#pragma once #include #include "Runtime/IOStreams.hpp" #include "Runtime/Character/IMetaAnim.hpp" #include "Runtime/Character/IMetaTrans.hpp" namespace urde { class CMetaTransMetaAnim : public IMetaTrans { std::shared_ptr x4_metaAnim; public: explicit CMetaTransMetaAnim(CInputStream& in); EMetaTransType GetType() const override { return EMetaTransType::MetaAnim; } std::shared_ptr VGetTransitionTree(const std::weak_ptr& a, const std::weak_ptr& b, const CAnimSysContext& animSys) const override; }; } // namespace urde