#pragma once #include "CMaterialList.hpp" #include "zeus/zeus.hpp" namespace urde { class CRayCastResult { public: enum class EInvalid : u8 { Invalid, Valid }; private: float x0_t = 0.f; zeus::CVector3f x4_point; zeus::CPlane x10_plane; EInvalid x20_invalid = EInvalid::Invalid; CMaterialList x28_material; public: CRayCastResult() = default; CRayCastResult(const CRayCastResult& other, EInvalid invalid) : x0_t(other.x0_t) , x4_point(other.x4_point) , x10_plane(other.x10_plane) , x20_invalid(invalid) , x28_material(other.x28_material) {} CRayCastResult(float t, const zeus::CVector3f& point, const zeus::CPlane& plane, const CMaterialList& matList) : x0_t(t), x4_point(point), x10_plane(plane), x20_invalid(EInvalid::Valid), x28_material(matList) {} void MakeInvalid(); bool IsInvalid() const { return x20_invalid == EInvalid::Invalid; } bool IsValid() const { return x20_invalid == EInvalid::Valid; } float GetT() const { return x0_t; } const zeus::CVector3f& GetPoint() const { return x4_point; } const zeus::CPlane& GetPlane() const { return x10_plane; } const CMaterialList& GetMaterial() const { return x28_material; } void Transform(const zeus::CTransform&); }; } // namespace urde