#pragma once #include "../../DNACommon/DNACommon.hpp" #include "IScriptObject.hpp" #include "Parameters.hpp" namespace DataSpec::DNAMP1 { struct NewIntroBoss : IScriptObject { AT_DECL_DNA_YAML AT_DECL_DNAV String<-1> name; Value location; Value orientation; Value scale; PatternedInfo patternedInfo; ActorParameters actorParameters; Value minTurnAngle; UniqueID32 weaponDesc; DamageInfo damageInfo; UniqueID32 beamContactFxId; UniqueID32 beamPulseFxId; UniqueID32 beamTextureId; UniqueID32 beamGlowTextureId; void addCMDLRigPairs(PAKRouter& pakRouter, CharacterAssociations& charAssoc) const { actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters); } void nameIDs(PAKRouter& pakRouter) const { if (beamContactFxId) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamContactFxId); ent->name = name + "_beamContactFxId"; } if (beamPulseFxId) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamPulseFxId); ent->name = name + "_beamPulseFxId"; } if (beamTextureId) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamTextureId); ent->name = name + "_beamTextureId"; } if (beamGlowTextureId) { PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(beamGlowTextureId); ent->name = name + "_beamGlowTextureId"; } patternedInfo.nameIDs(pakRouter, name + "_patterned"); actorParameters.nameIDs(pakRouter, name + "_actp"); } void gatherDependencies(std::vector& pathsOut, std::vector& lazyOut) const { g_curSpec->flattenDependencies(weaponDesc, pathsOut); g_curSpec->flattenDependencies(beamContactFxId, pathsOut); g_curSpec->flattenDependencies(beamPulseFxId, pathsOut); g_curSpec->flattenDependencies(beamTextureId, pathsOut); g_curSpec->flattenDependencies(beamGlowTextureId, pathsOut); patternedInfo.depIDs(pathsOut); actorParameters.depIDs(pathsOut, lazyOut); } void gatherScans(std::vector& scansOut) const { actorParameters.scanIDs(scansOut); } }; } // namespace DataSpec::DNAMP1