#include "CWorld.hpp" #include "CSimplePool.hpp" #include "CStateManager.hpp" #include "CInGameTweakManagerBase.hpp" #include "Audio/CAudioGroupSet.hpp" #include "CGameState.hpp" #include "Graphics/CBooRenderer.hpp" #include "World/CScriptAreaAttributes.hpp" namespace urde { CWorld::CSoundGroupData::CSoundGroupData(int grpId, CAssetId agsc) : x0_groupId(grpId), x4_agscId(agsc) { x1c_groupData = g_SimplePool->GetObj(SObjectTag{FOURCC('AGSC'), agsc}); } CDummyWorld::CDummyWorld(CAssetId mlvlId, bool loadMap) : x4_loadMap(loadMap), xc_mlvlId(mlvlId) { SObjectTag tag{FOURCC('MLVL'), mlvlId}; x34_loadBuf.reset(new u8[g_ResFactory->ResourceSize(tag)]); x30_loadToken = g_ResFactory->LoadResourceAsync(tag, x34_loadBuf.get()); } CAssetId CDummyWorld::IGetWorldAssetId() const { return xc_mlvlId; } CAssetId CDummyWorld::IGetStringTableAssetId() const { return x10_strgId; } CAssetId CDummyWorld::IGetSaveWorldAssetId() const { return x14_savwId; } const CMapWorld* CDummyWorld::IGetMapWorld() const { return x2c_mapWorld.GetObj(); } CMapWorld* CDummyWorld::IMapWorld() { return x2c_mapWorld.GetObj(); } const IGameArea* CDummyWorld::IGetAreaAlways(TAreaId id) const { return &x18_areas.at(id); } TAreaId CDummyWorld::IGetCurrentAreaId() const { return x3c_curAreaId; } TAreaId CDummyWorld::IGetAreaId(CAssetId id) const { int ret = 0; if (!id.IsValid()) return kInvalidAreaId; for (const CDummyGameArea& area : x18_areas) { if (area.xc_mrea == id) return ret; ++ret; } return kInvalidAreaId; } CWorld::CRelay::CRelay(CInputStream& in) { x0_relay = in.readUint32Big(); x4_target = in.readUint32Big(); x8_msg = in.readUint16Big(); xa_active = in.readBool(); } std::vector CWorld::CRelay::ReadMemoryRelays(athena::io::MemoryReader& r) { std::vector ret; u32 count = r.readUint32Big(); ret.reserve(count); for (u32 i = 0; i < count; ++i) ret.emplace_back(r); return ret; } void CWorldLayers::ReadWorldLayers(athena::io::MemoryReader& r, int version, CAssetId mlvlId) { if (version <= 14) return; CWorldLayers ret; u32 areaCount = r.readUint32Big(); ret.m_areas.reserve(areaCount); for (u32 i = 0; i < areaCount; ++i) { ret.m_areas.emplace_back(); ret.m_areas.back().m_layerCount = r.readUint32Big(); ret.m_areas.back().m_layerBits = r.readUint64Big(); } u32 nameCount = r.readUint32Big(); ret.m_names.reserve(areaCount); for (u32 i = 0; i < nameCount; ++i) ret.m_names.push_back(r.readString()); areaCount = r.readUint32Big(); for (u32 i = 0; i < areaCount; ++i) ret.m_areas[i].m_startNameIdx = r.readUint32Big(); CWorldState& wldState = g_GameState->StateForWorld(mlvlId); wldState.GetLayerState()->InitializeWorldLayers(ret.m_areas); } bool CDummyWorld::ICheckWorldComplete() { switch (x8_phase) { case Phase::Loading: { if (x30_loadToken && !x30_loadToken->IsComplete()) return false; x30_loadToken.reset(); athena::io::MemoryReader r(x34_loadBuf.get(), UINT32_MAX, false); r.readUint32Big(); int version = r.readUint32Big(); x10_strgId = r.readUint32Big(); if (version >= 15) x14_savwId = r.readUint32Big(); if (version >= 12) r.readUint32Big(); if (version >= 17) CWorld::CRelay::ReadMemoryRelays(r); u32 areaCount = r.readUint32Big(); r.readUint32Big(); x18_areas.reserve(areaCount); for (u32 i = 0; i < areaCount; ++i) x18_areas.emplace_back(r, i, version); x28_mapWorldId = r.readUint32Big(); if (x4_loadMap) x2c_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x28_mapWorldId}); r.readByte(); r.readUint32Big(); if (version > 10) { u32 audioGroupCount = r.readUint32Big(); for (u32 i = 0; i < audioGroupCount; ++i) { r.readUint32Big(); r.readUint32Big(); } } if (version > 12) r.readString(); CWorldLayers::ReadWorldLayers(r, version, xc_mlvlId); if (x4_loadMap) x8_phase = Phase::LoadingMap; else { x8_phase = Phase::Done; return false; } } case Phase::LoadingMap: { if (!x2c_mapWorld.IsLoaded() || !x2c_mapWorld.GetObj()) return false; x2c_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999); x8_phase = Phase::LoadingMapAreas; } case Phase::LoadingMapAreas: { if (x2c_mapWorld->IsMapAreasStreaming()) return false; x8_phase = Phase::Done; } case Phase::Done: return true; default: return false; } return false; } std::string CDummyWorld::IGetDefaultAudioTrack() const { return {}; } int CDummyWorld::IGetAreaCount() const { return x18_areas.size(); } CWorld::CWorld(IObjectStore& objStore, IFactory& resFactory, CAssetId mlvlId) : x8_mlvlId(mlvlId), x60_objectStore(objStore), x64_resFactory(resFactory) { x70_24_currentAreaNeedsAllocation = true; SObjectTag tag{FOURCC('MLVL'), mlvlId}; x40_loadBuf.reset(new u8[resFactory.ResourceSize(tag)]); resFactory.LoadResourceAsync(tag, x40_loadBuf.get()); } CAssetId CWorld::IGetWorldAssetId() const { return x8_mlvlId; } CAssetId CWorld::IGetStringTableAssetId() const { return xc_strgId; } CAssetId CWorld::IGetSaveWorldAssetId() const { return x10_savwId; } const CMapWorld* CWorld::IGetMapWorld() const { return const_cast(this)->GetMapWorld(); } CMapWorld* CWorld::IMapWorld() { return const_cast(GetMapWorld()); } const CGameArea* CWorld::GetAreaAlways(TAreaId id) const { return x18_areas.at(id).get(); } CGameArea* CWorld::GetArea(TAreaId id) { return const_cast(GetAreaAlways(id)); } const IGameArea* CWorld::IGetAreaAlways(TAreaId id) const { return GetAreaAlways(id); } TAreaId CWorld::IGetCurrentAreaId() const { return x68_curAreaId; } TAreaId CWorld::IGetAreaId(CAssetId id) const { int ret = 0; if (!id.IsValid()) return kInvalidAreaId; for (const std::unique_ptr& area : x18_areas) { if (area->x84_mrea == id) return ret; ++ret; } return kInvalidAreaId; } void CWorld::MoveToChain(CGameArea* area, EChain chain) { if (area->x138_curChain == chain) return; if (area->x138_curChain != EChain::Invalid) if (x4c_chainHeads[int(area->x138_curChain)] == area) x4c_chainHeads[int(area->x138_curChain)] = area->x130_next; area->SetChain(x4c_chainHeads[int(chain)], chain); x4c_chainHeads[int(chain)] = area; } void CWorld::MoveAreaToAliveChain(TAreaId aid) { MoveToChain(x18_areas[aid].get(), EChain::Alive); } void CWorld::LoadSoundGroup(int groupId, CAssetId agscId, CSoundGroupData& data) {} void CWorld::LoadSoundGroups() {} bool CWorld::CheckWorldComplete(CStateManager* mgr, TAreaId id, CAssetId mreaId) { if (mreaId.IsValid()) { x68_curAreaId = 0; TAreaId aid = 0; for (const std::unique_ptr& area : x18_areas) { if (area->x84_mrea == mreaId) { x68_curAreaId = aid; break; } ++aid; } } else x68_curAreaId = id; switch (x4_phase) { case Phase::Loading: { if (!x40_loadBuf) return false; athena::io::MemoryReader r(x40_loadBuf.get(), UINT32_MAX); r.readUint32Big(); int version = r.readUint32Big(); xc_strgId = r.readUint32Big(); if (version >= 15) x10_savwId = r.readUint32Big(); if (version >= 12) { CAssetId skyboxId = r.readUint32Big(); if (skyboxId.IsValid() && mgr) x94_skyboxWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('CMDL'), skyboxId}); } if (version >= 17) x2c_relays = CWorld::CRelay::ReadMemoryRelays(r); u32 areaCount = r.readUint32Big(); r.readUint32Big(); x18_areas.reserve(areaCount); for (u32 i = 0; i < areaCount; ++i) x18_areas.push_back(std::make_unique(r, i, version)); if (x48_chainCount < 5) { for (int i = x48_chainCount; i < 5; ++i) x4c_chainHeads[i] = nullptr; x48_chainCount = 5; } for (std::unique_ptr& area : x18_areas) MoveToChain(area.get(), EChain::Deallocated); x24_mapwId = r.readUint32Big(); x28_mapWorld = g_SimplePool->GetObj(SObjectTag{FOURCC('MAPW'), x24_mapwId}); if (mgr) { std::vector ids; mgr->LoadScriptObjects(kInvalidAreaId, r, ids); mgr->InitScriptObjects(ids); } if (version > 10) { u32 audioGroupCount = r.readUint32Big(); x74_soundGroupData.reserve(audioGroupCount); for (u32 i = 0; i < audioGroupCount; ++i) { int grpId = r.readUint32Big(); CAssetId agscId = r.readUint32Big(); x74_soundGroupData.emplace_back(grpId, agscId); } } if (version > 12) { x84_defAudioTrack = r.readString(); std::string trackKey = hecl::Format("WorldDefault: %8.8x", u32(x8_mlvlId.Value())); if (g_TweakManager->HasTweakValue(trackKey)) x84_defAudioTrack = g_TweakManager->GetTweakValue(trackKey)->GetAudio().GetFileName(); } CWorldLayers::ReadWorldLayers(r, version, x8_mlvlId); x4_phase = Phase::LoadingMap; } case Phase::LoadingMap: { if (!x28_mapWorld.IsLoaded() || !x28_mapWorld.GetObj()) return false; if (x68_curAreaId == kInvalidAreaId) x28_mapWorld->SetWhichMapAreasLoaded(*this, 0, 9999); else x28_mapWorld->SetWhichMapAreasLoaded(*this, x68_curAreaId, 3); x4_phase = Phase::LoadingMapAreas; } case Phase::LoadingMapAreas: { if (x28_mapWorld->IsMapAreasStreaming()) return false; x4_phase = Phase::LoadingSkyBox; } case Phase::LoadingSkyBox: { x70_26_skyboxActive = true; x70_27_skyboxVisible = false; if (!x94_skyboxWorld.IsLoaded()) return false; CModel* skybox = x94_skyboxWorld.GetObj(); if (!skybox) return false; skybox->GetInstance().Touch(0); if (!skybox->IsLoaded(0)) return false; xa4_skyboxWorldLoaded = x94_skyboxWorld; for (CSoundGroupData& group : x74_soundGroupData) group.x1c_groupData.Lock(); x4_phase = Phase::LoadingSoundGroups; } case Phase::LoadingSoundGroups: { bool allLoaded = true; for (CSoundGroupData& group : x74_soundGroupData) { bool loaded = group.x1c_groupData.IsLoaded(); allLoaded &= loaded; if (loaded) { CAudioGroupSet* groupData = group.x1c_groupData.GetObj(); if (groupData) LoadSoundGroup(group.x0_groupId, group.x4_agscId, group); } } if (!allLoaded) return false; LoadSoundGroups(); x4_phase = Phase::Done; } case Phase::Done: return true; default: return false; } return false; } bool CWorld::ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr) { if (!area->xf0_24_postConstructed) { MoveToChain(area, EChain::Loading); return true; } else { if (area->x138_curChain != EChain::Alive) { if (area->x138_curChain != EChain::AliveJudgement) { x70_24_currentAreaNeedsAllocation = true; } MoveToChain(area, EChain::Alive); } return false; } } void CWorld::TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther) { if (aid < 0 || aid >= x18_areas.size()) return; x70_24_currentAreaNeedsAllocation = false; x68_curAreaId = aid; CGameArea* toDeallocateAreas = x4c_chainHeads[0]; while (toDeallocateAreas) { if (toDeallocateAreas->Invalidate(&mgr)) { MoveToChain(toDeallocateAreas, EChain::Deallocated); break; } toDeallocateAreas = toDeallocateAreas->x130_next; } CGameArea* aliveAreas = x4c_chainHeads[3]; while (aliveAreas) { MoveToChain(aliveAreas, EChain::AliveJudgement); aliveAreas = aliveAreas->x130_next; } CGameArea* loadingAreas = x4c_chainHeads[2]; while (loadingAreas) { MoveToChain(loadingAreas, EChain::ToDeallocate); loadingAreas = loadingAreas->x130_next; } CGameArea* area = x18_areas[aid].get(); if (area->x138_curChain != EChain::AliveJudgement) x70_24_currentAreaNeedsAllocation = true; area->Validate(mgr); MoveToChain(area, EChain::Alive); area->SetOcclusionState(CGameArea::EOcclusionState::Visible); CGameArea* otherLoadArea = nullptr; if (!skipLoadOther) { bool otherLoading = false; for (CGameArea::Dock& dock : area->xcc_docks) { u32 dockRefCount = dock.GetDockRefs().size(); for (u32 i = 0; i < dockRefCount; ++i) { if (!dock.ShouldLoadOtherArea(i)) continue; TAreaId connArea = dock.GetConnectedAreaId(i); CGameArea* cArea = x18_areas[connArea].get(); if (!cArea->xf0_25_active) continue; if (!otherLoading) { otherLoading = ScheduleAreaToLoad(cArea, mgr); if (!otherLoading) continue; otherLoadArea = cArea; } else ScheduleAreaToLoad(cArea, mgr); } } } CGameArea* judgementArea = x4c_chainHeads[4]; while (judgementArea) { MoveToChain(judgementArea, EChain::ToDeallocate); judgementArea = judgementArea->x130_next; } size_t toStreamCount = 0; toDeallocateAreas = x4c_chainHeads[0]; while (toDeallocateAreas) { toDeallocateAreas->RemoveStaticGeometry(); toDeallocateAreas = toDeallocateAreas->x130_next; ++toStreamCount; } if (!toStreamCount && otherLoadArea && !x70_25_paused) otherLoadArea->StartStreamIn(mgr); x28_mapWorld->SetWhichMapAreasLoaded(*this, aid, 3); } void CWorld::SetPauseState(bool paused) { for (auto it = GetChainHead(EChain::Loading) ; it != AliveAreasEnd() ; ++it) it->SetPauseState(paused); x70_25_paused = paused; } bool CWorld::ICheckWorldComplete() { return CheckWorldComplete(nullptr, kInvalidAreaId, -1); } std::string CWorld::IGetDefaultAudioTrack() const { return x84_defAudioTrack; } int CWorld::IGetAreaCount() const { return x18_areas.size(); } bool CWorld::DoesAreaExist(TAreaId area) const { return (area >= 0 && area < x18_areas.size()); } void CWorld::PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world) { if (!area->GetPostConstructed() || occlusionState == area->GetOcclusionState()) return; if (occlusionState == CGameArea::EOcclusionState::Visible) area->SetOcclusionState(CGameArea::EOcclusionState::Visible); for (CGameArea& areaItr : *world) { if (&areaItr == area) continue; if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Visible) areaItr.OtherAreaOcclusionChanged(); } for (CGameArea& areaItr : *world) { if (&areaItr == area) continue; if (areaItr.IsPostConstructed() && areaItr.GetOcclusionState() == CGameArea::EOcclusionState::Occluded) areaItr.OtherAreaOcclusionChanged(); } if (occlusionState == CGameArea::EOcclusionState::Occluded) area->SetOcclusionState(CGameArea::EOcclusionState::Occluded); } void CWorld::Update(float dt) { xc4_neededFx = EEnvFxType::None; CAssetId overrideSkyId; bool needsSky = false; bool skyVisible = false; u32 areaCount = 0; for (CGameArea* head = x4c_chainHeads[3] ; head != skGlobalNonConstEnd ; head = head->x130_next, ++areaCount) { head->AliveUpdate(dt); if (head->DoesAreaNeedSkyNow()) { const CScriptAreaAttributes* attrs = head->GetPostConstructed()->x10d8_areaAttributes; if (attrs && attrs->GetSkyModel().IsValid()) overrideSkyId = attrs->GetSkyModel(); needsSky = true; CGameArea::EOcclusionState occlusionState = (head->IsPostConstructed() ? head->GetPostConstructed()->x10dc_occlusionState : CGameArea::EOcclusionState::Occluded); if (occlusionState == CGameArea::EOcclusionState::Visible) skyVisible = true; } EEnvFxType envFxType = head->DoesAreaNeedEnvFx(); if (envFxType != EEnvFxType::None) xc4_neededFx = envFxType; } if (areaCount == 0) return; if (overrideSkyId.IsValid() && needsSky) { x70_26_skyboxActive = true; x70_27_skyboxVisible = skyVisible; xb4_skyboxOverride = g_SimplePool->GetObj({SBIG('CMDL'), overrideSkyId}); xa4_skyboxWorldLoaded = TLockedToken(); if (x94_skyboxWorld) x94_skyboxWorld.Unlock(); } else { xb4_skyboxOverride = TLockedToken(); if (!x94_skyboxWorld) { x70_26_skyboxActive = false; x70_27_skyboxVisible = false; } else if (!needsSky) { xa4_skyboxWorldLoaded = TLockedToken(); x94_skyboxWorld.Unlock(); x70_26_skyboxActive = false; x70_27_skyboxVisible = false; } else { if (!xa4_skyboxWorldLoaded) { x94_skyboxWorld.Lock(); if (x94_skyboxWorld.IsLoaded()) { x94_skyboxWorld->Touch(0); if (x94_skyboxWorld->IsLoaded(0)) xa4_skyboxWorldLoaded = x94_skyboxWorld; } } x70_26_skyboxActive = true; x70_27_skyboxVisible = skyVisible; } } } void CWorld::PreRender() { for (CGameArea* head = x4c_chainHeads[3] ; head != skGlobalNonConstEnd ; head = head->x130_next) { head->PreRender(); } } void CWorld::TouchSky() { #if 0 if (xa4_skyboxB.IsLoaded()) xa4_skyboxB->Touch(); if (xb4_skyboxC.IsLoaded()) xb4_skyboxC->Touch(); #endif } void CWorld::DrawSky(const zeus::CTransform& xf) const { const CModel* model; if (xa4_skyboxWorldLoaded) model = xa4_skyboxWorldLoaded.GetObj(); else if (xb4_skyboxOverride) model = xb4_skyboxOverride.GetObj(); else return; if (!x70_27_skyboxVisible) return; CGraphics::DisableAllLights(); CGraphics::SetModelMatrix(xf); g_Renderer->SetAmbientColor(zeus::CColor::skWhite); CGraphics::SetDepthRange(0.999f, 1.f); CModelFlags flags(0, 0, 1, zeus::CColor::skWhite); model->Draw(flags); CGraphics::SetDepthRange(0.125f, 1.f); } void CWorld::StopSound(s16) { } }