#ifndef __URDE_CFIRSTPERSONCAMERA_HPP__ #define __URDE_CFIRSTPERSONCAMERA_HPP__ #include "CGameCamera.hpp" namespace urde { class CFirstPersonCamera : public CGameCamera { float x188_; bool x18c_ = false; zeus::CTransform x190_gunFollowXf; float x1c0_ = 0.f; TUniqueId x1c4_pitchId = kInvalidUniqueId; union { struct { bool x1c6_24_ : 1; }; u16 _dummy = 0; }; zeus::CVector3f x1c8_; float x1d4_ = 0.f; public: CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float, float fov, float nearplane, float farplane, float aspect); void Accept(IVisitor& visitor); void PreThink(float, CStateManager&); void Think(float, CStateManager&); void ProcessInput(const CFinalInput&, CStateManager& mgr); void Reset(const zeus::CTransform&, CStateManager& mgr); void SkipCinematic(); const zeus::CTransform& GetGunFollowTransform() const { return x190_gunFollowXf; } void UpdateTransform(CStateManager&, float dt); void UpdateElevation(CStateManager&); void CalculateGunFollowOrientationAndTransform(zeus::CTransform&, zeus::CQuaternion&, float, zeus::CVector3f&); void SetScriptPitchId(TUniqueId uid) { x1c4_pitchId = uid; } void SetX18C(bool v) { x18c_ = v; } void SetX1C6_24(bool v) { x1c6_24_ = v; } }; } #endif // __URDE_CFIRSTPERSONCAMERA_HPP__