#pragma once #include "World/CPatterned.hpp" #include "World/CPathFindSearch.hpp" namespace urde::MP1 { class CTryclops : public CPatterned { static const CDamageVulnerability skVulnerabilities; CPathFindSearch x568_pathFindSearch; zeus::CTransform x64c_; float x67c_; float x680_; float x684_; float x688_launchSpeed; float x68c_ = 0.f; u32 x690_ = 0; TUniqueId x694_bombId = kInvalidUniqueId; TUniqueId x696_ = kInvalidUniqueId; bool x698_24_ : 1; bool x698_25_ : 1; bool x698_26_ : 1; bool x698_27_dizzy : 1; bool sub8025dbd0(CStateManager&) { return false; } void LaunchPlayer(CStateManager& mgr, const zeus::CTransform& xf, float); void DragBomb(CStateManager& mgr, const zeus::CTransform& xf); void ApplySeparation(CStateManager&); void GrabBomb(CStateManager& mgr); void DragPlayer(CStateManager& mgr, const zeus::CVector3f& locOrig); bool InRangeToLocator(const zeus::CVector3f& vec, float) const; bool sub80260180(const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CAABox&, CStateManager&); void SuckPlayer(CStateManager& mgr, float); void AttractPlayer(CStateManager& mgr, const zeus::CVector3f& dest, float); void AttractBomb(CStateManager& mgr, float); public: DEFINE_PATTERNED(Tryclops) CTryclops(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&, float, float, float, float); void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager&) override; const CDamageVulnerability* GetDamageVulnerability() const override { if (x698_26_) return CAi::GetDamageVulnerability(); return &skVulnerabilities; } const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const override { if (x698_26_) return CAi::GetDamageVulnerability(); return &skVulnerabilities; } void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float) override; void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override; bool IsListening() const override { return true; } void Patrol(CStateManager&, EStateMsg, float) override; void PathFind(CStateManager&, EStateMsg, float) override; void SelectTarget(CStateManager&, EStateMsg, float) override; void TargetPatrol(CStateManager&, EStateMsg, float) override; void TargetPlayer(CStateManager&, EStateMsg, float) override; void TargetCover(CStateManager&, EStateMsg, float) override; void Attack(CStateManager&, EStateMsg, float) override; void JumpBack(CStateManager&, EStateMsg, float) override; void Shuffle(CStateManager&, EStateMsg, float) override; void TurnAround(CStateManager&, EStateMsg, float) override; void Crouch(CStateManager&, EStateMsg, float) override; void GetUp(CStateManager&, EStateMsg, float) override; void Suck(CStateManager&, EStateMsg, float) override; void Cover(CStateManager&, EStateMsg, float) override; void Approach(CStateManager&, EStateMsg, float) override; void PathFindEx(CStateManager&, EStateMsg, float) override; void Dizzy(CStateManager&, EStateMsg, float) override; bool InAttackPosition(CStateManager&, float) override; bool InRange(CStateManager&, float) override; bool InMaxRange(CStateManager&, float) override; bool InDetectionRange(CStateManager&, float) override; bool SpotPlayer(CStateManager&, float) override; bool InPosition(CStateManager&, float) override; bool HearShot(CStateManager&, float) override; bool CoverBlown(CStateManager&, float) override; bool Inside(CStateManager&, float) override; bool ShouldRetreat(CStateManager&, float) override; bool IsDizzy(CStateManager&, float) override; CPathFindSearch* GetSearchPath() override { return &x568_pathFindSearch; } }; } // namespace urde::MP1