#include "CScriptGunTurret.hpp" namespace urde { static const CMaterialList skGunMaterialList = { EMaterialTypes::Solid, EMaterialTypes::Character, EMaterialTypes::Orbit, EMaterialTypes::Target }; static const CMaterialList skTurretMaterialList = { EMaterialTypes::Character }; CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& aParms, const CScriptGunTurretData& turretData) : CPhysicsActor(uid, true, name, info, xf, std::move(mData), comp == ETurretComponent::Turret ? skTurretMaterialList : skGunMaterialList, aabb, SMoverData(1000.f), aParms, 0.3f, 0.1f) { } }