#ifndef __URDE_CGUITEXTSUPPORT_HPP__ #define __URDE_CGUITEXTSUPPORT_HPP__ #include "zeus/CColor.hpp" #include "RetroTypes.hpp" #include "CToken.hpp" #include "CTextRenderBuffer.hpp" #include "optional.hpp" #include namespace urde { class CSimplePool; class CRasterFont; class CTextRenderBuffer; enum class EJustification { Left = 0, Center, Right, Full, NLeft, NCenter, NRight, Seven, Eight, Nine }; enum class EVerticalJustification { Top = 0, Center, Bottom, Full, NTop, NCenter, NBottom, Seven, Eight, Nine }; enum class EColorType { Main, Outline, Geometry, Foreground, Background }; enum class ETextDirection { Horizontal, Vertical }; class CGuiTextProperties { friend class CGuiTextSupport; bool x0_wordWrap; bool x1_vertical; bool x2_c; EJustification x4_justification; EVerticalJustification x8_vertJustification; public: CGuiTextProperties(bool wordWrap, bool vertical, bool c, EJustification justification, EVerticalJustification vertJustification) : x0_wordWrap(wordWrap), x1_vertical(vertical), x2_c(c), x4_justification(justification), x8_vertJustification(vertJustification) {} }; class CGuiTextSupport { friend class CGuiTextPane; std::wstring x0_string; CGuiTextProperties x10_props; zeus::CColor x1c_fontColor; zeus::CColor x20_outlineColor; zeus::CColor x24_geometryColor; s32 x28_extentX; s32 x2c_extentY; float x30_curTime = 0.f; std::vector> x34_primStartTimes; bool x44_typeEnable = false; float x48_chFadeTime = 0.1f; float x4c_chRate = 10.0f; ResId x50_fontId; std::experimental::optional x54_renderBuf; bool x2ac_active = false; std::vector x2b0_assets; TLockedToken x2c0_font; public: CGuiTextSupport(ResId fontId, const CGuiTextProperties& props, const zeus::CColor& fontCol, const zeus::CColor& outlineCol, const zeus::CColor& geomCol, s32 extX, s32 extY, CSimplePool* store); float GetCurrentAnimationOverAge() const; float GetNumCharsPrinted() const; float GetTotalAnimationTime() const; void SetTypeWriteEffectOptions(bool enable, float chFadeTime, float chRate); void Update(float dt); void ClearBuffer(); void CheckAndRebuildTextRenderBuffer(); void Render() const; void SetGeometryColor(const zeus::CColor& col); void SetOutlineColor(const zeus::CColor& col); void SetFontColor(const zeus::CColor& col); void AddText(const std::wstring& str); void SetText(const std::wstring& str); void SetText(const std::string& str); bool GetIsTextSupportFinishedLoading() const; }; } #endif // __URDE_CGUITEXTSUPPORT_HPP__