#include "Runtime/World/CActor.hpp" #include "Runtime/World/CAi.hpp" #include "Runtime/World/CAmbientAI.hpp" #include "Runtime/World/CDestroyableRock.hpp" #include "Runtime/World/CEffect.hpp" #include "Runtime/World/CEntity.hpp" #include "Runtime/World/CExplosion.hpp" #include "Runtime/World/CFire.hpp" #include "Runtime/World/CFishCloud.hpp" #include "Runtime/World/CFishCloudModifier.hpp" #include "Runtime/World/CGameLight.hpp" #include "Runtime/World/CHUDBillboardEffect.hpp" #include "Runtime/World/CIceImpact.hpp" #include "Runtime/World/CPatterned.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CRepulsor.hpp" #include "Runtime/World/CScriptActor.hpp" #include "Runtime/World/CScriptActorKeyframe.hpp" #include "Runtime/World/CScriptActorRotate.hpp" #include "Runtime/World/CScriptAiJumpPoint.hpp" #include "Runtime/World/CScriptAreaAttributes.hpp" #include "Runtime/World/CScriptBallTrigger.hpp" #include "Runtime/World/CScriptBeam.hpp" #include "Runtime/World/CScriptCameraBlurKeyframe.hpp" #include "Runtime/World/CScriptCameraFilterKeyframe.hpp" #include "Runtime/World/CScriptCameraHint.hpp" #include "Runtime/World/CScriptCameraHintTrigger.hpp" #include "Runtime/World/CScriptCameraPitchVolume.hpp" #include "Runtime/World/CScriptCameraShaker.hpp" #include "Runtime/World/CScriptCameraWaypoint.hpp" #include "Runtime/World/CScriptColorModulate.hpp" #include "Runtime/World/CScriptControllerAction.hpp" #include "Runtime/World/CScriptCounter.hpp" #include "Runtime/World/CScriptCoverPoint.hpp" #include "Runtime/World/CScriptDamageableTrigger.hpp" #include "Runtime/World/CScriptDebris.hpp" #include "Runtime/World/CScriptDebugCameraWaypoint.hpp" #include "Runtime/World/CScriptDistanceFog.hpp" #include "Runtime/World/CScriptDock.hpp" #include "Runtime/World/CScriptDockAreaChange.hpp" #include "Runtime/World/CScriptDoor.hpp" #include "Runtime/World/CScriptEMPulse.hpp" #include "Runtime/World/CScriptEffect.hpp" #include "Runtime/World/CScriptGenerator.hpp" #include "Runtime/World/CScriptGrapplePoint.hpp" #include "Runtime/World/CScriptGunTurret.hpp" #include "Runtime/World/CScriptHUDMemo.hpp" #include "Runtime/World/CScriptMazeNode.hpp" #include "Runtime/World/CScriptMemoryRelay.hpp" #include "Runtime/World/CScriptMidi.hpp" #include "Runtime/World/CScriptPickup.hpp" #include "Runtime/World/CScriptPickupGenerator.hpp" #include "Runtime/World/CScriptPlatform.hpp" #include "Runtime/World/CScriptPlayerActor.hpp" #include "Runtime/World/CScriptPlayerHint.hpp" #include "Runtime/World/CScriptPlayerStateChange.hpp" #include "Runtime/World/CScriptPointOfInterest.hpp" #include "Runtime/World/CScriptRandomRelay.hpp" #include "Runtime/World/CScriptRelay.hpp" #include "Runtime/World/CScriptRipple.hpp" #include "Runtime/World/CScriptRoomAcoustics.hpp" #include "Runtime/World/CScriptShadowProjector.hpp" #include "Runtime/World/CScriptSound.hpp" #include "Runtime/World/CScriptSpawnPoint.hpp" #include "Runtime/World/CScriptSpecialFunction.hpp" #include "Runtime/World/CScriptSpiderBallAttractionSurface.hpp" #include "Runtime/World/CScriptSpiderBallWaypoint.hpp" #include "Runtime/World/CScriptSpindleCamera.hpp" #include "Runtime/World/CScriptSteam.hpp" #include "Runtime/World/CScriptStreamedMusic.hpp" #include "Runtime/World/CScriptSwitch.hpp" #include "Runtime/World/CScriptTargetingPoint.hpp" #include "Runtime/World/CScriptTimer.hpp" #include "Runtime/World/CScriptTrigger.hpp" #include "Runtime/World/CScriptVisorFlare.hpp" #include "Runtime/World/CScriptVisorGoo.hpp" #include "Runtime/World/CScriptWater.hpp" #include "Runtime/World/CScriptWaypoint.hpp" #include "Runtime/World/CScriptWorldTeleporter.hpp" #include "Runtime/World/CSnakeWeedSwarm.hpp" #include "Runtime/World/CTeamAiMgr.hpp" #include "Runtime/World/CWallCrawlerSwarm.hpp" #include "Runtime/World/CWallWalker.hpp" #include "Runtime/Camera/CGameCamera.hpp" #include "Runtime/Camera/CCinematicCamera.hpp" #include "Runtime/Camera/CFirstPersonCamera.hpp" #include "Runtime/Camera/CInterpolationCamera.hpp" #include "Runtime/Camera/CPathCamera.hpp" #include "Runtime/Collision/CCollisionActor.hpp" #include "Runtime/Weapon/CWeapon.hpp" #include "Runtime/Weapon/CBeamProjectile.hpp" #include "Runtime/Weapon/CBomb.hpp" #include "Runtime/Weapon/CElectricBeamProjectile.hpp" #include "Runtime/Weapon/CFlameThrower.hpp" #include "Runtime/Weapon/CGameProjectile.hpp" #include "Runtime/Weapon/CNewFlameThrower.hpp" #include "Runtime/Weapon/CPlasmaProjectile.hpp" #include "Runtime/Weapon/CPowerBomb.hpp" #include "Runtime/Weapon/CTargetableProjectile.hpp" #include "Runtime/Weapon/CWaveBuster.hpp" #include "Runtime/MP1/World/CActorContraption.hpp" #include "Runtime/MP1/World/CAtomicAlpha.hpp" #include "Runtime/MP1/World/CAtomicBeta.hpp" #include "Runtime/MP1/World/CBabygoth.hpp" #include "Runtime/MP1/World/CBeetle.hpp" #include "Runtime/MP1/World/CBloodFlower.hpp" #include "Runtime/MP1/World/CBouncyGrenade.hpp" #include "Runtime/MP1/World/CBurrower.hpp" #include "Runtime/MP1/World/CChozoGhost.hpp" #include "Runtime/MP1/World/CDrone.hpp" #include "Runtime/MP1/World/CDroneLaser.hpp" #include "Runtime/MP1/World/CElitePirate.hpp" #include "Runtime/MP1/World/CEnergyBall.hpp" #include "Runtime/MP1/World/CEyeball.hpp" #include "Runtime/MP1/World/CFireFlea.hpp" #include "Runtime/MP1/World/CFlaahgra.hpp" #include "Runtime/MP1/World/CFlaahgraProjectile.hpp" #include "Runtime/MP1/World/CFlaahgraTentacle.hpp" #include "Runtime/MP1/World/CFlickerBat.hpp" #include "Runtime/MP1/World/CFlyingPirate.hpp" #include "Runtime/MP1/World/CGrenadeLauncher.hpp" #include "Runtime/MP1/World/CIceAttackProjectile.hpp" #include "Runtime/MP1/World/CIceSheegoth.hpp" #include "Runtime/MP1/World/CJellyZap.hpp" #include "Runtime/MP1/World/CMagdolite.hpp" #include "Runtime/MP1/World/CMetaree.hpp" #include "Runtime/MP1/World/CMetroid.hpp" #include "Runtime/MP1/World/CMetroidBeta.hpp" #include "Runtime/MP1/World/CMetroidPrimeEssence.hpp" #include "Runtime/MP1/World/CMetroidPrimeExo.hpp" #include "Runtime/MP1/World/CMetroidPrimeProjectile.hpp" #include "Runtime/MP1/World/CMetroidPrimeRelay.hpp" #include "Runtime/MP1/World/CNewIntroBoss.hpp" #include "Runtime/MP1/World/COmegaPirate.hpp" #include "Runtime/MP1/World/CParasite.hpp" #include "Runtime/MP1/World/CPhazonHealingNodule.hpp" #include "Runtime/MP1/World/CPhazonPool.hpp" #include "Runtime/MP1/World/CPuddleSpore.hpp" #include "Runtime/MP1/World/CPuddleToadGamma.hpp" #include "Runtime/MP1/World/CPuffer.hpp" #include "Runtime/MP1/World/CRidley.hpp" #include "Runtime/MP1/World/CRipper.hpp" #include "Runtime/MP1/World/CSeedling.hpp" #include "Runtime/MP1/World/CShockWave.hpp" #include "Runtime/MP1/World/CSpacePirate.hpp" #include "Runtime/MP1/World/CSpankWeed.hpp" #include "Runtime/MP1/World/CThardus.hpp" #include "Runtime/MP1/World/CThardusRockProjectile.hpp" #include "Runtime/MP1/World/CTryclops.hpp" #include "Runtime/MP1/World/CWarWasp.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "ImGuiConsole.hpp" #include "imgui.h" #define IMGUI_ENTITY_INSPECT(CLS, PARENT, NAME, BLOCK) \ std::string_view CLS::ImGuiType() { return #NAME; } \ void CLS::ImGuiInspect() { \ PARENT::ImGuiInspect(); \ if (ImGui::CollapsingHeader(#NAME)) \ BLOCK \ } #define BITFIELD_CHECKBOX(label, bf) \ { \ bool b = (bf); \ ImGui::Checkbox(label, &b); \ if (b != (bf)) \ (bf) = b; \ } static bool ImGuiVector3fInput(const char* label, zeus::CVector3f& vec) { std::array arr{vec.x(), vec.y(), vec.z()}; if (ImGui::InputFloat3(label, arr.data())) { vec.assign(arr[0], arr[1], arr[2]); return true; } return false; } namespace metaforce { std::string_view CEntity::ImGuiType() { return "Entity"; } void CEntity::ImGuiInspect() { if (!x20_conns.empty() && ImGui::CollapsingHeader("Connections")) { if (ImGui::BeginTable("Connections", 6, ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV)) { ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_WidthFixed, 0, 'id'); ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed, 0, 'type'); ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch, 0, 'name'); ImGui::TableSetupColumn("State", ImGuiTableColumnFlags_WidthFixed, 0, 'stat'); ImGui::TableSetupColumn("Message", ImGuiTableColumnFlags_WidthFixed, 0, 'msg'); ImGui::TableSetupColumn("", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed); ImGui::TableSetupScrollFreeze(0, 1); ImGui::TableHeadersRow(); for (const auto& item : x20_conns) { const auto uid = g_StateManager->GetIdForScript(item.x8_objId); if (uid == kInvalidUniqueId) { continue; } ImGuiEntityEntry& entry = ImGuiConsole::entities[uid.Value()]; if (entry.uid == kInvalidUniqueId) { continue; } ImGuiConsole::BeginEntityRow(entry); if (ImGui::TableNextColumn()) { ImGuiStringViewText(entry.type); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(entry.name); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(ScriptObjectStateToStr(item.x0_state)); } if (ImGui::TableNextColumn()) { ImGuiStringViewText(ScriptObjectMessageToStr(item.x4_msg)); } ImGuiConsole::EndEntityRow(entry); } ImGui::EndTable(); } } if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Text("ID: %x", x8_uid.Value()); ImGui::Text("Name: %s", x10_name.c_str()); BITFIELD_CHECKBOX("Active", x30_24_active); } } // <- CEntity IMGUI_ENTITY_INSPECT(CActor, CEntity, Actor, { if (ImGuiVector3fInput("Position", x34_transform.origin)) { SetTranslation(x34_transform.origin); } ImGui::Checkbox("Highlight", &m_debugSelected); }) IMGUI_ENTITY_INSPECT(MP1::CFireFlea::CDeathCameraEffect, CEntity, FireFleaDeathCameraEffect, {}) IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeRelay, CEntity, MetroidPrimeRelay, {}) IMGUI_ENTITY_INSPECT(CScriptActorKeyframe, CEntity, ScriptActorKeyframe, {}) IMGUI_ENTITY_INSPECT(CScriptActorRotate, CEntity, ScriptActorRotate, {}) IMGUI_ENTITY_INSPECT(CScriptAreaAttributes, CEntity, ScriptAreaAttributes, {}) IMGUI_ENTITY_INSPECT(CScriptCameraBlurKeyframe, CEntity, ScriptCameraBlurKeyframe, {}) IMGUI_ENTITY_INSPECT(CScriptCameraFilterKeyframe, CEntity, ScriptCameraFilterKeyframe, {}) IMGUI_ENTITY_INSPECT(CScriptCameraShaker, CEntity, ScriptCameraShaker, {}) IMGUI_ENTITY_INSPECT(CScriptColorModulate, CEntity, ScriptColorModulate, {}) IMGUI_ENTITY_INSPECT(CScriptControllerAction, CEntity, ScriptControllerAction, {}) IMGUI_ENTITY_INSPECT(CScriptCounter, CEntity, ScriptCounter, {}) IMGUI_ENTITY_INSPECT(CScriptDistanceFog, CEntity, ScriptDistanceFog, {}) IMGUI_ENTITY_INSPECT(CScriptDockAreaChange, CEntity, ScriptDockAreaChange, {}) IMGUI_ENTITY_INSPECT(CScriptGenerator, CEntity, ScriptGenerator, {}) IMGUI_ENTITY_INSPECT(CScriptHUDMemo, CEntity, ScriptHUDMemo, {}) IMGUI_ENTITY_INSPECT(CScriptMemoryRelay, CEntity, ScriptMemoryRelay, {}) IMGUI_ENTITY_INSPECT(CScriptMidi, CEntity, ScriptMidi, {}) IMGUI_ENTITY_INSPECT(CScriptPickupGenerator, CEntity, ScriptPickupGenerator, {}) IMGUI_ENTITY_INSPECT(CScriptPlayerStateChange, CEntity, ScriptPlayerStateChange, {}) IMGUI_ENTITY_INSPECT(CScriptRandomRelay, CEntity, ScriptRandomRelay, {}) IMGUI_ENTITY_INSPECT(CScriptRelay, CEntity, ScriptRelay, {}) IMGUI_ENTITY_INSPECT(CScriptRipple, CEntity, ScripleRipple, {}) IMGUI_ENTITY_INSPECT(CScriptRoomAcoustics, CEntity, ScriptRoomAcoustics, {}) IMGUI_ENTITY_INSPECT(CScriptSpawnPoint, CEntity, ScriptSpawnPoint, {}) IMGUI_ENTITY_INSPECT(CScriptStreamedMusic, CEntity, ScriptStreamedMusic, {}) IMGUI_ENTITY_INSPECT(CScriptSwitch, CEntity, ScriptSwitch, {}) IMGUI_ENTITY_INSPECT(CScriptTimer, CEntity, ScriptTimer, {}) IMGUI_ENTITY_INSPECT(CScriptWorldTeleporter, CEntity, ScriptWorldTeleporter, {}) IMGUI_ENTITY_INSPECT(CTeamAiMgr, CEntity, TeamAiMgr, {}) // <- CActor IMGUI_ENTITY_INSPECT(CPhysicsActor, CActor, PhysicsActor, { float mass = xe8_mass; if (ImGui::InputFloat("Mass", &mass)) { SetMass(mass); } float inertiaTensor = xf0_inertiaTensor; if (ImGui::InputFloat("Inertia tensor", &inertiaTensor)) { SetInertiaTensorScalar(inertiaTensor); } if (ImGuiVector3fInput("Velocity", x138_velocity)) { SetVelocityWR(x138_velocity); } if (ImGuiVector3fInput("Momentum", x150_momentum)) { SetMomentumWR(x150_momentum); } zeus::CVector3f force = x15c_force; if (ImGuiVector3fInput("Force", force)) { ApplyForceWR(force - x15c_force, zeus::CAxisAngle()); } zeus::CVector3f impulse = x168_impulse; if (ImGuiVector3fInput("Impulse", x168_impulse)) { ApplyImpulseWR(impulse - x168_impulse, zeus::CAxisAngle()); } BITFIELD_CHECKBOX("Movable", xf8_24_movable); BITFIELD_CHECKBOX("Angular enabled", xf8_25_angularEnabled); BITFIELD_CHECKBOX("Standard collider", xf9_standardCollider); }) IMGUI_ENTITY_INSPECT(MP1::CDroneLaser, CActor, DroneLaser, {}) IMGUI_ENTITY_INSPECT(CEffect, CActor, Effect, {}) IMGUI_ENTITY_INSPECT(CFire, CActor, Fire, {}) IMGUI_ENTITY_INSPECT(CFishCloud, CActor, FishCloud, {}) IMGUI_ENTITY_INSPECT(CFishCloudModifier, CActor, FishCloudModifier, {}) IMGUI_ENTITY_INSPECT(MP1::CFlaahgraPlants, CActor, FlaahgraPlants, {}) IMGUI_ENTITY_INSPECT(MP1::CFlaahgraRenderer, CActor, FlaahgraRenderer, {}) IMGUI_ENTITY_INSPECT(MP1::COmegaPirate::CFlash, CActor, OmegaPirateFlash, {}) IMGUI_ENTITY_INSPECT(CGameCamera, CActor, GameCamera, {}) IMGUI_ENTITY_INSPECT(CGameLight, CActor, GameLight, {}) IMGUI_ENTITY_INSPECT(MP1::CIceAttackProjectile, CActor, IceAttackProjectile, {}) IMGUI_ENTITY_INSPECT(CRepulsor, CActor, Repulsor, {}) IMGUI_ENTITY_INSPECT(CScriptAiJumpPoint, CActor, ScriptAIJumpPoint, {}) IMGUI_ENTITY_INSPECT(CScriptBeam, CActor, ScriptBeam, {}) IMGUI_ENTITY_INSPECT(CScriptCameraHint, CActor, ScriptCameraHint, {}) IMGUI_ENTITY_INSPECT(CScriptCameraHintTrigger, CActor, ScriptCameraHintTrigger, {}) IMGUI_ENTITY_INSPECT(CScriptCameraPitchVolume, CActor, ScriptCameraPitchVolume, {}) IMGUI_ENTITY_INSPECT(CScriptCameraWaypoint, CActor, ScriptCameraWaypoint, {}) IMGUI_ENTITY_INSPECT(CScriptCoverPoint, CActor, ScriptCoverPoint, {}) IMGUI_ENTITY_INSPECT(CScriptDamageableTrigger, CActor, ScriptDamageableTrigger, {}) IMGUI_ENTITY_INSPECT(CScriptDebugCameraWaypoint, CActor, ScriptDebugCameraWaypoint, {}) IMGUI_ENTITY_INSPECT(CScriptEffect, CActor, ScriptEffect, {}) IMGUI_ENTITY_INSPECT(CScriptEMPulse, CActor, ScriptEMPulse, {}) IMGUI_ENTITY_INSPECT(CScriptGrapplePoint, CActor, ScriptGrapplePoint, {}) IMGUI_ENTITY_INSPECT(CScriptMazeNode, CActor, ScriptMazeNode, {}) IMGUI_ENTITY_INSPECT(CScriptPlayerHint, CActor, ScriptPlayerHint, {}) IMGUI_ENTITY_INSPECT(CScriptPointOfInterest, CActor, ScriptPointOfInterest, {}) IMGUI_ENTITY_INSPECT(CScriptShadowProjector, CActor, ScriptShadowProjector, {}) IMGUI_ENTITY_INSPECT(CScriptSound, CActor, ScriptSound, {}) IMGUI_ENTITY_INSPECT(CScriptSpecialFunction, CActor, ScriptSpecialFunction, {}) IMGUI_ENTITY_INSPECT(CScriptSpiderBallAttractionSurface, CActor, ScriptSpiderballAttractionSurface, {}) IMGUI_ENTITY_INSPECT(CScriptSpiderBallWaypoint, CActor, ScriptSpiderBallWaypoint, {}) IMGUI_ENTITY_INSPECT(CScriptTargetingPoint, CActor, ScriptTargetingPoint, {}) IMGUI_ENTITY_INSPECT(CScriptTrigger, CActor, ScriptTrigger, {}) IMGUI_ENTITY_INSPECT(CScriptVisorFlare, CActor, ScriptVisorFlare, {}) IMGUI_ENTITY_INSPECT(CScriptVisorGoo, CActor, ScriptVisorGoo, {}) IMGUI_ENTITY_INSPECT(CScriptWaypoint, CActor, ScriptWaypoint, {}) IMGUI_ENTITY_INSPECT(MP1::CShockWave, CActor, ShockWave, {}) IMGUI_ENTITY_INSPECT(CSnakeWeedSwarm, CActor, SnakeWeedSwarm, {}) IMGUI_ENTITY_INSPECT(CWallCrawlerSwarm, CActor, WallCrawlerSwarm, {}) IMGUI_ENTITY_INSPECT(CWeapon, CActor, Weapon, {}) // <- CEffect IMGUI_ENTITY_INSPECT(CExplosion, CEffect, Explosion, {}) IMGUI_ENTITY_INSPECT(CHUDBillboardEffect, CEffect, HUDBillboardEffect, {}) IMGUI_ENTITY_INSPECT(CIceImpact, CEffect, IceImpact, {}) // <- CGameCamera IMGUI_ENTITY_INSPECT(CBallCamera, CGameCamera, BallCamera, {}) IMGUI_ENTITY_INSPECT(CCinematicCamera, CGameCamera, CinematicCamera, {}) IMGUI_ENTITY_INSPECT(CFirstPersonCamera, CGameCamera, FirstPersonCamera, {}) IMGUI_ENTITY_INSPECT(CInterpolationCamera, CGameCamera, InterpolationCamera, {}) IMGUI_ENTITY_INSPECT(CPathCamera, CGameCamera, PathCamera, {}) IMGUI_ENTITY_INSPECT(CScriptSpindleCamera, CGameCamera, ScriptSpindleCamera, {}) // <- CScriptTrigger IMGUI_ENTITY_INSPECT(MP1::CPhazonPool, CScriptTrigger, PhazonPool, {}) IMGUI_ENTITY_INSPECT(CScriptBallTrigger, CScriptTrigger, ScriptBallTrigger, {}) IMGUI_ENTITY_INSPECT(CScriptSteam, CScriptTrigger, ScriptSteam, {}) IMGUI_ENTITY_INSPECT(CScriptWater, CScriptTrigger, ScriptWater, {}) // <- CWeapon IMGUI_ENTITY_INSPECT(CBomb, CWeapon, Bomb, {}) IMGUI_ENTITY_INSPECT(CGameProjectile, CWeapon, GameProjectile, {}) IMGUI_ENTITY_INSPECT(CPowerBomb, CWeapon, PowerBomb, {}) // <- CGameProjectile IMGUI_ENTITY_INSPECT(CBeamProjectile, CGameProjectile, BeamProjectile, {}) IMGUI_ENTITY_INSPECT(CEnergyProjectile, CGameProjectile, EnergyProjectile, {}) IMGUI_ENTITY_INSPECT(CFlameThrower, CGameProjectile, FlameThrower, {}) IMGUI_ENTITY_INSPECT(CNewFlameThrower, CGameProjectile, NewFlameThrower, {}) IMGUI_ENTITY_INSPECT(CWaveBuster, CGameProjectile, WaveBuster, {}) // <- CBeamProjectile IMGUI_ENTITY_INSPECT(CElectricBeamProjectile, CBeamProjectile, ElectricBeamProjectile, {}) IMGUI_ENTITY_INSPECT(CPlasmaProjectile, CBeamProjectile, PlasmaProjectile, {}) // <- CEnergyProjectile IMGUI_ENTITY_INSPECT(MP1::CFlaahgraProjectile, CEnergyProjectile, FlaahgraProjectile, {}) IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeProjectile, CEnergyProjectile, MetroidPrimeProjectile, {}) IMGUI_ENTITY_INSPECT(CTargetableProjectile, CEnergyProjectile, TargetableProjectile, {}) // <- CPhysicsActor IMGUI_ENTITY_INSPECT(CAi, CPhysicsActor, AI, {}) IMGUI_ENTITY_INSPECT(CAmbientAI, CPhysicsActor, AmbientAI, {}) IMGUI_ENTITY_INSPECT(MP1::CBouncyGrenade, CPhysicsActor, BouncyGrenade, {}) IMGUI_ENTITY_INSPECT(CCollisionActor, CPhysicsActor, CollisionActor, {}) IMGUI_ENTITY_INSPECT(MP1::CGrenadeLauncher, CPhysicsActor, GrenadeLauncher, {}) IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeExo::CPhysicsDummy, CPhysicsActor, MetroidPrimeExoPhysicsDummy, {}) IMGUI_ENTITY_INSPECT(CPlayer, CPhysicsActor, Player, {}) IMGUI_ENTITY_INSPECT(CScriptActor, CPhysicsActor, ScriptActor, {}) IMGUI_ENTITY_INSPECT(CScriptDebris, CPhysicsActor, ScriptDebris, {}) IMGUI_ENTITY_INSPECT(CScriptDock, CPhysicsActor, ScriptDock, {}) IMGUI_ENTITY_INSPECT(CScriptDoor, CPhysicsActor, ScriptDoor, {}) IMGUI_ENTITY_INSPECT(CScriptGunTurret, CPhysicsActor, ScriptGunTurret, {}) IMGUI_ENTITY_INSPECT(CScriptPickup, CPhysicsActor, ScriptPickup, {}) IMGUI_ENTITY_INSPECT(CScriptPlatform, CPhysicsActor, ScriptPlatform, {}) // <- CScriptActor IMGUI_ENTITY_INSPECT(MP1::CActorContraption, CScriptActor, ActorContraption, {}) IMGUI_ENTITY_INSPECT(CScriptPlayerActor, CScriptActor, PlayerActor, {}) // <- CScriptPlatform IMGUI_ENTITY_INSPECT(MP1::CRipperControlledPlatform, CScriptPlatform, RipperControlledPlatform, {}) // <- CAi IMGUI_ENTITY_INSPECT(CDestroyableRock, CAi, DestroyableRock, {}) IMGUI_ENTITY_INSPECT(CPatterned, CAi, Patterned, { BITFIELD_CHECKBOX("Enable state machine", x403_25_enableStateMachine); ImGui::Text("Body state:"); ImGui::SameLine(); ImGuiStringViewText(pas::AnimationStateToStr(x450_bodyController->GetCurrentStateId())); if (ImGui::Button("Burn")) { Burn(1.f, 1.f); } if (ImGui::Button("Shock")) { Shock(*g_StateManager, 1.f, 1.f); } if (ImGui::Button("Freeze")) { Freeze(*g_StateManager, GetTranslation(), zeus::skZero3f, 1.f); } }) // <- CPatterned IMGUI_ENTITY_INSPECT(MP1::CAtomicAlpha, CPatterned, AtomicAlpha, {}) IMGUI_ENTITY_INSPECT(MP1::CAtomicBeta, CPatterned, AtomicBeta, {}) IMGUI_ENTITY_INSPECT(MP1::CBabygoth, CPatterned, Babygoth, {}) IMGUI_ENTITY_INSPECT(MP1::CBeetle, CPatterned, Beetle, {}) IMGUI_ENTITY_INSPECT(MP1::CBloodFlower, CPatterned, BloodFlower, {}) IMGUI_ENTITY_INSPECT(MP1::CBurrower, CPatterned, Burrower, {}) IMGUI_ENTITY_INSPECT(MP1::CChozoGhost, CPatterned, ChozoGhost, {}) IMGUI_ENTITY_INSPECT(MP1::CDrone, CPatterned, Drone, {}) IMGUI_ENTITY_INSPECT(MP1::CElitePirate, CPatterned, ElitePirate, {}) IMGUI_ENTITY_INSPECT(MP1::CEnergyBall, CPatterned, EnergyBall, {}) IMGUI_ENTITY_INSPECT(MP1::CEyeball, CPatterned, EyeBall, {}) IMGUI_ENTITY_INSPECT(MP1::CFireFlea, CPatterned, FireFlea, {}) IMGUI_ENTITY_INSPECT(MP1::CFlaahgra, CPatterned, Flaahgra, {}) IMGUI_ENTITY_INSPECT(MP1::CFlaahgraTentacle, CPatterned, FlaahgraTentacle, {}) IMGUI_ENTITY_INSPECT(MP1::CFlickerBat, CPatterned, FlickerBat, {}) IMGUI_ENTITY_INSPECT(MP1::CFlyingPirate, CPatterned, FlyingPirate, {}) IMGUI_ENTITY_INSPECT(MP1::CIceSheegoth, CPatterned, IceSheegoth, {}) IMGUI_ENTITY_INSPECT(MP1::CJellyZap, CPatterned, JellyZap, {}) IMGUI_ENTITY_INSPECT(MP1::CMagdolite, CPatterned, Magdolite, {}) IMGUI_ENTITY_INSPECT(MP1::CMetaree, CPatterned, Metaree, {}) IMGUI_ENTITY_INSPECT(MP1::CMetroid, CPatterned, Metroid, {}) IMGUI_ENTITY_INSPECT(MP1::CMetroidBeta, CPatterned, MetroidBeta, {}) IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeEssence, CPatterned, MetroidPrimeEssence, {}) IMGUI_ENTITY_INSPECT(MP1::CMetroidPrimeExo, CPatterned, MetroidPrimeExo, {}) IMGUI_ENTITY_INSPECT(MP1::CNewIntroBoss, CPatterned, NewIntroBoss, {}) IMGUI_ENTITY_INSPECT(MP1::CPhazonHealingNodule, CPatterned, PhazonHealingNodule, {}) IMGUI_ENTITY_INSPECT(MP1::CPuddleSpore, CPatterned, PuddleSpore, {}) IMGUI_ENTITY_INSPECT(MP1::CPuddleToadGamma, CPatterned, PuddleToadGamma, {}) IMGUI_ENTITY_INSPECT(MP1::CPuffer, CPatterned, Puffer, {}) IMGUI_ENTITY_INSPECT(MP1::CRidley, CPatterned, Ridley, {}) IMGUI_ENTITY_INSPECT(MP1::CRipper, CPatterned, Ripper, {}) IMGUI_ENTITY_INSPECT(MP1::CSpacePirate, CPatterned, SpacePirate, {}) IMGUI_ENTITY_INSPECT(MP1::CSpankWeed, CPatterned, SpankWeed, {}) IMGUI_ENTITY_INSPECT(MP1::CThardus, CPatterned, Thardus, {}) IMGUI_ENTITY_INSPECT(MP1::CThardusRockProjectile, CPatterned, ThardusRockProjectile, {}) IMGUI_ENTITY_INSPECT(MP1::CTryclops, CPatterned, Tryclops, {}) IMGUI_ENTITY_INSPECT(CWallWalker, CPatterned, WallWalker, {}) IMGUI_ENTITY_INSPECT(MP1::CParasite, CWallWalker, Parasite, {}) IMGUI_ENTITY_INSPECT(MP1::CSeedling, CWallWalker, Seedling, {}) IMGUI_ENTITY_INSPECT(MP1::CWarWasp, CPatterned, WarWasp, {}) IMGUI_ENTITY_INSPECT(MP1::COmegaPirate, MP1::CElitePirate, OmegaPirate, {}) } // namespace metaforce