#include "CDecalShaders.hpp" #include "Particle/CDecal.hpp" #include "Graphics/CModel.hpp" namespace urde { static const char* VS_GLSL_TEX = "#version 330\n" BOO_GLSL_BINDING_HEAD "layout(location=0) in vec4 posIn[4];\n" "layout(location=4) in vec4 colorIn;\n" "layout(location=5) in vec4 uvsIn[4];\n" "\n" "UBINDING0 uniform DecalUniform\n" "{\n" " mat4 mvp;\n" " vec4 moduColor;\n" "};\n" "\n" "struct VertToFrag\n" "{\n" " vec4 color;\n" " vec2 uv;\n" "};\n" "\n" "SBINDING(0) out VertToFrag vtf;\n" "void main()\n" "{\n" " vtf.color = colorIn * moduColor;\n" " vtf.uv = uvsIn[gl_VertexID].xy;\n" " gl_Position = mvp * posIn[gl_VertexID];\n" "}\n"; static const char* FS_GLSL_TEX = "#version 330\n" BOO_GLSL_BINDING_HEAD "struct VertToFrag\n" "{\n" " vec4 color;\n" " vec2 uv;\n" "};\n" "\n" "SBINDING(0) in VertToFrag vtf;\n" "layout(location=0) out vec4 colorOut;\n" "TBINDING0 uniform sampler2D tex;\n" "void main()\n" "{\n" " colorOut = vtf.color * texture(tex, vtf.uv);\n" "}\n"; static const char* FS_GLSL_TEX_REDTOALPHA = "#version 330\n" BOO_GLSL_BINDING_HEAD "struct VertToFrag\n" "{\n" " vec4 color;\n" " vec2 uv;\n" "};\n" "\n" "SBINDING(0) in VertToFrag vtf;\n" "layout(location=0) out vec4 colorOut;\n" "TBINDING0 uniform sampler2D tex;\n" "void main()\n" "{\n" " colorOut = vtf.color;\n" " colorOut.a = texture(tex, vtf.uv).r;\n" "}\n"; static const char* VS_GLSL_NOTEX = "#version 330\n" BOO_GLSL_BINDING_HEAD "layout(location=0) in vec4 posIn[4];\n" "layout(location=4) in vec4 colorIn;\n" "\n" "UBINDING0 uniform DecalUniform\n" "{\n" " mat4 mvp;\n" " vec4 moduColor;\n" "};\n" "\n" "struct VertToFrag\n" "{\n" " vec4 color;\n" "};\n" "\n" "SBINDING(0) out VertToFrag vtf;\n" "void main()\n" "{\n" " vtf.color = colorIn * moduColor;\n" " gl_Position = mvp * posIn[gl_VertexID];\n" "}\n"; static const char* FS_GLSL_NOTEX = "#version 330\n" BOO_GLSL_BINDING_HEAD "struct VertToFrag\n" "{\n" " vec4 color;\n" "};\n" "\n" "SBINDING(0) in VertToFrag vtf;\n" "layout(location=0) out vec4 colorOut;\n" "void main()\n" "{\n" " colorOut = vtf.color;\n" "}\n"; struct OGLDecalDataBindingFactory : TShader::IDataBindingFactory { boo::ObjToken BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CDecalShaders& shaders) { CQuadDecal& decal = shaders.m_decal; const SQuadDescr* desc = decal.m_desc; boo::ObjToken vtxFmt; CUVElement* texr = desc->x14_TEX.get(); int texCount = 0; boo::ObjToken textures[1]; if (texr) { textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture(); texCount = 1; if (decal.m_instBuf) { const boo::VertexElementDescriptor TexFmtTex[] = { {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3} }; vtxFmt = ctx.newVertexFormat(9, TexFmtTex); } } else { if (decal.m_instBuf) { const boo::VertexElementDescriptor TexFmtNoTex[] = { {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3}, {decal.m_instBuf.get(), nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced} }; vtxFmt = ctx.newVertexFormat(5, TexFmtNoTex); } } if (decal.m_instBuf) { boo::ObjToken uniforms[] = {decal.m_uniformBuf.get()}; if (shaders.m_regPipeline) decal.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, vtxFmt, nullptr, decal.m_instBuf.get(), nullptr, 1, uniforms, nullptr, texCount, textures, nullptr, nullptr); if (shaders.m_redToAlphaPipeline) decal.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, vtxFmt, nullptr, decal.m_instBuf.get(), nullptr, 1, uniforms, nullptr, texCount, textures, nullptr, nullptr); } return nullptr; } }; static const char* UniNames[] = {"DecalUniform"}; static const char* TexNames[] = {"tex"}; TShader::IDataBindingFactory* CDecalShaders::Initialize(boo::GLDataFactory::Context& ctx) { m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, TexNames, 1, UniNames, boo::BlendFactor::One, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None); m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 0, nullptr, 1, UniNames, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); return new struct OGLDecalDataBindingFactory; } template <> void CDecalShaders::Shutdown() { m_texZTestNoZWrite.reset(); m_texAdditiveZTest.reset(); m_texRedToAlphaZTest.reset(); m_noTexZTestNoZWrite.reset(); m_noTexAdditiveZTest.reset(); } #if BOO_HAS_VULKAN struct VulkanDecalDataBindingFactory : TShader::IDataBindingFactory { boo::ObjToken BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CDecalShaders& shaders) { CQuadDecal& decal = shaders.m_decal; const SQuadDescr* desc = decal.m_desc; CUVElement* texr = desc->x14_TEX.get(); int texCount = 0; boo::ObjToken textures[1]; if (texr) { textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture(); texCount = 1; } if (decal.m_instBuf) { boo::ObjToken uniforms[] = {decal.m_uniformBuf.get()}; if (shaders.m_regPipeline) decal.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr, decal.m_instBuf.get(), nullptr, 1, uniforms, nullptr, texCount, textures, nullptr, nullptr); if (shaders.m_redToAlphaPipeline) decal.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr, decal.m_instBuf.get(), nullptr, 1, uniforms, nullptr, texCount, textures, nullptr, nullptr); } return nullptr; } }; TShader::IDataBindingFactory* CDecalShaders::Initialize(boo::VulkanDataFactory::Context& ctx) { static const boo::VertexElementDescriptor TexFmtTex[] = { {nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0}, {nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1}, {nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2}, {nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3}, {nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}, {nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0}, {nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1}, {nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2}, {nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3} }; m_vtxFormatTex = ctx.newVertexFormat(9, TexFmtTex); static const boo::VertexElementDescriptor TexFmtNoTex[] = { {nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0}, {nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1}, {nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2}, {nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3}, {nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced} }; m_vtxFormatNoTex = ctx.newVertexFormat(5, TexFmtNoTex); m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_vtxFormatTex, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, m_vtxFormatTex, boo::BlendFactor::One, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, true, boo::CullMode::None); m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_vtxFormatNoTex, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false, boo::CullMode::None); return new struct VulkanDecalDataBindingFactory; } template <> void CDecalShaders::Shutdown() { m_vtxFormatTex.reset(); m_vtxFormatNoTex.reset(); m_texZTestNoZWrite.reset(); m_texAdditiveZTest.reset(); m_texRedToAlphaZTest.reset(); m_noTexZTestNoZWrite.reset(); m_noTexAdditiveZTest.reset(); } #endif }