#pragma once #include "World/CPatterned.hpp" #include "World/CActorParameters.hpp" #include "World/CAnimationParameters.hpp" namespace urde::MP1 { class CElitePirateData { float x0_; float x4_; float x8_; float xc_; float x10_; float x14_; float x18_; float x1c_; CAssetId x20_; s16 x24_; CActorParameters x28_; CAnimationParameters x90_; CAssetId x9c_; s16 xa0_; CAssetId xa4_; CDamageInfo xa8_; float xc4_; CAssetId xc8_; CAssetId xcc_; CAssetId xd0_; CAssetId xd4_; float xd8_; float xdc_; float xe0_; float xe4_; float xe8_; float xec_; u32 xf0_; u32 xf4_; CAssetId xf8_; CDamageInfo xfc_; CAssetId x118_; s16 x11c_; bool x11e_; bool x11f_; public: CElitePirateData(CInputStream&, u32 propCount); }; class CElitePirate : public CPatterned { public: DEFINE_PATTERNED(ElitePirate) CElitePirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&, const CElitePirateData&); }; } // namespace urde::MP1