#include "Runtime/MP1/MP1.hpp" #include #include "NESEmulator/CNESShader.hpp" #include "Runtime/Graphics/Shaders/CAABoxShader.hpp" #include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp" #include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp" #include "Runtime/Graphics/Shaders/CColoredStripShader.hpp" #include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp" #include "Runtime/Graphics/Shaders/CEnvFxShaders.hpp" #include "Runtime/Graphics/Shaders/CFluidPlaneShader.hpp" #include "Runtime/Graphics/Shaders/CMapSurfaceShader.hpp" #include "Runtime/Graphics/Shaders/CModelShaders.hpp" #include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp" #include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp" #include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp" #include "Runtime/Graphics/Shaders/CRandomStaticFilter.hpp" #include "Runtime/Graphics/Shaders/CScanLinesFilter.hpp" #include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp" #include "Runtime/Graphics/Shaders/CTextSupportShader.hpp" #include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp" #include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp" #include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp" #include "Runtime/Graphics/Shaders/CWorldShadowShader.hpp" #include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp" #include "Runtime/CDependencyGroup.hpp" #include "Runtime/CGameHintInfo.hpp" #include "Runtime/CSaveWorld.hpp" #include "Runtime/CScannableObjectInfo.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/CStopwatch.hpp" #include "Runtime/CTextureCache.hpp" #include "Runtime/Audio/CAudioGroupSet.hpp" #include "Runtime/Audio/CMidiManager.hpp" #include "Runtime/Audio/CSfxManager.hpp" #include "Runtime/Audio/CStreamAudioManager.hpp" #include "Runtime/AutoMapper/CMapArea.hpp" #include "Runtime/AutoMapper/CMapUniverse.hpp" #include "Runtime/AutoMapper/CMapWorld.hpp" #include "Runtime/Character/CAllFormatsAnimSource.hpp" #include "Runtime/Character/CAnimCharacterSet.hpp" #include "Runtime/Character/CAnimPOIData.hpp" #include "Runtime/Character/CCharLayoutInfo.hpp" #include "Runtime/Character/CSkinRules.hpp" #include "Runtime/Collision/CCollidableOBBTreeGroup.hpp" #include "Runtime/Collision/CCollisionResponseData.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/Graphics/CTexture.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/GuiSys/CRasterFont.hpp" #include "Runtime/GuiSys/CStringTable.hpp" #include "Runtime/MP1/CGBASupport.hpp" #include "Runtime/Particle/CDecalDataFactory.hpp" #include "Runtime/Particle/CParticleDataFactory.hpp" #include "Runtime/Particle/CParticleElectricDataFactory.hpp" #include "Runtime/Particle/CParticleSwooshDataFactory.hpp" #include "Runtime/Particle/CProjectileWeaponDataFactory.hpp" #include "Runtime/Particle/CWeaponDescription.hpp" #include "Runtime/World/CPlayer.hpp" #include "Runtime/World/CStateMachine.hpp" #include #include #include #include #include #include namespace hecl { extern CVar* com_enableCheats; extern CVar* com_developer; extern CVar* com_cubemaps; }; // namespace hecl namespace urde::MP1 { namespace { struct AudioGroupInfo { const char* name; u32 id; }; constexpr std::array StaticAudioGroups{{ {"Misc_AGSC", GRPmisc}, {"MiscSamus_AGSC", GRPmiscSamus}, {"UI_AGSC", GRPui}, {"Weapons_AGSC", GRPweapons}, {"ZZZ_AGSC", GRPzzz}, }}; } // Anonymous namespace CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) : m_parent(parent) , x0_audioSys(voiceEngine, backend, 0, 0, 0, 0, 0) , x30_inputGenerator(g_tweakPlayer->GetLeftLogicalThreshold(), g_tweakPlayer->GetRightLogicalThreshold()) , x44_guiSys(*g_ResFactory, *g_SimplePool, CGuiSys::EUsageMode::Zero) { CMain* m = static_cast(g_Main); x30_inputGenerator.startScanning(); g_InputGenerator = &x30_inputGenerator; CAudioSys::SysSetVolume(0x7f); CAudioSys::SetDefaultVolumeScale(0x75); CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale()); CStreamAudioManager::Initialize(); CStreamAudioManager::SetMusicVolume(0x7f); m->ResetGameState(); if (!g_tweakGame->GetSplashScreensDisabled()) { std::shared_ptr splash = std::make_shared(CSplashScreen::ESplashScreen::Nintendo); x58_ioWinManager.AddIOWin(splash, 1000, 10000); } std::shared_ptr mf = std::make_shared(); x58_ioWinManager.AddIOWin(mf, 0, 0); std::shared_ptr console = std::make_shared(8, 5.f, 0.75f); x58_ioWinManager.AddIOWin(console, 100, 0); std::shared_ptr audState = std::make_shared(); x58_ioWinManager.AddIOWin(audState, 100, -1); std::shared_ptr errWin = std::make_shared(false); x58_ioWinManager.AddIOWin(errWin, 10000, 100000); g_GuiSys = &x44_guiSys; g_GameState->GameOptions().EnsureSettings(); } void CGameArchitectureSupport::UpdateTicks(float dt) { x4_archQueue.Push(MakeMsg::CreateFrameBegin(EArchMsgTarget::Game, x78_gameFrameCount)); x4_archQueue.Push(MakeMsg::CreateTimerTick(EArchMsgTarget::Game, dt)); } void CGameArchitectureSupport::Update(float dt) { g_GameState->GetWorldTransitionManager()->TouchModels(); x30_inputGenerator.Update(dt, x4_archQueue); x4_archQueue.Push(MakeMsg::CreateFrameEnd(EArchMsgTarget::Game, x78_gameFrameCount)); x58_ioWinManager.PumpMessages(x4_archQueue); } bool CGameArchitectureSupport::LoadAudio() { if (x88_audioLoadStatus == EAudioLoadStatus::Loaded) return true; for (int i = 0; i < 5; ++i) { TToken& tok = x8c_pendingAudioGroups[i]; if (tok.IsLocked()) { if (tok.IsLoaded()) { CAudioGroupSet* set = tok.GetObj(); if (!CAudioSys::SysIsGroupSetLoaded(set->GetName())) { CAudioSys::SysLoadGroupSet(tok, set->GetName(), tok.GetObjectTag()->id); CAudioSys::SysAddGroupIntoAmuse(set->GetName()); } } else { return false; } } else { /* Lock next pending group */ tok.Lock(); return false; } } CSfxManager::LoadTranslationTable(g_SimplePool, g_ResFactory->GetResourceIdByName("sound_lookup")); x8c_pendingAudioGroups = std::vector>(); x88_audioLoadStatus = EAudioLoadStatus::Loaded; return true; } void CGameArchitectureSupport::PreloadAudio() { if (x88_audioLoadStatus != EAudioLoadStatus::Uninitialized) { return; } x8c_pendingAudioGroups.clear(); x8c_pendingAudioGroups.reserve(5); for (size_t i = 0; i < StaticAudioGroups.size(); ++i) { const AudioGroupInfo& info = StaticAudioGroups[i]; CToken grp = g_SimplePool->GetObj(info.name); // Lock first group in sequence if (i == 0) { grp.Lock(); } x8c_pendingAudioGroups.emplace_back(std::move(grp)); } x88_audioLoadStatus = EAudioLoadStatus::Loading; } void CGameArchitectureSupport::UnloadAudio() { for (const AudioGroupInfo& info : StaticAudioGroups) { const SObjectTag* tag = g_ResFactory->GetResourceIdByName(info.name); auto name = CAudioSys::SysGetGroupSetName(tag->id); CAudioSys::SysRemoveGroupFromAmuse(name); CAudioSys::SysUnloadAudioGroupSet(name); } x8c_pendingAudioGroups = std::vector>(); x88_audioLoadStatus = EAudioLoadStatus::Uninitialized; } void CGameArchitectureSupport::Draw() { x58_ioWinManager.Draw(); if (m_parent.x161_24_gameFrameDrawn) { ++x78_gameFrameCount; m_parent.x161_24_gameFrameDrawn = false; } } CGameArchitectureSupport::~CGameArchitectureSupport() { x58_ioWinManager.RemoveAllIOWins(); UnloadAudio(); CSfxManager::Shutdown(); CStreamAudioManager::Shutdown(); } void CGameArchitectureSupport::charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat) { x30_inputGenerator.charKeyDown(charCode, mods, isRepeat); m_parent.m_console->handleCharCode(charCode, mods, isRepeat); } void CGameArchitectureSupport::specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat) { x30_inputGenerator.specialKeyDown(key, mods, isRepeat); m_parent.m_console->handleSpecialKeyDown(key, mods, isRepeat); } void CGameArchitectureSupport::specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods) { x30_inputGenerator.specialKeyUp(key, mods); m_parent.m_console->handleSpecialKeyUp(key, mods); } CMain::CMain(IFactory* resFactory, CSimplePool* resStore, boo::IGraphicsDataFactory* gfxFactory, boo::IGraphicsCommandQueue* cmdQ, const boo::ObjToken& spareTex) : m_booSetter(gfxFactory, cmdQ, spareTex) , x128_globalObjects(resFactory, resStore) , x160_24_finished(false) , x160_25_mfGameBuilt(false) , x160_26_screenFading(false) , x160_27_(false) , x160_28_manageCard(false) , x160_29_(false) , x160_30_(false) , x160_31_cardBusy(false) , x161_24_gameFrameDrawn(false) { xe4_gameplayResult = EGameplayResult::Playing; g_Main = this; } CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cmdQ, const boo::ObjToken& spareTex) { CGraphics::InitializeBoo(factory, cmdQ, spareTex); CParticleSwooshShaders::Initialize(); CThermalColdFilter::Initialize(); CThermalHotFilter::Initialize(); CSpaceWarpFilter::Initialize(); CCameraBlurFilter::Initialize(); CXRayBlurFilter::Initialize(); CFogVolumePlaneShader::Initialize(); CFogVolumeFilter::Initialize(); CEnergyBarShader::Initialize(); CRadarPaintShader::Initialize(); CMapSurfaceShader::Initialize(); CPhazonSuitFilter::Initialize(); CAABoxShader::Initialize(); CWorldShadowShader::Initialize(); CColoredQuadFilter::Initialize(); CColoredStripShader::Initialize(); CTexturedQuadFilter::Initialize(); CTexturedQuadFilterAlpha::Initialize(); CTextSupportShader::Initialize(); CScanLinesFilter::Initialize(); CRandomStaticFilter::Initialize(); CEnvFxShaders::Initialize(); CNESShader::Initialize(); } void CMain::RegisterResourceTweaks() {} void CGameGlobalObjects::AddPaksAndFactories() { CGraphics::SetViewPointMatrix(zeus::CTransform()); CGraphics::SetModelMatrix(zeus::CTransform()); if (CResLoader* loader = g_ResFactory->GetResLoader()) { loader->AddPakFileAsync("Tweaks", false, false); loader->AddPakFileAsync("NoARAM", false, false); loader->AddPakFileAsync("AudioGrp", false, false); loader->AddPakFileAsync("MiscData", false, false); loader->AddPakFileAsync("SamusGun", true, false); loader->AddPakFileAsync("TestAnim", true, false); loader->AddPakFileAsync("SamGunFx", true, false); loader->AddPakFileAsync("MidiData", false, false); loader->AddPakFileAsync("GGuiSys", false, false); loader->WaitForPakFileLoadingComplete(); } if (CFactoryMgr* fmgr = g_ResFactory->GetFactoryMgr()) { fmgr->AddFactory(FOURCC('TXTR'), FMemFactoryFunc(FTextureFactory)); fmgr->AddFactory(FOURCC('PART'), FFactoryFunc(FParticleFactory)); fmgr->AddFactory(FOURCC('FRME'), FFactoryFunc(RGuiFrameFactoryInGame)); fmgr->AddFactory(FOURCC('FONT'), FFactoryFunc(FRasterFontFactory)); fmgr->AddFactory(FOURCC('CMDL'), FMemFactoryFunc(FModelFactory)); fmgr->AddFactory(FOURCC('CINF'), FFactoryFunc(FCharLayoutInfo)); fmgr->AddFactory(FOURCC('CSKR'), FFactoryFunc(FSkinRulesFactory)); fmgr->AddFactory(FOURCC('ANCS'), FFactoryFunc(FAnimCharacterSet)); fmgr->AddFactory(FOURCC('ANIM'), FFactoryFunc(AnimSourceFactory)); fmgr->AddFactory(FOURCC('EVNT'), FFactoryFunc(AnimPOIDataFactory)); fmgr->AddFactory(FOURCC('DCLN'), FFactoryFunc(FCollidableOBBTreeGroupFactory)); fmgr->AddFactory(FOURCC('DGRP'), FFactoryFunc(FDependencyGroupFactory)); fmgr->AddFactory(FOURCC('AGSC'), FMemFactoryFunc(FAudioGroupSetDataFactory)); fmgr->AddFactory(FOURCC('CSNG'), FFactoryFunc(FMidiDataFactory)); fmgr->AddFactory(FOURCC('ATBL'), FFactoryFunc(FAudioTranslationTableFactory)); fmgr->AddFactory(FOURCC('STRG'), FFactoryFunc(FStringTableFactory)); fmgr->AddFactory(FOURCC('HINT'), FFactoryFunc(FHintFactory)); fmgr->AddFactory(FOURCC('SAVW'), FFactoryFunc(FSaveWorldFactory)); fmgr->AddFactory(FOURCC('MAPW'), FFactoryFunc(FMapWorldFactory)); fmgr->AddFactory(FOURCC('SCAN'), FFactoryFunc(FScannableObjectInfoFactory)); fmgr->AddFactory(FOURCC('CRSC'), FFactoryFunc(FCollisionResponseDataFactory)); fmgr->AddFactory(FOURCC('SWHC'), FFactoryFunc(FParticleSwooshDataFactory)); fmgr->AddFactory(FOURCC('ELSC'), FFactoryFunc(FParticleElectricDataFactory)); fmgr->AddFactory(FOURCC('WPSC'), FFactoryFunc(FProjectileWeaponDataFactory)); fmgr->AddFactory(FOURCC('DPSC'), FFactoryFunc(FDecalDataFactory)); fmgr->AddFactory(FOURCC('MAPA'), FFactoryFunc(FMapAreaFactory)); fmgr->AddFactory(FOURCC('MAPU'), FFactoryFunc(FMapUniverseFactory)); fmgr->AddFactory(FOURCC('AFSM'), FFactoryFunc(FAiFiniteStateMachineFactory)); fmgr->AddFactory(FOURCC('PATH'), FMemFactoryFunc(FPathFindAreaFactory)); fmgr->AddFactory(FOURCC('TMET'), FFactoryFunc(FTextureCacheFactory)); } } CGameGlobalObjects::~CGameGlobalObjects() { g_ResFactory = nullptr; g_SimplePool = nullptr; g_CharFactoryBuilder = nullptr; g_AiFuncMap = nullptr; g_GameState = nullptr; g_TweakManager = nullptr; } void CMain::AddWorldPaks() { CResLoader* loader = g_ResFactory->GetResLoader(); if (!loader) return; auto pakPrefix = g_tweakGame->GetWorldPrefix(); for (int i = 0; i < 9; ++i) { std::string path(pakPrefix); if (i != 0) path += '0' + i; if (CDvdFile::FileExists(path + ".upak")) { loader->AddPakFileAsync(path, false, true); } } loader->WaitForPakFileLoadingComplete(); } void CMain::AddOverridePaks() { CResLoader* loader = g_ResFactory->GetResLoader(); if (!loader) return; /* Inversely load each pak starting at 999, to ensure proper priority order * the higher the number the higer the priority, e.g: Override0 has less priority than Override1 etc. */ for (size_t i = 999; i > 0; --i) { const std::string path = fmt::format(FMT_STRING("Override{}"), i); if (CDvdFile::FileExists(path + ".upak")) { loader->AddPakFileAsync(path, false, false, true); } } /* Make sure all Override paks are ready before attempting to load URDE.upak */ loader->WaitForPakFileLoadingComplete(); /* Attempt to load URDE.upak * NOTE(phil): Should we fatal here if it's not found? */ if (CDvdFile::FileExists("URDE.upak")) loader->AddPakFile("URDE", false, false, true); } void CMain::ResetGameState() { CPersistentOptions sysOpts = g_GameState->SystemOptions(); CGameOptions gameOpts = g_GameState->GameOptions(); x128_globalObjects.ResetGameState(); g_GameState->ImportPersistentOptions(sysOpts); g_GameState->SetGameOptions(gameOpts); g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive()); } void CMain::InitializeSubsystems() { CBasics::Initialize(); CModelShaders::Initialize(); CMoviePlayer::Initialize(); CLineRenderer::Initialize(); CElementGen::Initialize(); CAnimData::InitializeCache(); CDecalManager::Initialize(); CGBASupport::Initialize(); CGraphics::g_BooFactory->waitUntilShadersReady(); } void CMain::MemoryCardInitializePump() { if (g_MemoryCardSys) { return; } std::unique_ptr& memSys = x128_globalObjects.x0_memoryCardSys; if (!memSys) { memSys = std::make_unique(); } if (memSys->InitializePump()) { g_MemoryCardSys = memSys.get(); g_GameState->InitializeMemoryStates(); } } void CMain::FillInAssetIDs() { if (const SObjectTag* tag = g_ResFactory->GetResourceIdByName(g_tweakGame->GetDefaultRoom())) { g_GameState->SetCurrentWorldId(tag->id); } } bool CMain::LoadAudio() { if (x164_archSupport) return x164_archSupport->LoadAudio(); return true; } void CMain::EnsureWorldPaksReady() {} void CMain::EnsureWorldPakReady(CAssetId mlvl) { /* TODO: Schedule resource list load for World Pak containing mlvl */ } void CMain::Give(hecl::Console* console, const std::vector& args) { if (args.size() < 1 || (!g_GameState || !g_GameState->GetPlayerState())) return; std::string type = args[0]; athena::utility::tolower(type); std::shared_ptr pState = g_GameState->GetPlayerState(); if (type == "all") { for (u32 item = 0; item < u32(CPlayerState::EItemType::Max); ++item) { pState->ReInitalizePowerUp(CPlayerState::EItemType(item), CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item))); pState->IncrPickup(CPlayerState::EItemType(item), CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item))); } pState->IncrPickup(CPlayerState::EItemType::HealthRefill, 99999); } else if (type == "map") { g_GameState->CurrentWorldState().MapWorldInfo()->SetMapStationUsed(true); } else { CPlayerState::EItemType eType = CPlayerState::ItemNameToType(type); if (eType == CPlayerState::EItemType::Invalid) { console->report(hecl::Console::Level::Info, FMT_STRING("Invalid item {}"), type); return; } if (eType == CPlayerState::EItemType::HealthRefill) { pState->IncrPickup(eType, 9999); console->report(hecl::Console::Level::Info, FMT_STRING("Cheater....., Greatly increasing Metroid encounters, have fun!")); if (g_StateManager) g_StateManager->Player()->AsyncLoadSuit(*g_StateManager); return; } s32 itemAmt = CPlayerState::GetPowerUpMaxValue(eType); if (args.size() == 2) { s32 itemMax = CPlayerState::GetPowerUpMaxValue(eType); itemAmt = s32(strtol(args[1].c_str(), nullptr, 10)); itemAmt = zeus::clamp(-itemMax, itemAmt, itemMax); } u32 curCap = pState->GetItemCapacity(eType); if (itemAmt > 0 && curCap < u32(itemAmt)) { /* Handle special case with Missiles */ if (eType == CPlayerState::EItemType::Missiles) { u32 tmp = ((u32(itemAmt) / 5) + (itemAmt % 5)) * 5; pState->ReInitalizePowerUp(eType, tmp); } else pState->ReInitalizePowerUp(eType, itemAmt); } if (itemAmt > 0) pState->IncrPickup(eType, u32(itemAmt)); else pState->DecrPickup(eType, zeus::clamp(0u, u32(abs(itemAmt)), pState->GetItemAmount(eType))); } if (g_StateManager) g_StateManager->Player()->AsyncLoadSuit(*g_StateManager); console->report(hecl::Console::Level::Info, FMT_STRING("Cheater....., Greatly increasing Metroid encounters, have fun!")); } // namespace MP1 void CMain::Remove(hecl::Console*, const std::vector& args) { if (args.size() < 1 || (!g_GameState || !g_GameState->GetPlayerState())) return; std::string type = args[0]; athena::utility::tolower(type); std::shared_ptr pState = g_GameState->GetPlayerState(); if (type == "all") { } else if (type == "map") { g_GameState->CurrentWorldState().MapWorldInfo()->SetMapStationUsed(false); } else { CPlayerState::EItemType eType = CPlayerState::ItemNameToType(type); if (eType != CPlayerState::EItemType::Invalid) { pState->ReInitalizePowerUp(eType, 0); if (g_StateManager) g_StateManager->Player()->AsyncLoadSuit(*g_StateManager); } } } void CMain::God(hecl::Console* con, const std::vector&) { if (g_GameState && g_GameState->GetPlayerState()) { g_GameState->GetPlayerState()->SetCanTakeDamage(!g_GameState->GetPlayerState()->CanTakeDamage()); if (!g_GameState->GetPlayerState()->CanTakeDamage()) con->report(hecl::Console::Level::Info, FMT_STRING("God Mode Enabled")); else con->report(hecl::Console::Level::Info, FMT_STRING("God Mode Disabled")); } } void CMain::Teleport(hecl::Console*, const std::vector& args) { if (!g_StateManager || args.size() < 3) return; zeus::CVector3f loc; for (u32 i = 0; i < 3; ++i) loc[i] = strtof(args[i].c_str(), nullptr); zeus::CTransform xf = g_StateManager->Player()->GetTransform(); xf.origin = loc; if (args.size() >= 6) { zeus::CVector3f angle; for (u32 i = 0; i < 3; ++i) angle[i] = zeus::degToRad(strtof(args[i + 3].c_str(), nullptr)); xf.setRotation(zeus::CMatrix3f(zeus::CQuaternion(angle))); } g_StateManager->Player()->Teleport(xf, *g_StateManager, false); } void CMain::ListWorlds(hecl::Console* con, const std::vector&) { if (g_ResFactory && g_ResFactory->GetResLoader()) { for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) if (pak->IsWorldPak()) { for (const auto& named : pak->GetNameList()) if (named.second.type == SBIG('MLVL')) { con->report(hecl::Console::Level::Info, FMT_STRING("{} '{}'"), named.first, named.second.id); } } } } void CMain::Warp(hecl::Console* con, const std::vector& args) { if (!g_StateManager) return; if (args.size() < 1) return; TAreaId aId; std::string worldName; if (args.size() == 2) { worldName = args[0]; athena::utility::tolower(worldName); aId = strtol(args[1].c_str(), nullptr, 10); } else aId = strtol(args[0].c_str(), nullptr, 10); if (!worldName.empty() && g_ResFactory && g_ResFactory->GetResLoader()) { bool found = false; for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) { if (found) break; if (pak->IsWorldPak()) { for (const auto& named : pak->GetNameList()) if (named.second.type == SBIG('MLVL')) { std::string name = named.first; athena::utility::tolower(name); if (name.find(worldName) != std::string::npos) { g_GameState->SetCurrentWorldId(named.second.id); found = true; break; } } } } } g_GameState->GetWorldTransitionManager()->DisableTransition(); if (aId >= g_GameState->CurrentWorldState().GetLayerState()->GetAreaCount()) aId = 0; g_GameState->CurrentWorldState().SetAreaId(aId); g_Main->SetFlowState(EFlowState::None); g_StateManager->SetWarping(true); g_StateManager->SetShouldQuitGame(true); } void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx) { bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive(); x128_globalObjects.x134_gameState = std::make_unique(r, idx); g_GameState = x128_globalObjects.x134_gameState.get(); g_GameState->SystemOptions().SetPlayerFusionSuitActive(fusionBackup); g_GameState->GetPlayerState()->SetIsFusionEnabled(fusionBackup); g_GameState->HintOptions().SetNextHintTime(); } void CMain::RefreshGameState() { CPersistentOptions sysOpts = g_GameState->SystemOptions(); u64 cardSerial = g_GameState->GetCardSerial(); std::vector saveData = g_GameState->BackupBuf(); CGameOptions gameOpts = g_GameState->GameOptions(); CBitStreamReader r(saveData.data(), saveData.size()); x128_globalObjects.StreamInGameState(r, g_GameState->GetFileIdx()); g_GameState->SetPersistentOptions(sysOpts); g_GameState->SetGameOptions(gameOpts); g_GameState->GameOptions().EnsureSettings(); g_GameState->SetCardSerial(cardSerial); g_GameState->GetPlayerState()->SetIsFusionEnabled(g_GameState->SystemOptions().GetPlayerFusionSuitActive()); } static logvisor::Module DiscordLog("Discord"); static const char* DISCORD_APPLICATION_ID = "402571593815031819"; static int64_t DiscordStartTime; static CAssetId DiscordWorldSTRG; static TLockedToken DiscordWorldSTRGObj; static std::string DiscordWorldName; static u32 DiscordItemPercent = 0xffffffff; static std::string DiscordState; void CMain::InitializeDiscord() { DiscordStartTime = std::time(nullptr); DiscordEventHandlers handlers = {}; handlers.ready = HandleDiscordReady; handlers.disconnected = HandleDiscordDisconnected; handlers.errored = HandleDiscordErrored; Discord_Initialize(DISCORD_APPLICATION_ID, &handlers, 1, nullptr); } void CMain::ShutdownDiscord() { DiscordWorldSTRGObj = TLockedToken(); Discord_Shutdown(); } void CMain::UpdateDiscordPresence(CAssetId worldSTRG) { bool updated = false; if (worldSTRG != DiscordWorldSTRG) { DiscordWorldSTRG = worldSTRG; DiscordWorldSTRGObj = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), worldSTRG}); } if (DiscordWorldSTRGObj.IsLoaded()) { DiscordWorldName = hecl::Char16ToUTF8(DiscordWorldSTRGObj->GetString(0)); DiscordWorldSTRGObj = TLockedToken(); updated = true; } if (g_GameState) { if (CPlayerState* pState = g_GameState->GetPlayerState().get()) { u32 itemPercent = pState->CalculateItemCollectionRate() * 100 / pState->GetPickupTotal(); if (DiscordItemPercent != itemPercent) { DiscordItemPercent = itemPercent; DiscordState = fmt::format(FMT_STRING("{}%"), itemPercent); updated = true; } } } if (updated) { DiscordRichPresence discordPresence = {}; discordPresence.state = DiscordState.c_str(); discordPresence.details = DiscordWorldName.c_str(); discordPresence.largeImageKey = "default"; discordPresence.startTimestamp = DiscordStartTime; Discord_UpdatePresence(&discordPresence); } } void CMain::HandleDiscordReady(const DiscordUser* request) { DiscordLog.report(logvisor::Info, FMT_STRING("Discord Ready")); } void CMain::HandleDiscordDisconnected(int errorCode, const char* message) { DiscordLog.report(logvisor::Warning, FMT_STRING("Discord Disconnected: {}"), message); } void CMain::HandleDiscordErrored(int errorCode, const char* message) { DiscordLog.report(logvisor::Error, FMT_STRING("Discord Error: {}"), message); } void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarMgr, boo::IWindow* window, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) { InitializeDiscord(); m_mainWindow = window; m_cvarMgr = cvarMgr; m_console = std::make_unique(m_cvarMgr); m_console->init(window); m_console->registerCommand( "Quit"sv, "Quits the game immediately"sv, ""sv, [this](hecl::Console* console, const std::vector& args) { quit(console, args); }); m_console->registerCommand( "Give"sv, "Gives the player the specified item, maxing it out"sv, ""sv, [this](hecl::Console* console, const std::vector& args) { Give(console, args); }, hecl::SConsoleCommand::ECommandFlags::Cheat); m_console->registerCommand( "Remove"sv, "Removes the specified item from the player"sv, ""sv, [this](hecl::Console* console, const std::vector& args) { Remove(console, args); }, hecl::SConsoleCommand::ECommandFlags::Cheat); m_console->registerCommand( "Teleport"sv, "Teleports the player to the specified coordinates in worldspace"sv, "x y z [dX dY dZ]"sv, [this](hecl::Console* console, const std::vector& args) { Teleport(console, args); }, (hecl::SConsoleCommand::ECommandFlags::Cheat | hecl::SConsoleCommand::ECommandFlags::Developer)); m_console->registerCommand( "God"sv, "Disables damage given by enemies and objects"sv, ""sv, [this](hecl::Console* console, const std::vector& args) { God(console, args); }, hecl::SConsoleCommand::ECommandFlags::Cheat); m_console->registerCommand( "ListWorlds"sv, "Lists loaded worlds"sv, ""sv, [this](hecl::Console* console, const std::vector& args) { ListWorlds(console, args); }, hecl::SConsoleCommand::ECommandFlags::Normal); m_console->registerCommand( "Warp"sv, "Warps to a given area and world"sv, "[worldname] areaId"sv, [this](hecl::Console* console, const std::vector& args) { Warp(console, args); }, hecl::SConsoleCommand::ECommandFlags::Normal); InitializeSubsystems(); AddOverridePaks(); x128_globalObjects.PostInitialize(); x70_tweaks.RegisterTweaks(m_cvarMgr); x70_tweaks.RegisterResourceTweaks(m_cvarMgr); AddWorldPaks(); const auto& args = boo::APP->getArgs(); for (auto it = args.begin(); it != args.end(); ++it) { if (*it == _SYS_STR("--warp") && args.end() - it >= 3) { const hecl::SystemChar* worldIdxStr = (*(it + 1)).c_str(); const hecl::SystemChar* areaIdxStr = (*(it + 2)).c_str(); hecl::SystemChar* endptr; m_warpWorldIdx = TAreaId(hecl::StrToUl(worldIdxStr, &endptr, 0)); if (endptr == worldIdxStr) m_warpWorldIdx = 0; m_warpAreaId = TAreaId(hecl::StrToUl(areaIdxStr, &endptr, 0)); if (endptr == areaIdxStr) m_warpAreaId = 0; bool found = false; for (const auto& pak : g_ResFactory->GetResLoader()->GetPaks()) { if (*(pak->GetPath().end() - 6) == '0' + m_warpWorldIdx) { found = true; break; } } if (!found) { m_warpWorldIdx = -1; break; } while (args.end() - it >= 4) { const hecl::SystemChar* layerStr = (*(it + 3)).c_str(); if (!(layerStr[0] == _SYS_STR('0') && layerStr[1] == _SYS_STR('x')) && (layerStr[0] == _SYS_STR('0') || layerStr[0] == _SYS_STR('1'))) { for (const auto* cur = layerStr; *cur != _SYS_STR('\0'); ++cur) if (*cur == _SYS_STR('1')) m_warpLayerBits |= u64(1) << (cur - layerStr); } else if (layerStr[0] == _SYS_STR('0') && layerStr[1] == _SYS_STR('x')) { m_warpMemoryRelays.push_back(TAreaId(hecl::StrToUl(layerStr + 2, nullptr, 16))); } ++it; } SetFlowState(EFlowState::StateSetter); break; } } FillInAssetIDs(); x164_archSupport = std::make_unique(*this, voiceEngine, backend); g_archSupport = x164_archSupport.get(); x164_archSupport->PreloadAudio(); std::srand(static_cast(std::time(nullptr))); // g_TweakManager->ReadFromMemoryCard("AudioTweaks"); } static logvisor::Module WarmupLog("ShaderWarmup"); void CMain::WarmupShaders() { if (m_warmupTags.size()) return; m_needsWarmupClear = true; size_t modelCount = 0; g_ResFactory->EnumerateResources([&](const SObjectTag& tag) { if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('MREA')) ++modelCount; return true; }); m_warmupTags.reserve(modelCount); std::unordered_set addedTags; addedTags.reserve(modelCount); g_ResFactory->EnumerateResources([&](const SObjectTag& tag) { if (tag.type == FOURCC('CMDL') || tag.type == FOURCC('MREA')) { if (addedTags.find(tag) != addedTags.end()) return true; addedTags.insert(tag); m_warmupTags.push_back(tag); } return true; }); m_warmupIt = m_warmupTags.begin(); WarmupLog.report(logvisor::Info, FMT_STRING("Began warmup of {} objects"), m_warmupTags.size()); } bool CMain::Proc() { // Warmup cycle overrides update if (m_warmupTags.size()) return false; if (!m_loadedPersistentResources) { x128_globalObjects.m_gameResFactory->LoadPersistentResources(*g_SimplePool); m_loadedPersistentResources = true; } float dt = 1 / 60.f; #if MP1_VARIABLE_DELTA_TIME auto now = delta_clock::now(); if (m_firstFrame) { m_firstFrame = false; } else { using delta_duration = std::chrono::duration>; dt = std::min(std::chrono::duration_cast(now - m_prevFrameTime).count(), dt); } m_prevFrameTime = now; #endif m_console->proc(); if (!m_console->isOpen()) { CGBASupport::GlobalPoll(); x164_archSupport->UpdateTicks(dt); x164_archSupport->Update(dt); CSfxManager::Update(dt); CStreamAudioManager::Update(dt); } if (x164_archSupport->GetIOWinManager().IsEmpty() || CheckReset()) { CStreamAudioManager::StopAll(); /* x164_archSupport.reset(); g_archSupport = x164_archSupport.get(); x164_archSupport->PreloadAudio(); */ x160_24_finished = true; } Discord_RunCallbacks(); return x160_24_finished; } void CMain::Draw() { // Warmup cycle overrides draw if (m_warmupTags.size()) { if (m_needsWarmupClear) { CGraphics::g_BooMainCommandQueue->clearTarget(true, true); m_needsWarmupClear = false; } auto startTime = std::chrono::steady_clock::now(); while (m_warmupIt != m_warmupTags.end()) { WarmupLog.report(logvisor::Info, FMT_STRING("[{} / {}] Warming {}"), int(m_warmupIt - m_warmupTags.begin() + 1), int(m_warmupTags.size()), *m_warmupIt); if (m_warmupIt->type == FOURCC('CMDL')) CModel::WarmupShaders(*m_warmupIt); else if (m_warmupIt->type == FOURCC('MREA')) CGameArea::WarmupShaders(*m_warmupIt); ++m_warmupIt; // Approximately 3/4 frame of warmups auto curTime = std::chrono::steady_clock::now(); if (std::chrono::duration_cast(curTime - startTime).count() > 12) break; } if (m_warmupIt == m_warmupTags.end()) { m_warmupTags = std::vector(); WarmupLog.report(logvisor::Info, FMT_STRING("Finished warmup")); } return; } CGraphics::g_BooMainCommandQueue->clearTarget(true, true); x164_archSupport->Draw(); m_console->draw(CGraphics::g_BooMainCommandQueue); } void CMain::ShutdownSubsystems() { CMoviePlayer::Shutdown(); CLineRenderer::Shutdown(); CDecalManager::Shutdown(); CElementGen::Shutdown(); CAnimData::FreeCache(); CMemoryCardSys::Shutdown(); CModelShaders::Shutdown(); CMappableObject::Shutdown(); } void CMain::Shutdown() { m_console->unregisterCommand("Give"); x128_globalObjects.m_gameResFactory->UnloadPersistentResources(); x164_archSupport.reset(); ShutdownSubsystems(); CParticleSwooshShaders::Shutdown(); CThermalColdFilter::Shutdown(); CThermalHotFilter::Shutdown(); CSpaceWarpFilter::Shutdown(); CCameraBlurFilter::Shutdown(); CXRayBlurFilter::Shutdown(); CFogVolumePlaneShader::Shutdown(); CFogVolumeFilter::Shutdown(); CEnergyBarShader::Shutdown(); CRadarPaintShader::Shutdown(); CMapSurfaceShader::Shutdown(); CPhazonSuitFilter::Shutdown(); CAABoxShader::Shutdown(); CWorldShadowShader::Shutdown(); CColoredQuadFilter::Shutdown(); CColoredStripShader::Shutdown(); CTexturedQuadFilter::Shutdown(); CTexturedQuadFilterAlpha::Shutdown(); CTextSupportShader::Shutdown(); CScanLinesFilter::Shutdown(); CRandomStaticFilter::Shutdown(); CEnvFxShaders::Shutdown(); CFluidPlaneShader::Shutdown(); CFluidPlaneManager::RippleMapTex.reset(); CNESShader::Shutdown(); CBooModel::Shutdown(); CGraphics::ShutdownBoo(); ShutdownDiscord(); } boo::IWindow* CMain::GetMainWindow() const { return m_mainWindow; } #if MP1_USE_BOO int CMain::appMain(boo::IApplication* app) { zeus::detectCPU(); mainWindow = app->newWindow(_SYS_STR("Metroid Prime 1 Reimplementation vZygote"), 1); mainWindow->showWindow(); TOneStatic globalObjs; InitializeSubsystems(); globalObjs->PostInitialize(); x70_tweaks.RegisterTweaks(); AddWorldPaks(); g_TweakManager->ReadFromMemoryCard("AudioTweaks"); FillInAssetIDs(); TOneStatic archSupport; mainWindow->setCallback(archSupport.GetAllocSpace()); boo::IGraphicsCommandQueue* gfxQ = mainWindow->getCommandQueue(); boo::SWindowRect windowRect = mainWindow->getWindowFrame(); boo::ITextureR* renderTex; boo::GraphicsDataToken data = mainWindow->getMainContextDataFactory()->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool { renderTex = ctx.newRenderTexture(windowRect.size[0], windowRect.size[1], true, true); return true; }); float rgba[4] = {0.2f, 0.2f, 0.2f, 1.0f}; gfxQ->setClearColor(rgba); while (!xe8_b24_finished) { xe8_b24_finished = archSupport->Update(); if (archSupport->isRectDirty()) { const boo::SWindowRect& windowRect = archSupport->getWindowRect(); gfxQ->resizeRenderTexture(renderTex, windowRect.size[0], windowRect.size[1]); } gfxQ->setRenderTarget(renderTex); gfxQ->clearTarget(); gfxQ->resolveDisplay(renderTex); gfxQ->execute(); mainWindow->waitForRetrace(); } return 0; } #endif } // namespace urde::MP1