#include "CRayCastResult.hpp" namespace urde { void CRayCastResult::MakeInvalid() { /* NOTE: CRayCastResult: Enable this if it's required, this is a total guess - Phil */ #if 0 x0_time = 0.f; x4_point.zeroOut(); x10_plane.vec.zeroOut();; x10_plane.d = 0.f; x28_material = CMaterialList(); #endif x20_invalid = EInvalid::Invalid; } bool CRayCastResult::IsInvalid() const { return x20_invalid == EInvalid::Invalid; } float CRayCastResult::GetTime() const { return x0_time; } const zeus::CVector3f&CRayCastResult::GetPoint() const { return x4_point; } const zeus::CPlane&CRayCastResult::GetPlane() const { return x10_plane; } const CMaterialList&CRayCastResult::GetMaterial() const { return x28_material; } void CRayCastResult::Transform(const zeus::CTransform& xf) { x4_point = xf * x4_point; x10_plane.vec = xf.rotate(x10_plane.vec); x10_plane.d = x10_plane.vec.dot(x4_point); } }