#include "CModelData.hpp" #include "CAnimData.hpp" namespace urde { CModelData::CModelData() {} CModelData::CModelData(const CStaticRes& res) { } CModelData::CModelData(const CAnimRes& res) { } zeus::CVector3f CModelData::GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const { } void CModelData::Render(const CStateManager& stateMgr, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const { } void CModelData::GetRenderingModel(const CStateManager& stateMgr) { } void CModelData::PickAnimatedModel(EWhichModel) const { } void CModelData::PickStaticModel(EWhichModel) const { } void CModelData::SetXRayModel(const std::pair& modelSkin) { } void CModelData::SetInfraModel(const std::pair& modelSkin) { } bool CModelData::IsDefinitelyOpaque(EWhichModel) const { } bool CModelData::GetIsLoop() const { } float CModelData::GetAnimationDuration(int) const { } void CModelData::EnableLooping(bool) { } void CModelData::AdvanceParticles(const zeus::CTransform& xf, float, CStateManager& stateMgr) { } zeus::CAABox CModelData::GetBounds() const { } zeus::CAABox CModelData::GetBounds(const zeus::CTransform& xf) const { } zeus::CTransform CModelData::GetScaledLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const { } zeus::CTransform CModelData::GetScaledLocatorTransform(const std::string& name) const { } zeus::CTransform CModelData::GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const { } zeus::CTransform CModelData::GetLocatorTransform(const std::string& name) const { } void CModelData::AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool) { } void CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, bool) { } bool CModelData::IsAnimating() const { } bool CModelData::IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const { } void CModelData::RenderParticles(const CFrustumPlanes& frustum) const { } void CModelData::Touch(EWhichModel, int) const { } void CModelData::Touch(const CStateManager& stateMgr, int) const { } void CModelData::RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const { } void CModelData::RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const { } void CModelData::Render(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const { } }