#include "CSamusFaceReflection.hpp" #include "GameGlobalObjects.hpp" namespace urde { namespace MP1 { CSamusFaceReflection::CSamusFaceReflection(CStateManager& stateMgr) : x0_modelData(CAnimRes(g_ResFactory->GetResourceIdByName("ACS_SamusFace")->id, 0, zeus::CVector3f::skOne, 0, true)), x4c_lights(std::make_unique(8, zeus::CVector3f::skZero, 4, 4, false, 0, 0, 0.1f)) { x60_ = zeus::CVector3f::skForward; CAnimPlaybackParms parms(0, -1, 1.f, true); x0_modelData.AnimationData()->SetAnimation(parms, false); } } }