for (const auto* cur = layerStr; *cur != _SYS_STR('\0'); ++cur) if (*cur == _SYS_STR('1')) m_warpLayerBits |= 1 << (cur - layerStr); } SetFlowState(EFlowState::StateSetter); } } InitializeSubsystems(); x128_globalObjects.PostInitialize(); x70_tweaks.RegisterTweaks(m_cvarMgr); x70_tweaks.RegisterResourceTweaks(m_cvarMgr); AddWorldPaks(); FillInAssetIDs(); x164_archSupport.reset(new CGameArchitectureSupport(*this, voiceEngine, backend)); g_archSupport = x164_archSupport.get(); x164_archSupport->PreloadAudio(); //g_TweakManager->ReadFromMemoryCard("AudioTweaks"); } static logvisor::Module WarmupLog("ShaderWarmup"); void CMain::WarmupShaders() { if (m_warmupTags.size()) return; m_needsWarmupClear = true; size_t modelCount = 0; g_ResFactory->EnumerateResources([&](const SObjectTag& tag) { if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('MREA')) ++modelCount; return true; }); m_warmupTags.reserve(modelCount); std::unordered_set addedTags; addedTags.reserve(modelCount); g_ResFactory->EnumerateResources([&](const SObjectTag& tag) { if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('MREA')) { if (addedTags.find(tag) != addedTags.end()) return true; addedTags.insert(tag); m_warmupTags.push_back(tag); } return true; }); m_warmupIt = m_warmupTags.begin(); WarmupLog.report(logvisor::Info, "Began warmup of %" PRISize " objects", m_warmupTags.size()); } bool CMain::Proc() { // Warmup cycle overrides update if (m_warmupTags.size()) return false; m_console->proc(); if (!m_console->isOpen()) { CGBASupport::GlobalPoll(); x164_archSupport->UpdateTicks(); x164_archSupport->Update(); CSfxManager::Update(1.f / 60.f); CStreamAudioManager::Update(1.f / 60.f); } if (x164_archSupport->GetIOWinManager().IsEmpty() || CheckReset()) { CStreamAudioManager::StopAll(); /* x164_archSupport.reset(); g_archSupport = x164_archSupport.get(); x164_archSupport->PreloadAudio(); */ x160_24_finished = true; } Discord_RunCallbacks(); return x160_24_finished; } void CMain::Draw() { // Warmup cycle overrides draw if (m_warmupTags.size()) { if (m_needsWarmupClear) { CGraphics::g_BooMainCommandQueue->clearTarget(true, true); m_needsWarmupClear = false; } auto startTime = std::chrono::steady_clock::now(); while (m_warmupIt != m_warmupTags.end()) { WarmupLog.report(logvisor::Info, "[%d / %d] Warming %.4s %08X", int(m_warmupIt - m_warmupTags.begin() + 1), int(m_warmupTags.size()), m_warmupIt->type.getChars(), m_warmupIt->id.Value()); if (m_warmupIt->type == FOURCC('CMDL')) CModel::WarmupShaders(*m_warmupIt); else if (m_warmupIt->type == FOURCC('MREA')) CGameArea::WarmupShaders(*m_warmupIt); ++m_warmupIt; // Approximately 3/4 frame of warmups auto curTime = std::chrono::steady_clock::now(); if (std::chrono::duration_cast(curTime - startTime).count() > 12) break; } if (m_warmupIt == m_warmupTags.end()) { m_warmupTags = std::vector(); WarmupLog.report(logvisor::Info, "Finished warmup"); } return; } CGraphics::g_BooMainCommandQueue->clearTarget(true, true); x164_archSupport->Draw(); m_console->draw(CGraphics::g_BooMainCommandQueue); } void CMain::ShutdownSubsystems() { CMoviePlayer::Shutdown(); CLineRenderer::Shutdown(); CDecalManager::Shutdown(); CElementGen::Shutdown(); CAnimData::FreeCache(); CMemoryCardSys::Shutdown(); CModelShaders::Shutdown(); CMappableObject::Shutdown(); } void CMain::Shutdown() { m_console->unregisterCommand("Give"); x164_archSupport.reset(); ShutdownSubsystems(); CParticleSwooshShaders::Shutdown(); CThermalColdFilter::Shutdown(); CThermalHotFilter::Shutdown(); CSpaceWarpFilter::Shutdown(); CCameraBlurFilter::Shutdown(); CXRayBlurFilter::Shutdown(); CFogVolumePlaneShader::Shutdown(); CFogVolumeFilter::Shutdown(); CEnergyBarShader::Shutdown(); CRadarPaintShader::Shutdown(); CMapSurfaceShader::Shutdown(); CPhazonSuitFilter::Shutdown(); CAABoxShader::Shutdown(); CWorldShadowShader::Shutdown(); CColoredQuadFilter::Shutdown(); CTexturedQuadFilter::Shutdown(); CTexturedQuadFilterAlpha::Shutdown(); CTextSupportShader::Shutdown(); CScanLinesFilter::Shutdown(); CRandomStaticFilter::Shutdown(); CFluidPlaneShader::Shutdown(); CFluidPlaneManager::RippleMapTex.reset(); CNESShader::Shutdown(); CGraphics::ShutdownBoo(); ShutdownDiscord(); CBooModel::AssertAllFreed(); } boo::IWindow* CMain::GetMainWindow() const { return m_mainWindow; } #if MP1_USE_BOO int CMain::appMain(boo::IApplication* app) { zeus::detectCPU(); mainWindow = app->newWindow(_SYS_STR("Metroid Prime 1 Reimplementation vZygote"), 1); mainWindow->showWindow(); TOneStatic globalObjs; InitializeSubsystems(); globalObjs->PostInitialize(); x70_tweaks.RegisterTweaks(); AddWorldPaks(); g_TweakManager->ReadFromMemoryCard("AudioTweaks"); FillInAssetIDs(); TOneStatic archSupport; mainWindow->setCallback(archSupport.GetAllocSpace()); boo::IGraphicsCommandQueue* gfxQ = mainWindow->getCommandQueue(); boo::SWindowRect windowRect = mainWindow->getWindowFrame(); boo::ITextureR* renderTex; boo::GraphicsDataToken data = mainWindow->getMainContextDataFactory()->commitTransaction( [&](boo::IGraphicsDataFactory::Context& ctx) -> bool { renderTex = ctx.newRenderTexture(windowRect.size[0], windowRect.size[1], true, true); return true; }); float rgba[4] = { 0.2f, 0.2f, 0.2f, 1.0f}; gfxQ->setClearColor(rgba); while (!xe8_b24_finished) { xe8_b24_finished = archSupport->Update(); if (archSupport->isRectDirty()) { const boo::SWindowRect& windowRect = archSupport->getWindowRect(); gfxQ->resizeRenderTexture(renderTex, windowRect.size[0], windowRect.size[1]); } gfxQ->setRenderTarget(renderTex); gfxQ->clearTarget(); gfxQ->resolveDisplay(renderTex); gfxQ->execute(); mainWindow->waitForRetrace(); } return 0; } #endif } }