#include "CNewIntroBoss.hpp" #include "Character/CCharLayoutInfo.hpp" namespace urde { namespace MP1 { CNewIntroBoss::CNewIntroBoss(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, float, u32, const CDamageInfo& dInfo, u32, u32, u32, u32) : CPatterned(EUnknown::TwentyThree, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Two, actParms, true) { } } }