#include "CMainFlowBase.hpp" #include "CArchitectureMessage.hpp" namespace Retro { CIOWin::EMessageReturn CMainFlowBase::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) { switch (msg.GetType()) { case MsgTimerTick: AdvanceGameState(queue); break; case MsgSetGameState: { const CArchMsgParmInt32& state = MakeMsg::GetParmNewGameflowState(msg); x14_gameState = EClientFlowStates(state.x4_parm); SetGameState(x14_gameState, queue); return MsgRetExit; } default: break; } return MsgRetNormal; } }