#pragma once #include "CHudInterface.hpp" #include "RetroTypes.hpp" #include "zeus/CTransform.hpp" namespace urde { class CGuiFrame; class CGuiWidget; class CGuiModel; class CGuiTextPane; class CAuiEnergyBarT01; class CHudThreatInterface { enum class EThreatStatus { Normal, Warning, Damage }; EHudType x4_hudType; float x8_damagePulseTimer = 0.f; float xc_damagePulse = 0.f; float x10_threatDist; float x14_arrowTimer = 0.f; zeus::CTransform x18_threatIconXf; float x48_warningLerpAlpha = 0.f; EThreatStatus x4c_threatStatus = EThreatStatus::Normal; float x50_warningColorLerp = 0.f; bool x54_24_visibleDebug : 1; bool x54_25_visibleGame : 1; bool x54_26_hasArrows : 1; bool x54_27_notXRay : 1; CGuiWidget* x58_basewidget_threatstuff; CGuiWidget* x5c_basewidget_threaticon; CGuiModel* x60_model_threatarrowup; CGuiModel* x64_model_threatarrowdown; CGuiTextPane* x68_textpane_threatwarning; CAuiEnergyBarT01* x6c_energybart01_threatbar; CGuiTextPane* x70_textpane_threatdigits; void UpdateVisibility(); public: CHudThreatInterface(CGuiFrame& selHud, EHudType hudType, float threatDist); void SetThreatDistance(float threatDist); void SetIsVisibleDebug(bool v); void SetIsVisibleGame(bool v); void Update(float dt); static std::pair CombatThreatBarCoordFunc(float t); static std::pair XRayThreatBarCoordFunc(float t); static std::pair ThermalThreatBarCoordFunc(float t); }; } // namespace urde