#include "CTextRenderBuffer.hpp" #include "CFontImageDef.hpp" #include "Graphics/CGraphicsPalette.hpp" #include "Graphics/CGraphics.hpp" #include "CRasterFont.hpp" #include "Graphics/CTexture.hpp" namespace urde { boo::IShaderPipeline* g_TextShaderPipeline = nullptr; boo::IVertexFormat* g_TextVtxFmt = nullptr; boo::IShaderPipeline* g_TextImageShaderPipeline = nullptr; boo::IVertexFormat* g_TextImageVtxFmt = nullptr; CTextRenderBuffer::CTextRenderBuffer(EMode mode) : x0_mode(mode) {} void CTextRenderBuffer::BooCharacterInstance::SetMetrics(const CGlyph& glyph, const zeus::CVector2i& offset) { m_pos[0].assign(offset.x, 0.f, offset.y); m_uv[0].assign(glyph.GetStartU(), glyph.GetStartV()); m_pos[1].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y); m_uv[1].assign(glyph.GetEndU(), glyph.GetStartV()); m_pos[2].assign(offset.x, 0.f, offset.y + glyph.GetCellHeight()); m_uv[2].assign(glyph.GetStartU(), glyph.GetEndV()); m_pos[3].assign(offset.x + glyph.GetCellWidth(), 0.f, offset.y + glyph.GetCellHeight()); m_uv[3].assign(glyph.GetEndU(), glyph.GetEndV()); } void CTextRenderBuffer::BooPrimitiveMark::SetOpacity(CTextRenderBuffer& rb, float opacity) { switch (m_cmd) { case Command::CharacterRender: { BooFontCharacters& fc = rb.m_fontCharacters[m_bindIdx]; BooCharacterInstance& inst = fc.m_charData[m_instIdx]; inst.m_fontColor.a = opacity; inst.m_outlineColor.a = opacity; fc.m_dirty = true; break; } case Command::ImageRender: { BooImage& img = rb.m_images[m_bindIdx]; img.m_imageData.m_color.a = opacity; img.m_dirty = true; break; } default: break; } } void CTextRenderBuffer::CommitResources() { if (m_committed) return; m_committed = true; m_booToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool { m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(BooUniform), 1); for (BooFontCharacters& chs : m_fontCharacters) { chs.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(BooCharacterInstance), chs.m_charCount); boo::IVertexFormat* vFmt = g_TextVtxFmt; if (ctx.bindingNeedsVertexFormat()) { boo::VertexElementDescriptor elems[] = { {chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0}, {chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1}, {chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2}, {chs.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3}, {chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0}, {chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1}, {chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2}, {chs.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}, {chs.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0}, {chs.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 1}, }; vFmt = ctx.newVertexFormat(10, elems); } boo::IGraphicsBuffer* uniforms[] = {m_uniBuf}; boo::ITexture* texs[] = {chs.m_font.GetObj()->GetTexture()->GetBooTexture()}; chs.m_dataBinding = ctx.newShaderDataBinding(g_TextShaderPipeline, vFmt, nullptr, chs.m_instBuf, nullptr, 1, uniforms, nullptr, 1, texs); } for (BooImage& img : m_images) { img.m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(BooImageInstance), 1); boo::IVertexFormat* vFmt = g_TextImageVtxFmt; if (ctx.bindingNeedsVertexFormat()) { boo::VertexElementDescriptor elems[] = { {img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0}, {img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1}, {img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2}, {img.m_instBuf, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3}, {img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0}, {img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1}, {img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2}, {img.m_instBuf, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}, {img.m_instBuf, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced, 0}, }; vFmt = ctx.newVertexFormat(9, elems); } boo::IGraphicsBuffer* uniforms[] = {m_uniBuf}; img.m_dataBinding.reserve(img.m_imageDef.x4_texs.size()); for (TToken& tex : img.m_imageDef.x4_texs) { boo::ITexture* texs[] = {tex->GetBooTexture()}; img.m_dataBinding.push_back(ctx.newShaderDataBinding(g_TextImageShaderPipeline, vFmt, nullptr, img.m_instBuf, nullptr, 1, uniforms, nullptr, 1, texs)); } } return true; }); } void CTextRenderBuffer::SetMode(EMode mode) { if (mode == EMode::BufferFill) { m_images.reserve(m_imagesCount); for (BooFontCharacters& fc : m_fontCharacters) fc.m_charData.reserve(fc.m_charCount); } m_activeFontCh = -1; } void CTextRenderBuffer::SetPrimitiveOpacity(int idx, float opacity) { m_primitiveMarks[idx].SetOpacity(*this, opacity); } void CTextRenderBuffer::Render(const zeus::CColor& col, float time) const { ((CTextRenderBuffer*)this)->CommitResources(); BooUniform uniforms = {CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f(), col}; m_uniBuf->load(&uniforms, sizeof(uniforms)); for (const BooFontCharacters& chs : m_fontCharacters) { if (chs.m_dirty) { chs.m_instBuf->load(chs.m_charData.data(), sizeof(BooCharacterInstance) * chs.m_charData.size()); ((BooFontCharacters&)chs).m_dirty = false; } CGraphics::SetShaderDataBinding(chs.m_dataBinding); CGraphics::DrawInstances(0, 4, chs.m_charData.size()); } for (const BooImage& img : m_images) { if (img.m_dirty) { img.m_instBuf->load(&img.m_imageData, sizeof(BooImageInstance)); ((BooImage&)img).m_dirty = false; } int idx = int(img.m_imageDef.x0_fps * time) % img.m_dataBinding.size(); CGraphics::SetShaderDataBinding(img.m_dataBinding[idx]); CGraphics::DrawInstances(0, 4, 1); } } void CTextRenderBuffer::AddImage(const zeus::CVector2i& offset, const CFontImageDef& image) { if (x0_mode == EMode::AllocTally) m_primitiveMarks.push_back({Command::ImageRender, m_imagesCount++, 0}); else m_images.push_back({image}); } void CTextRenderBuffer::AddCharacter(const zeus::CVector2i& offset, wchar_t ch, const zeus::CColor& color) { if (m_activeFontCh == -1) return; BooFontCharacters& chs = m_fontCharacters[m_activeFontCh]; if (x0_mode == EMode::AllocTally) m_primitiveMarks.push_back({Command::CharacterRender, m_activeFontCh, chs.m_charCount++}); else { const CGlyph* glyph = chs.m_font.GetObj()->GetGlyph(ch); chs.m_charData.emplace_back(); BooCharacterInstance& inst = chs.m_charData.back(); inst.SetMetrics(*glyph, offset); inst.m_fontColor = m_main * color; inst.m_outlineColor = m_outline * color; } } void CTextRenderBuffer::AddPaletteChange(const zeus::CColor& main, const zeus::CColor& outline) { m_main = main; m_outline = outline; } void CTextRenderBuffer::AddFontChange(const TToken& font) { for (int i=0 ; i