#include "CScriptActorRotate.hpp" #include "TCastTo.hpp" namespace urde { CScriptActorRotate::CScriptActorRotate(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f& rotation, float f1, bool b1, bool b2, bool active) : CEntity(uid, info, active, name) , x34_rotation(rotation) , x40_(f1) , x58_24_(false) , x58_25_(false) , x58_26_(b1) , x58_27_(b2) { } void CScriptActorRotate::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptActorRotate::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { CEntity::AcceptScriptMsg(msg, uid, mgr); } }