#pragma once #include #include "Runtime/RetroTypes.hpp" #include #include namespace urde { class CPFArea; class CPFLink; class CPFRegionData; class CPFNode { zeus::CVector3f x0_position; zeus::CVector3f xc_normal; public: CPFNode(CMemoryInStream& in); const zeus::CVector3f& GetPos() const { return x0_position; } const zeus::CVector3f& GetNormal() const { return xc_normal; } }; class CPFLink { u32 x0_node; u32 x4_region; float x8_2dWidth; float xc_oo2dWidth; public: CPFLink(CMemoryInStream& in); u32 GetNode() const { return x0_node; } u32 GetRegion() const { return x4_region; } float Get2dWidth() const { return x8_2dWidth; } float GetOO2dWidth() const { return xc_oo2dWidth; } }; class CPFRegion { u32 x0_numNodes = 0; CPFNode* x4_startNode = nullptr; u32 x8_numLinks = 0; CPFLink* xc_startLink = nullptr; u32 x10_flags = 0; float x14_height = 0.f; zeus::CVector3f x18_normal; u32 x24_regionIdx = 0; zeus::CVector3f x28_centroid; zeus::CAABox x34_aabb; CPFRegionData* x4c_regionData; public: CPFRegion() = default; CPFRegion(CMemoryInStream& in); void SetData(CPFRegionData* data) { x4c_regionData = data; } CPFRegionData* Data() const { return x4c_regionData; } u32 GetIndex() const { return x24_regionIdx; } float GetHeight() const { return x14_height; } const CPFLink* GetPathLink() const; u32 GetNumLinks() const { return x8_numLinks; } u32 GetFlags() const { return x10_flags; } const CPFLink* GetLink(u32 i) const { return xc_startLink + i; } void SetCentroid(const zeus::CVector3f& c) { x28_centroid = c; } const zeus::CVector3f& GetCentroid() const { return x28_centroid; } void Fixup(CPFArea& area, u32& maxRegionNodes); bool IsPointInside(const zeus::CVector3f& point) const; const zeus::CVector3f& GetNormal() const { return x18_normal; } u32 GetNumNodes() const { return x0_numNodes; } const CPFNode* GetNode(u32 i) const { return x4_startNode + i; } float PointHeight(const zeus::CVector3f& point) const; bool FindClosestPointOnPolygon(const std::vector&, const zeus::CVector3f&, const zeus::CVector3f&, bool) const; bool FindBestPoint(std::vector& polyPoints, const zeus::CVector3f& point, u32 flags, float paddingSq) const; void SetLinkTo(s32 idx); void DropToGround(zeus::CVector3f& point) const; zeus::CVector3f GetLinkMidPoint(const CPFLink& link) const; zeus::CVector3f FitThroughLink2d(const zeus::CVector3f& p1, const CPFLink& link, const zeus::CVector3f& p2, float chRadius) const; zeus::CVector3f FitThroughLink3d(const zeus::CVector3f& p1, const CPFLink& link, float regionHeight, const zeus::CVector3f& p2, float chRadius, float chHalfHeight) const; bool IsPointInsidePaddedAABox(const zeus::CVector3f& point, float padding) const; }; class CPFRegionData { float x0_bestPointDistSq = 0.f; zeus::CVector3f x4_bestPoint; s32 x10_cookie = -1; float x14_cost = 0.f; float x18_g = 0.f; float x1c_h = 0.f; CPFRegion* x20_parent = nullptr; CPFRegion* x24_openLess = nullptr; CPFRegion* x28_openMore = nullptr; s32 x2c_pathLink = 0; public: CPFRegionData() = default; void SetOpenLess(CPFRegion* r) { x24_openLess = r; } void SetOpenMore(CPFRegion* r) { x28_openMore = r; } CPFRegion* GetOpenLess() const { return x24_openLess; } CPFRegion* GetOpenMore() const { return x28_openMore; } float GetCost() const { return x14_cost; } float GetG() const { return x18_g; } s32 GetPathLink() const { return x2c_pathLink; } void SetPathLink(s32 l) { x2c_pathLink = l; } CPFRegion* GetParent() const { return x20_parent; } void SetBestPoint(const zeus::CVector3f& bestPoint) { x4_bestPoint = bestPoint; } const zeus::CVector3f& GetBestPoint() const { return x4_bestPoint; } void SetBestPointDistanceSquared(float distSq) { x0_bestPointDistSq = distSq; } float GetBestPointDistanceSquared() const { return x0_bestPointDistSq; } void SetCookie(s32 c) { x10_cookie = c; } s32 GetCookie() const { return x10_cookie; } void Setup(CPFRegion* parent, float g, float h) { x20_parent = parent; x18_g = g; x1c_h = h; x14_cost = x18_g + x1c_h; } void Setup(CPFRegion* parent, float g) { x20_parent = parent; x18_g = g; x14_cost = x18_g + x1c_h; } }; } // namespace urde