#include "CParticlePOINode.hpp" #include "CAnimSourceReader.hpp" namespace urde { CParticlePOINode::CParticlePOINode(CInputStream& in) : CPOINode(in), x38_data(in) {} CParticlePOINode CParticlePOINode::CopyNodeMinusStartTime(const CParticlePOINode& node, const CCharAnimTime& startTime) { CParticlePOINode ret = node; ret.x1c_time -= startTime; return ret; } u32 CParticlePOINode::_getPOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32 unk1, const std::vector& stream, const CCharAnimTime& curTime, const IAnimSourceInfo& animInfo, u32 passedCount) { u32 ret = 0; if (animInfo.HasPOIData() && stream.size()) { CCharAnimTime dur = animInfo.GetAnimationDuration(); CCharAnimTime targetTime = curTime + time; if (targetTime >= dur) targetTime = dur; if (passedCount >= stream.size()) return ret; CCharAnimTime nodeTime = stream[passedCount].GetTime(); while (nodeTime <= targetTime) { u32 idx = iterator + ret; if (idx < capacity) listOut[idx] = CopyNodeMinusStartTime(stream[passedCount], curTime); ++passedCount; ++ret; nodeTime = stream[passedCount].GetTime(); } } return ret; } }