#ifndef __URDE_CAUXWEAPON_HPP__ #define __URDE_CAUXWEAPON_HPP__ #include "CPlayerState.hpp" #include "RetroTypes.hpp" #include "CStateManager.hpp" #include "CGunWeapon.hpp" #include "CWeapon.hpp" namespace urde { class CAuxWeapon { TCachedToken x0_missile; TCachedToken xc_flameMuzzle; TCachedToken x18_busterMuzzle; std::unique_ptr x24_muzzleFxGen; rstl::reserved_vector, 5> x28_combos; float x68_ammoConsumeTimer = 0.f; TUniqueId x6c_playerId; TUniqueId x6e_flameThrowerId = kInvalidUniqueId; TUniqueId x70_waveBusterId = kInvalidUniqueId; CPlayerState::EBeamId x74_firingBeamId = CPlayerState::EBeamId::Invalid; CPlayerState::EBeamId x78_loadBeamId = CPlayerState::EBeamId::Power; CSfxHandle x7c_comboSfx; bool x80_24_isLoaded : 1; void InitComboData(); void FreeComboVoiceId(); void DeleteFlameThrower(CStateManager& mgr); void CreateFlameThrower(const zeus::CTransform& xf, CStateManager& mgr, float dt); void DeleteWaveBusterBeam(CStateManager& mgr); void CreateWaveBusterBeam(CWeapon::EProjectileAttrib attribs, TUniqueId homingTarget, const zeus::CTransform& xf, CStateManager& mgr); void LaunchMissile(float dt, bool underwater, bool charged, CPlayerState::EBeamId currentBeam, CWeapon::EProjectileAttrib attrib, const zeus::CTransform& xf, TUniqueId homingId, CStateManager& mgr); public: explicit CAuxWeapon(TUniqueId playerId); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr); bool IsComboFxActive(const CStateManager& mgr) const; void Load(CPlayerState::EBeamId curBeam, CStateManager& mgr); void StopComboFx(CStateManager& mgr, bool deactivate); bool UpdateComboFx(float dt, const zeus::CVector3f& scale, const zeus::CVector3f& pos, const zeus::CTransform& xf, CStateManager& mgr); void Fire(float dt, bool underwater, CPlayerState::EBeamId currentBeam, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr, EWeaponType type, TUniqueId homingId); void LoadIdle(); bool IsLoaded() const { return x80_24_isLoaded; } void RenderMuzzleFx() const; TUniqueId HasTarget(const CStateManager& mgr) const; void SetNewTarget(TUniqueId targetId, CStateManager& mgr); }; } #endif // __URDE_CAUXWEAPON_HPP__